Second set of 20 terms Flashcards
Features List
The key details or selling points of the game.
Fluidity
The extent to which the game circumstances change over time.
Game Design
Creating the content and rules of the game.
Game Engine
Development software that game designers use to manage art, sound, and code.
Game Writing
Writing of dialogue, text, and story within the words.
Genre
Sub category of games with well defined methods and appeal to players.
Goals
A desired result or plan that you set to achieve.
Graphics
The visual aspects of the game, particularly the art.
Graphical Interface
Everything on the screen that the user will see.
Immersion
Feeling like you are really in the game as though you are really there.
Intellectual Property
Identifiable characters or stories owned by an individual or company.
Iterative
Something that is repeated over and over.
Length
The defined starting and ending points.
Level Design
Maps and placements of objects and challenges within those maps.
Luck of the Draw
Does not require decision making. Game is based totally on luck.