Section 4: Waves and Optics Flashcards

(74 cards)

1
Q

Geometric optics

A

A description of light as ‘rays’ that propagate in straight lines
Only an approximation
Assumes there’s an infinite no of rays originating form each point on an object

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Laws of reflection

A

Angle of incidence = angle of reflection

The incident ray, the reflected ray and normal all lie in the same plane. This plane is perpendicular to the surface

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

What is a ‘normal’

A

An imaginary line perpedicular to a surface

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Nature of images in a plane mirror

A

Upright
Same size
Virtual
Equally far behind the mirror as the object is in front

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Define virtual image

A

Constructed out of virtual rays traced back behind the mirror to a point of origin

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Concave mirror

A

Converging mirror
Caves inwards
Focal point in front of mirror

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Convex mirror

A

Diverging mirror
Bulges outwards
Virtual focal point behind mirror

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

What is ‘n’

A

Index of refraction

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Snell’s law of refraction

A

When n2 > n1, light bends toward the normal

When n1 > n2, light behinds away from the normal

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Total internal reflection - θc

A

Critical angle, where angle of refraction is 90°

When exceeded, there is no refracted light - all the incident light is reflected back into the medium which it came from

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Convex mirror - nature of image

A

Virtual
Erect/upright
Diminished

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Concave mirror - nature of image

A

If further out than f:
Real
Inverted
Size depends where image is

If at f, real nor virtual rays converge –> no image (infinity)

If closer than f:
Virtual
Erect
Enlarged

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Convex lens - nature of image

A

Depends where the object is

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Concave lens - nature of image

A

Virtual
Upright
Reduced
Same side as object

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Multiple lenses

A

Overall magnification is the product of the magnification of the 2 lenses

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Convex lens - how do rays refract

A

Towards focal point on opposite side of object

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

Concave lens - how do rays refract

A

Away from focal point on opposite side of object (and so virtual rays towards the focal point on same side of object)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

Real image

A

An image that can be projected onto a screen

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

Virtual images

A

Where rays appear to originate from a common point

Image can’t be projected onto a screen since rays don’t focus

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
20
Q

Thin lenses

A

Form images through refraction of light

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
21
Q

Converging lens/mirror

A

Convex lens

Concave mirror

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
22
Q

Diverging lens/mirror

A

Concave lens

Convex mirror

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
23
Q

d(0)

A

Object distance

Always +ve for real objects

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
24
Q

d(i)

