Section 1 Notes Flashcards

1
Q

Define: motor behaviour

A

Includes individual movements and motor skills

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2
Q

Define: motor skill

A

– A goal-directed task that is made up of a series of movements
– E.g., shooting a basketball into a hoop; passing the puck in hockey to another player

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3
Q

Define: movement

A

– Make up the components of a motor skill and are defined by the behavioural
characteristics of the limb or a combination of limbs
– E.g., extending at the elbow when shooting a basketball

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4
Q

Reasons to distinguish movements from skills

A
  • People learn movements when beginning to learn a skill
  • Different movements can produce the same skill (bowling between legs and bowling with one arm)
  • Motor skills and movement are measured differently (skills are tied to outcome and movement is tied to specific characteristics)
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5
Q

How is motor behaviour controlled?

A

a combination of feedforward and feedback control

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6
Q

Define: feedforward control and give an example

A

– Uses sensory information prior to the execution of movement rather than during the movement
– Can use what was learned through trial and error during previous movements
– This type of control is often rapid
– Example: the movement to swat a mosquito on your arm may be too fast for you to make corrections based on where you see or feel your arm.

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7
Q

Define: feedback control and give an example

A

– Uses sensory information (“sensory feedback”) during the execution of movement
– Involves modification of ongoing movement to produce high accuracy
– Allows for error detection and thus movement correction
– This type of control is often slower
– Example: correcting the trajectory of your arm/hand to catch a ball that is curving away from you because of the wind based on visual feedback

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8
Q

List 4 sensorimotor control problems the nervous system must deal with

A
  • Degrees of freedom (DOF) problem
  • Serial-order problem
  • Sensorimotor integration problem
  • Motor learning problem
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9
Q

Describe the degrees of freedom problem that the nervous system must deal with

A

The DOF problem relates to the fact that the nervous system must control and coordinate many neurons, muscles, and joints to perform a particular motor behaviour

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10
Q

Define: DOF

A

DOFs refers to all of the independent variables in a system (which in this case is one’s body).

  • joints, muscles, even individual neurons depending on the level of analysis
  • controlled by groups of neurons that can fire in different patterns
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11
Q

How many muscles and bones are in the human body

A

640 muscles

206 bones

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12
Q

How many DOFS does the arm have not including fingers? Describe them

A

7
Shoulder: 3 (up-down, side-side, twist)
Elbow: 2 (flexion/extension and twist)
Wrist: 2 (flexion/extension and side-side)

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13
Q

What is the advantage of having so many DOFs

A
  • provides greater flexibility

- can perform the same action different ways (important if you suffer an injury/ are an athlete)

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14
Q

What are some of the solutions to the DOF problem that the nervous system can use? (4)

A
  • can ensure efficiency by avoiding extreme joint angles and moving smoothly
  • use muscle synergies. A muscle synergy is a group of muscles activated by a common command (and thus working together)
  • determine the task relevant DOFs. Thus, rather than reducing the number to control, the nervous system can coordinate only the DOF that are most relevant to the motor behaviour
  • exploit the mechanics of the joints and muscles (e.g., inertia, gravity). The nervous system might be able to activate the muscles less if inertia causes a limb to move (or continue moving). As for gravity, if you have an arm out to the side, why activate muscles to bring it back down when you can use gravity to assist (and thus use less muscle activity).
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15
Q

give an example of a use of muscle synergy

A

One example of using a muscle synergy is to “freeze out” a portion of the DOF, which means introducing temporary, rigid couplings between multiple DOFs, thus reducing the number of DOFs to control. For instance, when learning to ice skate, many people lock (or freeze out) their knee joints. Over time, they learn to bend the knees. Locking the knee joint means that the nervous system doesn’t have to worry about complex coordination of the knee with the rest of the leg joints.

