Section 3: OSI Model Flashcards

1
Q

OSI Model

A

Application (7)
Presentation (6)
Session (5)
Transport (4)
Network (3)
Data Link (2)
Physical (1)

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2
Q

data on each OSI layer:

A

layers 5, 6, 7: data
layer 4: segements
layer 3: packets
layer 2: frames
layer 1: bits

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3
Q

Physical Layer

A

transmission of data (bits) and electrical signals across the network

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4
Q

Connector Standards

A

RJ-45 - Used in Cat5/Cat6 cables

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5
Q

Wiring Standards

A

TIA/EIA-568A
TIA/EIA-568B

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6
Q

Crossover cables

A

TIA/EIA-568A on one end, TIA/EIA-568B on the other

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7
Q

Straight-through cables

A

TIA/EIA-568B on both ends

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8
Q

Asynchronous Communication

A

out of sync data transmission

includes a start and stop bit, like leaving a voicemail

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9
Q

synchronous Communication

A

real-time communication, uses a common time source or clock

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10
Q

Broadband

A

divides bandwidth into separate channels

e.g. cable TV carrying 200 channels

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11
Q

Baseband

A

Uses all available frequencies on a cable to transmit data.

e.g. a telephone, one call at a time, ethernet

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12
Q

Multiplexing

A

allows multiple usage of a baseband connection by multiple users

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13
Q

layer 1 devices

A

fiber optic cable, ethernet, coaxial, bluetooth, wi-fi, NFC

hubs, access points, media converters

devices are essentially repeaters

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14
Q

Data Link Layer

A

package data/bits into frames to transmit
controls information flow

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15
Q

Media Access Control (MAC)

A

physical addressing system using a unique 48-bit physical address in hexidec assigned to every network interface card (NIC)

D2:51:F1:3A:34:64
D2:51:F1 = vendor
3A:34:64 = unique

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16
Q

Logical Link Control (LLC)

A

provides connection services and acknowledgement of messages sent correctly

e.g. a device can request for less information or a resend

provides error control functions using checksums

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17
Q

Isochronous method

A

devices use a common reference clock and create time slots for transmission

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18
Q

Synchronous method

A

devices agree on a clocking method, has beginning and ending frames

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19
Q

asynchronous

A

network devices reference internal clocks to start and stop bits

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20
Q

layer 2 devices

A

network interface cards, bridges/switches

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21
Q

switches

A

smarter devices that send data to specific devices based on the MAC address

uses CAM tables with MAC addresses

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22
Q

Network Layer

A

concerned with routing/switching, logical addressing, route discovery

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23
Q

Internet Protocol (IP)

A

IPv4 or IPv6

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24
Q

Packet switching

A

data is divided into packets, then forwarded
most networks use this

e.g. putting a letter in an envelope and sending it off

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25
Q

Circuit switching

A

dedicated communication link established between two devices

e.g. a phone call makes a temporary connection

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26
Q

message switching

A

data is divided into messages which may be stored and then forwarded

e.g. mail arriving at the destination and waiting until its forwarded

27
Q

route discovery and selection

A

manually configured as a static route or dynamically (RIP, OSPF, EIGRP) both using a routing table

decide how data is going to get there

28
Q

Connection services

A

provides additional reliability for layer 2 connection such as flow control and packet reordering

29
Q

packet reordering

A

ensures all the data that is split up reaches the destination

30
Q

Internet Control Message Protocol (ICMP)

A

Sends error messages and information to an IP destination

e.g. ping, tracert

31
Q

layer 3 devices

A

routers/multi layer switches

32
Q

Transport Layer

A

division between the upper and lower layers of the OSI model
datatype: segments

33
Q

Transmission Control Protocol (TCP)

A

data is referenced as segments

connection-full protocol; reliable

34
Q

Three-way handshake

A

Client sends SYN packet

Server sends SYN-ACK

Client sends ACK, then their data

e.g. certified priority mail

35
Q

User Datagram Protocol (UDP)

