Service Design Flashcards
Design Thinking
(2007) - a way how designers think and work. Applying design thinking makes it design doing.
Service Design
(1980s) - application of design onto service-oriented challenges. It deals with specific challenges that uses a tailored toolbox.
- Customer centric - puts the customer at the heart of everything
- Co-creation - exploring and designing the concepts together, to ensure that the services are both technically feasible and business viable.
- Holistic - building interdependent, interrelated experiences that all connect with people on an emotional level, that way services that scale beyond the original idea will be created.
Similarities and differences between service design and design thinking?
Similarities:
They both talk about the same attitude approach, mindset and tools(double diamond process, personas, empathy map).
Differences:
Service design describes a quite specific problem space and design thinking does not. Design thinking can be applied in any situation, while service design can only be applied to service related challenges.
The principles of service design
“Services are co-created, in the sense that different stakeholders are involved in innovating services. Working together, understanding the way people perceive services, how they use them and how they would love to use them is a driver for change.” — Birgit Mager
- Human-centered: Consider the experience of all the
people affected by the service.- Collaborative: Stakeholders of various backgrounds
and functions should be actively engaged in the service
design process.
- Collaborative: Stakeholders of various backgrounds
- Iterative: Service design is an exploratory, adaptive, and experimental approach, iterating toward implementation.
- Sequential: The service should be visualized and orchestrated as a sequence of interrelated actions.
- Real: Needs should be researched in reality, ideas prototyped in reality, and intangible values evidenced as physical or digital reality.
- Holistic: Services should sustainably address the needs
of all stakeholders through the entire service and across the business
What is a journey map?
A journey map visualizes the experience of a person over time. For example, an end-to-end customer journey map can visualize the overall experience a customer has with a service, a physical or digital product, or a brand. This might include recognizing a need, searching for a specific service, booking and paying for it, and using the service, as well as maybe complaining if something goes wrong, or using the service again. Journey maps help us to find gaps in customer experiences and explore potential solutions.
What scale is a journey map?
Journey maps can have various scales and scopes,
and you will usually need several to represent different
aspects of one experience or service: from a high-level
map showing an end-to-end experience, to more detailed
maps focusing on one step of a higher-level journey,
to very detailed step-by-step descriptions of micro-interactions.
How are journey maps used?
Journey maps are the most flexible tool we use with clients. We use them in three ways:
- To visually and transparently gather user stories when interviewing.
- To understand how existing services work and uncover pain points and opportunities for improvement.
- To envision future services.
What is a dramatic arc?
They describe the sequence and rhythm of high and low engagement in a piece or performance. By marking moments of high and low engagement along a journey map, we can visualize the dramatic arc of an experience, and use it to understand the experience and focus our ideation
Journey map elements
A. Main actor
B. Stages
C. Steps
D. Storyboards
E. Emotional Journeys
F. Channels
G. Stakeholders
H. Dramatic arc
I. Backstage processes
J. What if?
Jobs to be done
Conversion funnel
Qualitative research data
Quantitative research data
Custom lanes
Types of journey maps
- Reliability: Assumption-based vs. research-based journey maps
- State of journey map: “Current-state” vs. “future-state” journey maps
- Main actor/perspective: “Customer” vs. “employee” journey maps
- Scope and scale: High-level vs. detailed journey maps
- Focus: Product-centered vs. experience-centered journey maps
Experience-centered journey maps visualize the overall experience from a customer perspective (e.g., moving from one apartment to another). In contrast, product-centered journey maps only focus on touchpoints, the interaction between a customer and a product/service/brand.
- Lanes and level of depth: Adding various lanes in journey maps
Service blueprint
Service blueprints can be understood as an extension of journey maps. They are set up to specifically connect customer experiences with both frontstage and backstage
employee processes as well as support processes. “Frontstage” refers to people and processes with which the user has direct contact. “Backstage” represents people
and processes that are invisible to the user. Support processes are activities executed by the rest of the organization or external partners.
Service blueprint elements
A. Physical evidence
B. Customer actions
C. Line of interaction
D. Frontstage actions
E. Line of visibility
F. Backstage actions
G. Line of internal interactions
H. Support processes
Custom perspectives/lines/lanes
What is a step?
A step is any experience the main actor has. A step can be, for example, a conversation with another person, an interaction with a machine, or using a digital interface; but steps can also be activities, such as walking or waiting.
What are touchpoints?
All interactions of a customer with a brand are called “touchpoints.”01 These touchpoints can involve different channels, such as watching an advertisement on TV or reading more about a product online. Touchpoints can be direct, such as calling a hotline or retrieving information from a company website, or indirect, such as reading reviews on third-party websites
What is a moment of truth?
Steps that are decisive for a user, customer, or organization are often called “moments of truth” (MoT).02 These are steps in which the impression of a customer changes regarding a brand, service, or physical or digital product – for example,
when a customer first hears about a new product (driving expectations) or sees a product in real life for the first time (driving anticipation), or when a customer uses a product for the first time (comparing expectations with actual quality and customer experience)