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16
Q

Describe the serial-order problem that the nervous system must deal with and how it solves it

A
  • the nervous system must sequence a movement or series of movements by activating the correct muscles in the correct order
  • forms a motor plan
  • use co-articulation: simultaneous motions of different effectors (body parts, trunk, head, eye, etc) to help achieve a task that unfolds over an extended period; the activity of one muscle begins before the other ends to allow smooth movement at different joints
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17
Q

Describe the sensorimotor integration problem that the nervous system must deal with

A
  • aka perceptual-motor integration problem
  • the nervous system needs to integrate sensory information to form a perception, which it can then use to act on (i.e., execute a motor behaviour)
  • issue: sensory information is encoded by different receptors in different parts of the body and thus, in different co-ordinate systems; sensory information must be converted into a signal the motor regions can understand
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18
Q

Describe the motor learning problem that the nervous system must deal with

A
  • To what extent are we born with a selection of motor skills and to what extent are motors skills learned?
  • How do we acquire skills that we must learn?
  • How do we adapt our movements to changes in the sensorimotor system?
  • How is motor memory represented and maintained?
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19
Q

What factors affect postural sway (5)

A
  • Physical characteristics and condition of the individual (sway is usually increased with age and fatigue)
  • Stance posture (position of feet can change amount of sway)
  • Support surface characteristics (sway increases when standing on compliant terrain; E.g., standing on a bed or couch, snow, sand)
  • Availability of sensory information (sway is smaller when all three relevant sensory systems are available)
  • Psychological factors (fear, multitasking, etc., can affect the amount of sway)
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20
Q

Define: postural stability

A

keeping the body’s centre of mass within the base of support

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21
Q

Define and give the location of the COM

A

point that is at the centre of the total body mass; located roughly at the location of your belly button

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22
Q

Define: base of support (BOS)

A

area of the body that is in contact with the support surface plus the space on the ground between the contact points

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23
Q

Define: centre of pressure (COP)

A

centre of the distribution of the total force applied to the supporting surface; helps keep COM inside BOS

