Section 1 Flashcards

1
Q

What two buttons must be pressed to release a weapon?

A

Launch Enable Button

Trigger

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2
Q

How long should you hold the launch enable button?

A

Until all weapons have departed the aircraft

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3
Q

What will happen if the launch enable button is released before pulling the trigger?

A

The weapon will not be released

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4
Q

How long should the trigger be held?

A

Until all weapons have departed the aircraft

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5
Q

What other physical parameters must be met in order to release weapons?

A

Nose landing gear up and stowed
Weapons Safety switch in the safe position
Laser safety pin must be removed
(GBUs) bomb rack safety pin removed

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6
Q

Can AGM-114 missiles and M299 launchers be jettisoned?

A

No

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7
Q

What do you do to do an emergency jettison?

A

Press “Emer Jett” button for 1 second

Ensure Gear-up and SMS On and Verified

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8
Q

How long does it take to jettison weapons?

A

2.7 seconds

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9
Q

How many store mounting stations are there?

A

7

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10
Q

How are the store stations number?

A

Facing Forward, Left to Right

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11
Q

Where can AGMs be carried?

A

Station 2/6

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12
Q

Where can GBUs be carried?

A

2,3,5,6

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13
Q

What is the maximum load weight for each wing?

A

1500

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14
Q

What are the two methods an AGM-114 can be controlled to the target?

A

autonomous

remote

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15
Q

What are the two parts of the SMS?

A

GSMS

ASMS

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16
Q

UNVRFD (Yellow)

A

Store unverified

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17
Q

INVLD (Red)

A

Verification process is complete and store type selected does not match Store type recognized by SCC.

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18
Q

REL (Green)

A

Master Arm is armed, launch enable button and trigger are depressed aircraft is indicating it is in the weapon release process

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19
Q

Away (Green)

A

Store released

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20
Q

WARN (Yellow)

A

A degraded condition exists that does not preclude a normal release of a store

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21
Q

ERROR (Red)

A

A fatal error occurred which precludes a normal release of a store

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22
Q

BIT (Green)

A

AGM BIT

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23
Q

FAILED (Red)

A

Missile has failed to release

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24
Q

READY (Green)

A

Missile has passed BIT

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25
Q

IDLE (Green)

A

Missile verified but not powered

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26
Q

JET (Green)

A

Store is in the process of being jettisioned

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27
Q

JETTED (Black)

A

Store jettisioned

28
Q

HUNG (Red)

A

Store Hung

29
Q

Store Type Green, Yellow, Red, Black, Black w/ not TXT

A
Ready for release
Degraded release
release failure
not ready for release
released
30
Q

What does inventory mode do?

A

Software mapping of munitions to stations and verifying correct mapping

31
Q

What does Air to Ground mode do?

A

Configures individual weapons to provide a desired outcome.

32
Q

What is the Hellfire release order for a Ripple?

A

Right to Left, Outer to Inner

6-2,2-1,6-1,2-2

33
Q

What is the GBU release order?

A

Left to Right, Outer to Inner

2,6,3,5

34
Q

What is Selective jettison mode do?

A

Release store without arming it

35
Q

What does the top line of the LAR box represent?

A

Maximum range plus 2 KM

36
Q

What does the bottom line of the LAR box represent?

A

1 KM beyond the minimum release range

37
Q

What does the Range-to-Target Indicator display for a AGM? GBU?

A

Range from target in hundreds of meters

Ground range in NM

38
Q

Can the moving WEZ on the Tracker Display be used to determine a firing solution?

A

No

39
Q

Normal release for AGM-114

A
  1. SMS powered on
  2. Inventory config complete and verified
  3. Desired weapons selected
  4. Ripple settings (as required)
  5. Launch mode and PRF code set as requried
  6. Target selected
  7. Run-In settings set as Requried
  8. Release distances set as required
  9. Master Arm On
  10. All launch status indicators green
  11. Missile Release
40
Q

Normal release for GBU-12

A
  1. SMS powered on
  2. Inventory config complete and verified
  3. Desired weapons selected
  4. Ripple settings (as required)
  5. Launch mode and PRF code set as requried
  6. Target selected
  7. Run-In settings set as Requried
  8. Release distances set as required
  9. Master Arm On
  10. All launch status indicators green
  11. Bomb Release
41
Q

Single Hellfire IIP Release/Laser Sequence

A
  1. Autotrack is suspended
  2. Missile is released
  3. Five second pause occurs
  4. Auto track is activated
42
Q

Ripple Hellfire IIP Release/Laser Sequence

A
  1. Autotrack is suspended
  2. First missile is released
  3. Input ripple interval occurs
  4. Second missile is released
  5. Five second pause
  6. Autotrack is activated
43
Q

What factors determine whether or not a bomb will be released when CCRP?

A

UAV must be abeam or past the CCRP
UAV must be within 3000 feet of CCRP
UAC course must be within 30 degrees of the calculated run-in course

44
Q

BRU-15 Limitations

A

OAT -56C

45
Q

M299 Limitations

A

OAT -40C

46
Q

What events must occur for a selective jettison to be successful?

A
SMS powered on
Inventory config and verified
Selective Jettison Mode selected
Desired station selected
Desired weapon selected
Master Arm On
Weapon Release
47
Q

How many weapons pylons can the MQ9 carry?

A

4

48
Q

How much do the pylons weigh?

A

50lbs

49
Q

What is housed inside each pylon?

A

Store Station Interface Unit and Bomb release unit

50
Q

What does the SSIU do?

A

Translates and sends signals between the aircraft, BRU, and weapon

51
Q

How many pounds can station 3/5 carry? 2/6?

A

1450

700

52
Q

What does the LEMA do?

A

Electrical release of a weapon/store with mechanical release available from a saftey pin plate

53
Q

How many universal stores pylons can be on an MQ-9 and what do they do?

A

2

Allow surveillance pods to be carried

54
Q

What are the four major sections of a missile?

A

Warhead, Propulsion, Control, Guidance

55
Q

What is the Max speed of the AGM-114?

A

Mach 1.4

56
Q

What are the pitch and roll limits of a Hellfire IIP?

A

+-178

+-71

57
Q

How long does the Hellfire receive pressurized gas?

A

70 seconds

58
Q

Hellfire weight?

A

99-107 depending on variant

59
Q

Hellfire length?

A

64 in

60
Q

Hellfire Diameter?

A

7 in

61
Q

Hellfire Wingspan?

A

12.8 in

62
Q

Hellfire Launch Motor?

A

Solid fuel 2-3 seconds of burn time

63
Q

Hellfire Arm acceleration?

A

10 G

64
Q

GBU-12 Warhead?

A

Mk-82

65
Q

GBU-12 Computer Control Group?

A

MAU-169 D/B, H/B, or L/B, MAU-209 C/B

66
Q

GBU-12 Airfoil Group?

A

MXU-650 Series

67
Q

GBU-12 Fuze Configuration?

A

FMU-81 Nose/Tail
FMU-81 Nose, M905 Tail
FMU-152 Tail w/ FZU-63 Initiator