A

Image distance
Positive for real images
Negative for virtual images

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
25
Focal length (f)
Focal length for converging mirror/lens is +ve | Focal length for diverging mirror/lens is -ve
26
M
Magnification +ve for upright image -ve for inverted image
27
Double lens - 1st image ends up on other side of second lens
Use a -ve sign for d(o.2) in the equation
28
Wave
A disturbance that moves itself and energy but not matter from one place to another in a medium Particles in the medium vibrate about their original position
29
Transverse waves
Particlesi n the medium move in a direction perpendicular to the direction of travel of the wave
30
Longitudinal waves
Particles in the medium move in a direction parallel to the direction of travel of the wave
31
Most waves in nature are _____
Periodic | i.e. they repeat themselves
32
Wavelength (λ)
Distance from a point on the wave to the next corresponding point on the wave Units: m
33
Amplitude (A)
Max displacement from the centre line (equilibrium position) | Units: appropriate to type of wave, e.g. m, V, Pa
34
Period (T)
Time for one complete vibration | Units: s
35
Frequency (f)
No of vibrations per second | Units: Hz
36
Speed (v)
Rate of movement (propagation) of a wave
37
Phase
Describes at what stage of the cycle as wave is; going up or down, from the reference value
38
In phase
Particles in a wave considered to be in phase when they execute the same motion (same stage of their cycle) at the same time
39
180 degrees out of phase
Half a cycle out of phase | Execute the exact opp motion at the same time
40
Intensity
Power per unit area
41
Decibel (dB) scale
Used to compare intensities
42
Intensity and dB
Adding 10 dB = multiplying I by 10 | 3dB is approx 2x intensity
43
Doppler effect
The change in the observed f of a wave due to the motion of the wave source relative to the observer
44
Doppler effect - source moving towards observer
Increase in f, decrease in wavelength
45
Doppler effect - source moving away from observer
Decrease in f, increase in wavelength
46
Principle of superposition
The resultant waveform when diff waves meet at the same point in space at the same time is the sum of their individual displacements (heights)
47
Constructive interference
2 waves of identical f and A arriving at the same point exactly in phase Resultant wave has twice the A but same f and wavelength
48
Destructive interference
2 waves of identical f and A arriving at the same point exactly out of phase Resultant wave has zero amplitude
49
Partial destructive interference
2 waves of identical f but diff A arriving at the same point exactly out of phase Resultant wave has same wavelength and f, but its A is the difference of the amplitudes of the individual waves
50
Beats
Where 2 waves have *slightly* diff frequencies and superimpose Overall amplitude = beat frequency f(B)
51
Natural frequency
The f at which an object vibrates when it's set to vibrate and then left free
52
Forced vibration
An object is forced to vibrate at a certain f by constantly applying a periodic force
53
Forced vibration - amplitude
Depends on frequency of the forcing | If forced at natural f, the A can grow huge
54
Resonance
Tendency of a system to oscillate at larger amplitudes at some f than others Max amplitude = when system forced to vibrate at its natural frequency = at resonance
55
Avoiding resonance
Tuned mass dampers stabilise against violent motion caused by forced vibrations
56
Diffraction
The bending of a wave around an obstacle or the edges of an opening
57
Coherent sources
Sources that maintain the constant phase difference
58
2 wave sources vibrating in phase
``` PD = 0 or integer --> constrictive interference PD = 1/2 wavelength --> destructive interference ```
59
2 wave sources vibrating out of phase
``` PD = 1/2 wavelength --> constructive interference PD = 0 or integer --> destructive interference ```
60
Light - maxima and minima
``` Maxima = bright fringes, PD = 0 or integer Minima = dark fringes, PD = half integer ```
61
Rayleigh Criterion
2-point objects are just resolved when the first dark fringe in the diffraction pattern of one falls directly on the central bright fringe in the diffraction pattern of the other
62
Brester's law - incident angles other than 0
For incident angles other than 0, unpolarised light becomes partially polarised in reflecting from a non-metallic surface
63
Brewster's law - Brewster angle
When unpolarised light is incident on a non-metallic surface at the Brewster angle (θB), the reflected light is 100% polarised in the direction parallel to the surface The angle between the reflected and refracted rays is 90 degrees
64
(AZ) X
``` A = nucleon number; no of protons and neutrons Z = proton number; no of protons ```
65
Radioactive decay - assumption
The probability that any one nucleus out of N nuclei decays in any one second is a constant λ (decay constant)
66
Half-life of a radioactive nuclide
The time taken for the no of undecayed nuclei to be reduce to half its original number
67
Nucleus: A = ?
A = Z + N (no of protons + no of neutrons)
68
Isotopes
Nuclei that contain the same no of protons but diff no of neutrons
69
Strong nuclear force
The mutual repulsion of protons tends to push the nucleus apart The strong nuclear F acts over short ranges and binds the protons and neutrons tgt
70
Nuclear stability
As the nuclei gets larger, more neutrons are required for stability
71
Radioactivity
Where unstable nuclei can break apart on their own with a predictable probability
72
Alpha decay (α)
The nucleus ejects a He nucleus to become a smaller and more stable nucleus
73
Beta decay (β)
A neutron is converted to a proton (or vice versa) to become a more stable nucleus Releases energy - carried away by a neutrino
74
Gamma decay (γ)
The nucleus gives off energy in the form of a gamma ray to reach a lower energy state