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24
Q

Define: anticipatory postural adjustments

- also state its purpose

A
  • postural changes caused by muscle activation that occur prior to or at the same time as the onset of the postural disturbance due to self-movement (ex: raising hand)
  • meant to minimize the potential disturbance that the movement may cause
25
What is the purpose of an APA (2)
1. To maintain equilibrium (postural stability) | 2. Stabilize the position of relevant body segments
26
What muscles activate first to activate an arm raise while standing?
- posterior leg muscle: gastrocnemius and hamstrings | - they counteract the disturbance to the COM caused by raising your hand (example of an APA)
27
step vs stride
- step: the distance from when you pick up one foot and put it back down on the ground - stride: the distance of both the right and the left step
28
What 3 things are important for the brain to consider when reaching and grasping
* Location of target * Characteristics of target (size, shape, mass, texture, compliance) * Initial arm/shoulder configuration
29
What are the 3 components of reaching before the target object is grasped?
* Transport of hand to the object * Orientation of the hand to align it with the orientation of the object * Pre-shaping of the configuration of the digits and thumb in preparation to grasp the object
30
3 characteristics of reaching
* straight-line hand paths to targets * unimodal, smooth, bell-shaped velocity profile of the hand (speed reaches a max at the halfway distance point of the movement) * peak velocity and peak acceleration scale with movement amplitude
31
2 characteristics of grasping
* progressive opening of the grip with straightening of the fingers followed by gradual closure * max. grip aperture (point in time which the thumb-finger opening is the largest (60-70% of duration of reach))
32
Define: gaze behaviour
coordination of the eyes and head to visually sample the environment
33
Define: gaze shift
change in the line of sight relative to a fixed, external reference involving coordination between the eyes and the head
34
Why are gaze shifts important
- The central 5° of the visual field has the greatest density of cone photoreceptors and therefore the best spatial resolution. - high visual acuity information is available from less than 1% of the surrounding environment - The low-resolution periphery helps detect objects that might be of interest, but we need to move our foveas onto these objects to gather more detailed visual information.
35
Define: saccade pursuit system
- eye movement system: move the eyes as quickly as possible to shift the fovea to a visual target in the periphery; ensures we get high resolution details about the object of interest - occur up to 300°/s - too fast to use sensory feedback during movement (so complete eye movements are planned in advance) - the distance of the target from fovea determines the velocity
36
Define: smooth pursuit
- eye movement system: keeps image of moving target on fovea - Max. velocity up to 100°/s - this system is important to track moving objects, like a ball flying through the air
37
Explain the neuromechanical limit of gaze shift
when beginning in the central orbital* position, the largest eye movements are no greater than about 40-45° in either horizontal direction. To extend these limits without moving the body. Head movements accompany eye movements. This complicates the neural control, as eye and head movements must be controlled together.
38
Define: central orbital position
- orbit is the eye socket | - central orbital position means looking straight out of the eye socket
39
Why does the head continue to rotate after sacade ends?
- The eyes want to stay in the centre of the orbit (centre of the eye socket) - Keeping the eyes way over to the side of the orbit is uncomfortable. - It also prevents further eye movements to the side (due to the neuromechanical limit), so centering the eye in the orbit after the saccade is both more comfortable and prepares one to look quickly in any direction.
40
Motor behaviour framework: motor behaviours emerge from the interactions of what 3 factors?
(1) the environment (2) the task (3) the individual
41
List the two types of task constraints in the motor behaviour framework
Object interaction constraints: – Do you need to interact with or avoid an object? – If interacting with it, are you: grasping, manipulating, hitting, and/or intercepting it? Stability constraints – Relates to base of support (i.e., is it stationary or moving), as each requires a different level of control
42
List the subfactors related to the individual that can affect motor behaviour in the motor behaviour framework
* Cognitive * Sensory * Motor
43
Describe the cognitive-related factors an individual can have that can affect motor behaviour in the motor behaviour framework
* Includes attention, motivation, and emotional aspects of motor behaviour. * For example, whether someone is scared or unmotivated may affect how they perform a task.
44
Describe the sensory-related factors an individual can have that can affect motor behaviour in the motor behaviour framework
• Integration of sensory input into meaningful information (to form a perception) – Sensory systems provide information about the state of the individual’s body (e.g., limb position) and environmental features (e.g., different terrain)
45
Describe the motor-related factors an individual can have that can affect motor behaviour in the motor behaviour framework
* There are specific motor systems (brain regions, descending tracts) that allow for movement * Many muscles and joints must be coordinated
46
List and describe the 3 categories of motor behaviour
- Reflexive: Involuntary coordinated stereotyped patterns of muscle contraction and relaxation elicited by peripheral stimuli (e.g., monosynaptic stretch reflex) - Rhythmic: Repetitive, can occur spontaneously or triggered by peripheral stimuli (e.g., chewing, swallowing, scratching, walking) - Voluntary: Goal-directed movements that improve with practice as a result of feedback and feedforward mechanisms
47
Differentiate between gross and fine motor skills
size of primary musculature required
48
Differentiate between continuous versus discrete motor skills
specificity of where movements of skill begin and end
49
Differentiate between open vs closed motor skills
stability of the environmental context - open: unpredictable environment (returning a punt, catching a butterfly, wrestling) - closed: predictable (bowling, brushing teeth, writing, picking up a cup)
50
# Define: - discrete tasks - continuous tasks - serial tasks
- Discrete tasks have a recognizable start and end (E.g., kicking a ball, sit-to-stand) - Continuous tasks have an end point not inherent in the task but individually defined (E.g., walking) - Serial tasks are made up of a series of individual movements (E.g. playing piano, gymnastics routine, assembly line tasks)
51
Define: pursuit tracking
• Experimenter-produced actions of the target and participant’s own movements are both displayed • E.g., two cursors on a computer screen are displayed, one target cursor controlled by the experimenter and the other by the participant; the participant must move their cursor to pursue the experimenter’s cursor • Real-life application: Eyes track (or pursue) a moving object
52
Define: compensatory tracking
• Experimenter-produced variations in the track are combined with participant’s movements to control a single cursor on a screen; participant must maintain this target value at some location • Real-life application: Aircraft instruments (e.g., attitude indicator to determine horizon and if plane is level), which are affected both by turbulence in the air, which might push the plane off of level, and the pilot, who will use the controls to return it to level • Real-life example: the game of tug-o-war; two people (or groups) controlling same rope trying to prevent the rope moving to the opponent’s side
53
Define: step tracking
• Path or target ‘jumps’ from one location to another (usually unpredictably) • Participant must correct and move to the new location • Often used to study eye movements (e.g., in the figures above in 1.6.4 Gaze Behaviour, step tracking is used in panels A and B. Pursuit tracking is also shown in B) • Real-life application: an object suddenly shifts to a new location and you must quickly shift your gaze to follow it
54
Continuous movements can be divided into what 3 tracking tasks?
- pursuit tracking - compensatory tracking - step tracking
55
Define: swing
begins when the foot first leaves the ground and ends when the same foot touches the ground again
56
Define: stance
begins when the foot first touches the ground and ends when the same foot leaves the ground
57
Define: double support vs single support
Double support: Phase where both limbs are in contact with the ground Single support: Phase where only one limb is in contact with the ground
58
Define: lead limb vs trail limb
Lead limb: limb that begins goal-directed walking | Trail limb: limb that follows lead limb