SF Flashcards
Cammy Level 1
236236K
Cammy Level 2 Input
214214P
Cammy Level 3
236236P
Burn out plus frames
4 on block
Blocking a special in burnout
25% chip damage, can kill
Corner DI on burned out
Causes Stun, but drive gauge fully replenishes
What does hitting on later active frames do?
It increases the frame advantage of the move by the amount delayed, on hit AND on block
Frame Kill
sequence of moves timed to land an attack on the opponents first vulnerable frame
Punish Counter Benefits
4 frame advantage plus other properties such as bounce or knockdown
Fireball wars
normal hits cancel each other out, OD version cancels all normals without losing its own hits
Can you spend drive you don’t have?
Yes, it will put you in burnout but you can
Does drive meter persist between rounds?
Yes
what does parry block?
High low and left right
what happens when you get thrown out of a parry
you receive more damage
Parrying on wakeup
you can hold it down, activates on first possible frame
burnout recovery penalties incurred by
walking backwards, jumping
Burnout recovery bolstered by
hitting the opponent, walking forward
Drive rush juggle property
adds juggle to ANYTHING
Cammy Level 2 beats
Fireballs
Cammy Level 2 in the air
travels full screen, can be used from lift upper
Cammy Level 3 is fully invincible for how many frames
8, works around fireballs
Hooligan OKI vs Crouch Block
Overhead and repeat
Cammy cross up attack button
LK
Hooligan OKI vs OD DP
Feint and Block
If they block first hit of HP/HK combo
Cancel into dive kick on second hit to reset neutral
Quarter Circle Input Roll Off
Hold all three buttons and roll off in the direction of the QCB
Backdashes are throw invincible
Frames 1-15
When should you back roll
Always
When you grab also
input a DP (Press punch when you need to) in case your grab whiffs to a neutral jump or cross up
If ops know you like to hit on Oki
they do OD reversal
If ops do OD reversal on wakeup
shimmy
If ops are doing option select on wakeup
shimmy