Session 3 - Emerging Technologies Flashcards

1
Q

Elements of the Metaverse

A

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2
Q

What is augmented reality (AR)?

A

Augmented Reality (AR) is a technology that overlays digital information, such as images, videos, sounds, or other data, onto the real world. Unlike Virtual Reality, which creates a fully immersive digital environment, AR enhances the existing environment with additional digital elements. Users can still see the real world, but it is augmented with additional digital content.

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3
Q

What is virtual reality (VR)?

A

Virtual Reality (VR) is a technology that immerses users in a fully digital environment. With the use of VR headsets and sometimes other accessories, users can experience a simulated environment as if they were physically present in it. Everything the user sees in a VR environment is computer-generated.

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4
Q

What are the differences between AR and VR?

A
  1. Immersion: While VR offers a fully immersive digital experience, AR only adds digital elements to the real world.
  2. Hardware: VR typically requires headsets that cover the eyes completely, whereas AR can be experienced with transparent glasses or even smartphones and tablets.
  3. Interaction with Reality: In AR, users interact with both real-world and digital elements. In VR, all interactions are within the virtual environment.
  4. Applications: AR is often used for tasks that require a connection to the real world, such as navigation or design visualization. VR is used for fully immersive experiences like gaming, simulations, or virtual tourism.
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5
Q

What is the impact of AR and VR on businesses?

A

• Training: Companies use VR for training simulations, allowing employees to practice tasks in a risk-free environment.
• Marketing: AR has opened new avenues for marketing, with interactive ads and virtual try-ons.
• Real Estate: Virtual property tours using VR save time and resources, while AR can help visualize architectural changes or furniture placements.
• Retail: AR apps allow customers to try products virtually before buying, enhancing the shopping experience.

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6
Q

What is the impact of AR and VR on society?

A

• Education: Both AR and VR have revolutionized education by making learning more interactive and engaging. For instance, students can take virtual field trips or visualize complex concepts using these technologies.
• Healthcare: VR has been used for therapy and pain management, while AR can assist surgeons during operations by providing real-time data overlays.
• Entertainment: Gaming and entertainment industries have been transformed with immersive experiences, allowing users to be part of the story or game.

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7
Q

How AR empowers individuals

A

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