Section #1: 2D/3D Motion Flashcards

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1
Q

How is the velocity variable V₀x , and V₀y translated in Projectile Motion?

A

Horizontal: V₀x = V₀cosθ₀
Vertical: V₀y = V₀sinθ₀

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2
Q

In Projectile Motion how is change in horizontal and vertical position defined ?

A

Horizontal:
∆x₀ = (V₀cosθ₀)t

Vertical:
V₀y = (V₀sinθ₀)t - 1/2gt²

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3
Q

What is the Equation of the path used when we don’t have a t variable ?

How is it derived?

A

∆y = tanθ₀x - (gx²)/2V₀cosθ₀²

This equation takes:
∆x₀ = (V₀cosθ₀)t and subs its value of t into ∆y:

t = ∆x₀/V₀cosθ₀ thus:

∆y = ∆x₀(V₀sinθ₀ / V₀cosθ₀) - ½g(∆x₀/sinθ)²

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4
Q

What is the equation to Horizontal Range and how is it found ?

A

R = V₀²sin2θ / g

This equation comes from setting ∆y = 0 and solving for t:

0 = (V₀sinθ)t - ½gt²

½gt² = (V₀sinθ)t → ½gt = (V₀sinθ)

t = 2V₀sinθ / g

This is then subbed into the ∆x equation:

∆x = (V₀cosθ₀)t → 2V₀²cosθ₀sinθ₀ / g

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5
Q

Which equation regarding range should be used of t variable is not presented?

A

R = V₀²sin2θ / g

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6
Q

What is the equation of Acceleration in Uniform Circular Motion when Velocity is constant ?

A

a = / r

where r = radius of the circle

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7
Q

What is the equation of the Period of Revolution of an object ?

A

T = 2πr / V

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8
Q

What is the equation of Revolutions per Minute ?

A

rev/min = V / 2πr

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