SF Flashcards

1
Q

Cammy Level 1

A

236236K

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2
Q

Cammy Level 2 Input

A

214214P

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3
Q

Cammy Level 3

A

236236P

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4
Q

Burn out plus frames

A

4 on block

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5
Q

Blocking a special in burnout

A

25% chip damage, can kill

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6
Q

Corner DI on burned out

A

Causes Stun, but drive gauge fully replenishes

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7
Q

What does hitting on later active frames do?

A

It increases the frame advantage of the move by the amount delayed, on hit AND on block

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8
Q

Frame Kill

A

sequence of moves timed to land an attack on the opponents first vulnerable frame

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9
Q

Punish Counter Benefits

A

4 frame advantage plus other properties such as bounce or knockdown

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10
Q

Fireball wars

A

normal hits cancel each other out, OD version cancels all normals without losing its own hits

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11
Q

Can you spend drive you don’t have?

A

Yes, it will put you in burnout but you can

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12
Q

Does drive meter persist between rounds?

A

Yes

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13
Q

what does parry block?

A

High low and left right

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14
Q

what happens when you get thrown out of a parry

A

you receive more damage

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15
Q

Parrying on wakeup

A

you can hold it down, activates on first possible frame

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16
Q

burnout recovery penalties incurred by

A

walking backwards, jumping

17
Q

Burnout recovery bolstered by

A

hitting the opponent, walking forward

18
Q

Drive rush juggle property

A

adds juggle to ANYTHING

19
Q

Cammy Level 2 beats

20
Q

Cammy Level 2 in the air

A

travels full screen, can be used from lift upper

21
Q

Cammy Level 3 is fully invincible for how many frames

A

8, works around fireballs

22
Q

Hooligan OKI vs Crouch Block

A

Overhead and repeat

23
Q

Cammy cross up attack button

24
Q

Hooligan OKI vs OD DP

A

Feint and Block

25
Q

If they block first hit of HP/HK combo

A

Cancel into dive kick on second hit to reset neutral

26
Q

Quarter Circle Input Roll Off

A

Hold all three buttons and roll off in the direction of the QCB

27
Q

Backdashes are throw invincible

A

Frames 1-15

28
Q

When should you back roll

29
Q

When you grab also

A

input a DP (Press punch when you need to) in case your grab whiffs to a neutral jump or cross up

30
Q

If ops know you like to hit on Oki

A

they do OD reversal

31
Q

If ops do OD reversal on wakeup

32
Q

If ops are doing option select on wakeup