Semantics Flashcards

1
Q

Anaphor & Antecedent
“Lisa cooked the food, but I don’t think she followed the recipe very well.”

A

Lisa = Antecedent
She = Anaphor

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2
Q

Agent

A

the initiator/doer of the action (volitional)

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3
Q

Patient

A

entity that undergoes an action; Is directly affected; changes state

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4
Q

Theme

A

(inanimate) entity that undergoes an action; Is directly affected; changes state

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5
Q

Experiencer

A

the living entity that feels or perceives something

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6
Q

Beneficiary

A

The entity that benefits from the action or event denoted by the predicate.

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7
Q

Instrument

A

The medium/tool by which the action or event denoted by the predicate is carried out.

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8
Q

Recipient

A

subclass of “goal”, used for verbs involving a change of possession

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9
Q

Location

A

place where the action takes place

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10
Q

Source

A

entity from which the “MOTION” takes place

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11
Q

Goal

A

entity towards which the “motion” takes place. (Where it ends up)

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12
Q

Jill really doesn’t like snakes.

A

experiencer

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13
Q

Jack threw Jill a surprise party.

A

beneficiary

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14
Q

Please don’t drop the vase.

A

theme

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15
Q

Jack smashed the lock with a hammer.

A

instrument

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16
Q

The new family moved into the old Trump mansion.

A

goal

17
Q

Donny told the judge more lies.

A

recipient

18
Q

Jill kicked Bob

A

agent

19
Q

Jill moved the vase from the shelf to the dinner table

A

source

20
Q

Jill lives in England

A

location

21
Q

Define:
metaphor

A

figurative language; e.g:
“My holiday was a nightmare.”

22
Q

Define:
metonymy

A

Figurative language traditionally defined as the use of an expression in a sense contiguous to its literal meaning, e.g., in “the kettle is boiling” - “kettle” is contiguous to the water in the kettle

23
Q

Define:
Deictic

A

Expressions whose interpretation always depends on reference to the “personal”, “spatial”, or “temporal” context of the utterance. The referents of deictic expressions vary with the situation.

24
Q

Cognitive semantics (cognitive linguistics)

A

Any approach to (natural language) semantics that studies meaning as a cognitive phenomenon (i.e. mental process).

25
Q

Classical category theory

A

A theory of categories in which category membership can be defined with a list of necessary and sufficient conditions. (True or false)

26
Q

Define
Prototype

A

The prototype of a category is the central tendency of the category’s members.
Common category members are those who share the most attributes with other members of their category, and the fewest with members of other categories.
- (Interlocking Circles with varying levels of relatedness to the central category/theme)

27
Q

Define
Radial categories (in word meaning)

A

Type of lexical category in which the expression’s central meaning is associated with a number of extended meanings which cannot be predicted by general rules.
“head of the queue”
“head of a comet”
“head of a page”
“head of a hammer”
“head of a department”
“head of a bed”

28
Q

Define
Thematic roles

A

Categories such as agent, experiencer, goal, these, etc: used to describe the underlying semantics and argument structure of verbs.

29
Q

Define
Conceptual metaphor

A

A mapping between a source domain and a target domain that is the basis for metaphors, coherent with the mapping.
For example, the Conceptual metaphor “Time is Money” maps our understanding of money onto time, leading to phrases like “don’t waste my time.”

  • (a familiar source domain and a more abstract target domain)
30
Q

Define
Vehicle and Target in metaphor

A

A metaphor’s vehicle is the concept which is used to conceptualize the metaphor’s target.

  • Vehicle: Provides the imagery or concept used to understand something else. It is the concrete or familiar concept that carries the metaphorical meaning (e.g., in “Time is money,” money is the Vehicle).
  • Target: The concept being described or understood through the metaphor. Usually the more abstract or unfamiliar concept (e.g., in “Time is money,” time is the Target).
31
Q

Define
Modularity

A

Some (e.g. Chomsky) see the mind as being divided in various “modules”, or more/less isolated functional compartments. These modules process different types of information (visual, linguistic, haptic, etc.)

32
Q

Define
Idealized Cognitive Models (ICMs)

A

Mental frameworks or “frames” that represent general concepts or typical cases, even if they don’t fit all possible exceptions.
- Example: The concept of “bachelor” as an unmarried adult male is an ICM, even though there are exceptions like the pope or a man living with his girlfriend.

33
Q

Image Schemas

A

Basic mental patterns based on repeated physical experiences that shape how we understand and describe the world.
Examples: Concepts like:

  • CONTAINMENT (something inside something else),
  • SOURCE-PATH-GOAL (movement from one place to another)
  • FORCE (interaction of forces)

are common image schemas that appear in language.

34
Q

Landmark and Trajectory

A

In language, the landmark is a reference point, and the trajectory is an object or entity that moves or is positioned relative to it.
- Example: In the sentence “The bird flew over the house,” the house is the landmark, and the bird’s flight path is the trajectory.