Set Project Requirements Flashcards

1
Q

Brief / Creative Brief

A

Document created by the designer after the initial communications with the client

Spells out expectations for the work in terms of what is to be delivered, and the schedule, budget, and scope of the project

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2
Q

Deliverable

A

What is delivered for a work

Stated in a brief

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3
Q

Sketch / Mockup

A

A rough illustration used to communicate your ideas to the client, early in the design process

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4
Q

Specification / Specs

A

Technical requirements for the agreed upon deliverables

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5
Q

Wireframe

A

Visual guides that represent the basic structure of a design

Acts as a blueprint

Shows how they’re supposed to work, NOT how they should look at the end

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6
Q

Prototype

A

Formatted to look like the final product

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7
Q

White Balance

A

To compensate for the color temperature of different lighting conditions and eliminate color casts in photos

Used to give you the most accurate reproduction of the colors you’d see in neutral lighting conditions

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8
Q

Iteration

A

Successive versions of a design as it evolves from the first sketch to the final look and feel

Each one is shown to the client with a request for feedback

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9
Q

Feedback Loop

A

A 2-way communication between the designer and client

Helps to guide the development of the design

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10
Q

Scope

A

Defines the boundaries of a project

Spells out the expectations for what needs to be done

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11
Q

Scope Creep

A

Occurs when the client adds requests for new work that are outside the original agreed upon scope for the project

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12
Q

Change Order

A

A document that you, as a designer, create and deliver to the client when they ask for changes that are outside the original project scope

Weapon against scope creep - lays out how much more time and money will be required to make the client’s requested changes

Client needs to agree to these terms before changes are made

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13
Q

Project

A

A collective effort to achieve a specific goal

Create/change a product/service

Limited time defined by a schedule

Allocated resources (budget)

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14
Q

Project Team

A

Overall group of people who do the work on the project

On large projects, may be divided into smaller groups focused on specific tasks

Each team is led by a team leader

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15
Q

Project Manager

A

Guides the overall project team

Comes up with the plan and monitors performance and progress

Also responsible for keeping communication flowing throughout the team so everyone understands what’s happening, and the work gets done correctly and on time

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16
Q

Project Sponsor

A

Someone in the organization with the authority to oversee the project

Can allocate budget and resources to the project, and give the project a green light to go ahead or suspend/cancel a project

The ultimate decision-maker

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17
Q

Vendors

A

Outside individuals/groups who are contracted to perform some part of the project work

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18
Q

Stakeholders

A

Everyone involved with and affected by the project, both internal and external to the organization

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19
Q

Raster [images]

A

Refers to the kind of digital images that are composed of a rectangular grid of pixels

Images that are DEPENDENT on resolution

20
Q

Pixel

A

The smallest unit in which Photoshop can find a single point of color

21
Q

Vector [images]

A

Images that are resolution INDEPENDENT

Same quality, regardless of size

22
Q

Resolution

A

A measure of the density of pixels in a raster image

23
Q

Rasterize

A

To turn an image into a set of pixels

Raster image formats:
- JPEG
- PNG
- GIF
- TIFF
- PSD (can combine both raster AND vector info)

24
Q

Bitmap

A

Refers to how much info is contained in each pixel

25
Q

Image Size

A

Refers to the size of the file on disk as well as the pixel dimensions of the file

26
Q

Document Size

A

Refers to the physical size of the image when its output is measured in terms of inches/centimeters, and etc.

27
Q

Resizing

A

Changing the pixel dimensions of an image file

28
Q

Resampling

A

How an application, like Photoshop, decides what image data to keep when a file is resized

29
Q

Path

A

Made up of one or more straight/curved segments connected by points

30
Q

Fills

A

Colors that fill up the area inside a path or selection

31
Q

Stroke

A

Color applied to the outline of a path or selection

You can also control the thickness and style of a stroke

32
Q

Render

A

To generate or output an image from a set of instructions

33
Q

Typography

A

The art of formatting and arranging type on print and on-screen

Also refers to the appearance of type

34
Q

Aspect Ratio

A

The ratio of the width to the height of an image

Width : Length

35
Q

Rule of Thirds

A

Well-known composition technique where the photographer imagines a 3x3 grid on top of an image, dividing the image to thirds both horizontally and vertically

9 distinct areas, 4 precise points where grid lines intersect

Idea is to place points of interest where the grid lines intersect for an effective composition

36
Q

Cropping

A

To remove some parts of an image to emphasize other areas

Can have a big impact on the message that’s conveyed by a photo

37
Q

Foreground

A

Refers to elements in an image that are closer to the camera than the subject

38
Q

Background

A

Refers to elements in an image that are behind the subject

39
Q

Tone

A

The lightness/darkness in an image

Similar to luminosity and can also be used in reference to color

40
Q

Contrast

A

Difference between lights and darks in an image, or between colors

41
Q

Depth of Field

A

How much of a photograph appears in focus

42
Q

Deep Focus

A

More objects in focus

43
Q

Shallow Focus

A

Less objects in focus

44
Q

Field of View

A

Refers to what is visible through the camera

45
Q

Color Temperature

A

Characteristic of light that makes it appear warm with reds and yellows, or cool with blues and greens