Scrum Flashcards

1
Q

A way to restart a game after an interruption

A

Scrum

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2
Q

Agile process that allows us to focus on delivering the highest business value in shortest time

A

Scrum

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3
Q

Asserts that knowledge comes from EXPERIENCE

A

Empiricism

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4
Q

3 pillars of empirical process control

A

Transparency
Inspetion
Adaptation

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5
Q

Significant aspects of the process must be visible to those who are responsible for the outcome

A

Transparency

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6
Q

Users must frequently inspect SCRUM Artifacts and progress towards Sprint Goal

A

Inspection

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7
Q

If an inspector determines that one or more aspects of a process deviate outside acceptable limits

A

Adaptation

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8
Q

Scrum Values

A

• Commitment
• Courage
• Focus
• Openness
• Respect

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9
Q

Standards met daily
Daily stand-up

A

Daily Scrum

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10
Q

Defines the features of the product, decides on release date and content

A

Product Owner

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11
Q

Responsible for ROI

A

Product Owner

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12
Q

Helps resolve impediments

A

Scrum Master

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13
Q

Ensure that the team is fully functional

A

Scrum Master

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14
Q

• Cross-functional
• Selects iteration goal and specifies work results

A

Development Team

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15
Q

Key Meetings

A

Sprint Planning
Daily Stand-Up
Sprint Review
Sprint Retrospective

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16
Q

Product Owner and Team agree on the SUBSET OF THE PRODUCT BACKLOG to work on this sprint

A

Sprint Planning

17
Q

The team understands its status everyday

A

Daily Stand-up

18
Q

The team shows its product to the Product Owner and Stakeholders

A

Sprint Review

19
Q

The team analyzes their own process and modify it

A

Sprint Retrospective

20
Q

Collection of stuff to be done

A

Product Backlog

21
Q

Features, capabilities, issues, etc. often ill-defined

A

Product Backlog

22
Q

Work the team has signed up to do

A

Sprint Backlog

23
Q

Running, Integrated, tested code

A

Product