Section 1 - Forces and Motion Flashcards

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1
Q

compare speed and velocity

A

BOTH:
- tell you how fast you’re going
- measured in m/s (or km/s or mph)
HOWEVER
speed is just how fast you’re going but velocity must also have direction specified

objects could be travelling at a constant speed with changing velocity (object is changing direction at same speed)

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2
Q

avg speed formula

A

avg speed = distance moved / time taken

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3
Q

acceleration

A

how quickly velocity is changing

(could be change in speed or direction or both)

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4
Q

unit acceleration

A

m/s^2 (NOT m/s that is velocity)

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5
Q

acceleration formula

A

acceleration = change in velocity/ time taken

(a negative value means deceleration - slowing down)

formula only works when acceleration is constant

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6
Q

final velocity formula

A

v² = u² + 2as

v = final velocity
u = initial velocity
s = distance travelled while accelerating
a = acceleration

formula only works when acceleration is constant

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7
Q

distance-time graphs

A

tell you how far something has travelled

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8
Q

how distance time graphs describe motion of object

A

gradient = speed of object
flat = stopped
steeper = faster
curves = represent acceleration
curve getting steeper = speeding up (increasing gradient)
levelling off curve = slowing down (decreasing gradient)
avg speed = total d/ time

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9
Q

how velocity time graphs describe motion of an object

A

gradient = acceleration
flat = steady speed
steeper = greater acceleration/deceleration
uphill (/) = acceleration
downhill () = deceleration
area under any part of graph = distance travelled in that time
curve = changing acceleration
speed = read value off axis

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10
Q

gravity and its effects

A

the force of attraction between all masses
effects:
1) on surface of planet it makes all things accelerate towards ground)
2) gives everything a weight
3) keeps planets moons and satellites in orbits

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11
Q

weight vs mass

A

mass = amount of stuff in an object, the same anywhere in the universe
weight = caused by pull of gravity and changes in different planets when the force of gravity pulling is more or less

weight = measured in newtons using spring balance or newton meter
mass = NOT A FORCE measured in kg with a mass balance

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12
Q

gravity/ weight force

A

close to planet acts straight downwards

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13
Q

reaction force

A

acts perpendicular to a surface and away from it (so if surface is horizontal, the reaction force acts straight upwards)

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14
Q

electrostatic force

A

force between two charged objects. direction depends on type of charge (like charges repel, opposites attract)

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15
Q

thrust

A

push or pull due to an engine or rocket speeding something up

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16
Q

drag/ air resistance / friction

A

slows something down

17
Q

lift

A

occurs due to an aeroplane wing

18
Q

tension

A

occurs in a rope or cable

19
Q

balanced forces examples

A

weight and reaction force (prevents it from continuously falling)

20
Q

what is friction

A

friction is the force that opposes motion

if an object has no force pushing it along it will always slow down and stop because of friction

to travel at a steady speed things always need a driving force to counteract the friction

21
Q

how can friction occur

A

1) between solid surface that are gripping (static friction)
2) between solid surfaced gripping past each other (sliding friction)
- both of these can be reduced by adding a lubricant such as oil in between. this friction can cause wear.

3) resistance or drag from fluids
- to reduce friction keep shape of object streamlined
- for a given thrust the higher the drag the lower the top speed
- in a fluid friction always increases as the speed increases

22
Q

The First Law of Motion - balanced forces

A

balanced forces mean no change in velocity, the object will stay still or carry on at a constant speed because there is zero resultant force

23
Q

Second Law of Motion - resultant force

A

means acceleration in the direction of the resultant force. Acceleration can take forms of:
- starting
- stopping
- speeding up
- slowing down
- changing direction
and on a diagram arrows will be unequal

24
Q

resultant force fromula

A

= mass x acceleration (F=ma)

  • bigger force = greater acceleration/ deceleration
  • bigger mass = smaller acceleration
  • to get a big mass to accelerate you need a bigger force
  • you must add or subtract the forces to get the overall resultant force
25
Q

vector quantity

A

have a size and direction

such as: force, velocity, acceleration, momentum…

26
Q

scalar quantity

A

have size but no direction

such as mass, temperature, time, length…

27
Q

terminal velocity process

A
  • object first starts to fall, it has much more force accelerating it towards the ground than resistance slowing it down
  • as velocity increases resistance builds up
  • resistance force gradually reduces acceleration until eventually the resistance force is equal to the accelerating force
  • at this point the object wont be able to accelerate any more, it will have reached its maximum velocity - its terminal velocity
28
Q

terminal velocity of an object depends on:

A

shape and area
- air resistance causes things to fall at different speeds, and the terminal velocity of any object is determined by its drag compared to its weight, which depends on the shape and size

29
Q

hookes law

A

extension is proportional to force

30
Q

natural length

A

the unscratched metal wire is called natural length (l)

31
Q

hookes law stops working

A
  • at first hookes law is obeyed and there is a straight line relationship between force and extension
  • when force becomes great enough the graph starts to curve at the elastic limit
  • if you increase the force past the elastic limit the material will be permanently streched.
  • materials like rubber only obey hookes law for really small extensions
32
Q

after an elastic deformation

A

a material can return to its original shape, and if it does it displays elastic behaviour
- they will do this as long as hookes law is obeyed

33
Q

stopping distance

A

thinking distance + breaking distance

34
Q

what is stopping distance

A

the distanced covered by a car in the time between a driver first spotting a hazard and the car coming to a complete stop

35
Q

Thinking Distance

A

distance the car travels in the time between the driver noticing the hazard and applying the breaks

affected by
- how fast your going
- your reaction time (inexperience, alcohol, drugs, old age, tiredness…)

36
Q

Breaking distance

A

distance the car travels during deceleration whilst the breaks are being applied

affected by:
- how fast your going
- the mass of your vehicle (larger mass takes longer to stop)
- quality of breaks
- quality of grip (which depends on road surface, weather and tyres)