Section 4: Waves and Optics Flashcards
Geometric optics
A description of light as ‘rays’ that propagate in straight lines
Only an approximation
Assumes there’s an infinite no of rays originating form each point on an object
Laws of reflection
Angle of incidence = angle of reflection
The incident ray, the reflected ray and normal all lie in the same plane. This plane is perpendicular to the surface
What is a ‘normal’
An imaginary line perpedicular to a surface
Nature of images in a plane mirror
Upright
Same size
Virtual
Equally far behind the mirror as the object is in front
Define virtual image
Constructed out of virtual rays traced back behind the mirror to a point of origin
Concave mirror
Converging mirror
Caves inwards
Focal point in front of mirror
Convex mirror
Diverging mirror
Bulges outwards
Virtual focal point behind mirror
What is ‘n’
Index of refraction
Snell’s law of refraction
When n2 > n1, light bends toward the normal
When n1 > n2, light behinds away from the normal
Total internal reflection - θc
Critical angle, where angle of refraction is 90°
When exceeded, there is no refracted light - all the incident light is reflected back into the medium which it came from
Convex mirror - nature of image
Virtual
Erect/upright
Diminished
Concave mirror - nature of image
If further out than f:
Real
Inverted
Size depends where image is
If at f, real nor virtual rays converge –> no image (infinity)
If closer than f:
Virtual
Erect
Enlarged
Convex lens - nature of image
Depends where the object is
Concave lens - nature of image
Virtual
Upright
Reduced
Same side as object
Multiple lenses
Overall magnification is the product of the magnification of the 2 lenses
Convex lens - how do rays refract
Towards focal point on opposite side of object
Concave lens - how do rays refract
Away from focal point on opposite side of object (and so virtual rays towards the focal point on same side of object)
Real image
An image that can be projected onto a screen
Virtual images
Where rays appear to originate from a common point
Image can’t be projected onto a screen since rays don’t focus
Thin lenses
Form images through refraction of light
Converging lens/mirror
Convex lens
Concave mirror
Diverging lens/mirror
Concave lens
Convex mirror
d(0)
Object distance
Always +ve for real objects
d(i)
Image distance
Positive for real images
Negative for virtual images
Focal length (f)
Focal length for converging mirror/lens is +ve
Focal length for diverging mirror/lens is -ve
M
Magnification
+ve for upright image
-ve for inverted image
Double lens - 1st image ends up on other side of second lens
Use a -ve sign for d(o.2) in the equation
Wave
A disturbance that moves itself and energy but not matter from one place to another in a medium
Particles in the medium vibrate about their original position
Transverse waves
Particlesi n the medium move in a direction perpendicular to the direction of travel of the wave