Section #1: 2D/3D Motion Flashcards
How is the velocity variable V₀x , and V₀y translated in Projectile Motion?
Horizontal: V₀x = V₀cosθ₀
Vertical: V₀y = V₀sinθ₀
In Projectile Motion how is change in horizontal and vertical position defined ?
Horizontal:
∆x₀ = (V₀cosθ₀)t
Vertical:
V₀y = (V₀sinθ₀)t - 1/2gt²
What is the Equation of the path used when we don’t have a t variable ?
How is it derived?
∆y = tanθ₀x - (gx²)/2V₀cosθ₀²
This equation takes:
∆x₀ = (V₀cosθ₀)t and subs its value of t into ∆y:
t = ∆x₀/V₀cosθ₀ thus:
∆y = ∆x₀(V₀sinθ₀ / V₀cosθ₀) - ½g(∆x₀/sinθ)²
What is the equation to Horizontal Range and how is it found ?
R = V₀²sin2θ / g
This equation comes from setting ∆y = 0 and solving for t:
0 = (V₀sinθ)t - ½gt²
½gt² = (V₀sinθ)t → ½gt = (V₀sinθ)
t = 2V₀sinθ / g
This is then subbed into the ∆x equation:
∆x = (V₀cosθ₀)t → 2V₀²cosθ₀sinθ₀ / g
Which equation regarding range should be used of t variable is not presented?
R = V₀²sin2θ / g
What is the equation of Acceleration in Uniform Circular Motion when Velocity is constant ?
a = V² / r
where r = radius of the circle
What is the equation of the Period of Revolution of an object ?
T = 2πr / V
What is the equation of Revolutions per Minute ?
rev/min = V / 2πr