Search and Evolutionary Computation Flashcards

1
Q

Evolutionary Computation

A

nature inspired” AI
algorithms for global optimization, a family of population-based trialand-error problem solvers with a metaheuristic or stochastic
optimisation character.

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2
Q

Greedy Search/Best-First Search

A

use the heuristic function β„Ž(𝑛) to
choose the next node that appears closest to the goal (best first)

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3
Q

A* Search

A

uses both the actual cost from the start to the current
node 𝑔(𝑛) and the heuristic cost to the goal β„Ž(𝑛)

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4
Q

Hill Climbing

A

iteratively improves a single solution by moving to a
better neighboring solution until no better neighboring solution can be
found

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5
Q

Simulated Annealing

A

explore the solution space by probabilistically
accepting worse solutions

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6
Q

Beam Search:

A

heuristic search algorithm, similar to BFS, but limits
the number of nodes kept at each depth level to a fixed number π‘˜
(beam width)

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7
Q

Key components:

A

representation. fitness function. selection. Genetic Operators. other params(pop size, mating pool size.)

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8
Q
A
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