A

data is referenced as datagram

connectionless; “unreliable” things may get lost

36
Q

Windowing

A

allow clients to minmax adjust the amount of data in each segment to maximize throughput

e.g. if you are getting too many retransmissions, so you need to slow down

37
Q

Buffering

A

devices allocate memory to store segments if it’s receiving too much data to go through too little bandwidth

38
Q

layer 4 devices

A

TCP and UDP protocols

WAN accelerators (compresses IP packets to go faster)

load balancers and firewalls (filtering ports/protocols)

39
Q

Session Layer

A

keeping conversations seperated to prevent intermingling of data

40
Q

set up session

A

checks credentials then assigns random numbers to the session to identify them

41
Q

maintain session

A

where data transfers back and forth across the network

any breaks will be reestablished and acknowledgement of data as well

42
Q

tear down session

A

ending of a session after the transfer is done or a disconnection

43
Q

H.323

A

used to setup, maintain, teardown voice and video communications

operated over Real-Time Transport Protocol (RTP)

44
Q

NetBIOS

A

used to share files over a network

45
Q

Presentation Layer

A

Data Formatting and Encryption

46
Q

data formatting

A

data is formatted to have compatibility between different devices

e.g. ASCII = text, GIF, JPG, PNG

ensures data is readable, provides redundant data structures, negotiates data transfer syntax for layer 7

47
Q

encrpytion

A

scrambles data in transit for security

e.g. (Transport Layer Security) TLS encryption

48
Q

layer 6 “devices”

A

scripting languages, html, php

standard text

Pictures

Video files

Encryption algorithms (TLS, SSL, etc.)

49
Q

Application Layer

A

Where users communicate with the computer, for the computer to be transported

e.g. file transfer, network transfer

50
Q

application services

A

e.g. file transfer, file sharing, email protocol , remote access

51
Q

service advertisement

A

sending out announcements to other devices to state a service they offer

e.g. printers

52
Q

layer 7 “things”

A

Email applications
(POP3, IMAP, SMTP)

Web browsing (HTTP, HTTPS)

DNS, FTP, RDP, SSH, SNMP, etc.

53
Q

Encapsulation

A

putting headers and trailers around data

moving down the OSI model, encapsulation happens

e.g. encapsulating a letter in an envelope

54
Q

Decapsulation

A

moving up the OSI model, decapsulation happens

e.g. removing an envelope to see the letter

55
Q

Protocol Data Unit (PDU)

A

A single unit of information transmitted in a network

called L(layer number) PDU (L7 PDU)

data names: bits, frames, packets, etc.

56
Q

how encapsulation works

A

each layer adds their header/trailer with metadata to the “data”, and passes it down

at layer 4, adds source and dest ports

at layer 3, adds source and dest IP address

at layer 2, adds source and dest mac address

at layer 1, transmit layer 2 frames as 0s and 1s

57
Q

TCP header

A

20 bytes of information in the Header:

source/dest port
sequence/acknowledgement number
control flags

58
Q

TCP control flags

A

SYN: Synchronization of connection

ACK: used to acknowledge successful transport of packets

FIN (Finished): tears down the virtual connection

RST (Reset): an unknown packet is received to reject

PSH (Push): data is given priority to be processed

URG (Urgent): identifies data as urgent, processed first and immediately

59
Q

UDP Header

A

8 bytes, Source/Dest Port, Length, Checksum (optional)

60
Q

IP header

A

version, length, service, total length, identifier, flags, checksum, source/dest IP, etc.

61
Q

Ethernet Header

A

Source/Dest MAC address
EtherType (which IP protocol is encapsulated)
VLAN tag (optional)

62
Q

Frame payloads

A

ethernet: 42 byte min, 46 byte no VLANs

63
Q

MTU

A

Default frames: 1500 bytes
Default Jumbo Frames: 9000