Scoring Flashcards
If a letter ends on DWS or TWS its value for the entire game
remains that only.
Each letter tile has a number next to it that indicates how many
points it is worth. Common letters, such as vowels, are worth 1
point, while rare letters such as “Q”, “X”, and “Z” are worth 8-10
points. Blank tiles are worth zero points. The score of a play is
equal to the sum of the scores of all new words formed
(including extensions or hook words, see examples below).
Blank tiles can be swapped at the start of the turn for the
corresponding letter. E.g., blank indicating R for the letter R.
• Double Letter Score and Triple Letter Score (DLS,
TLS) - a letter on this space is doubled or tripled in its
point value.
• Double Word Score and Triple Word Score (DWS,
TWS) - if any letter touches this space, the entire
word is doubled in point value. If your word includes
both a letter bonus and a word bonus, the letter
bonus is applied first, in accordance with order of
operations.
Note that the center square is a DWS, so the first play of the game receives a double word score.
Scoring
- a letter on this space is doubled or tripled in its
point value.
Double Letter Score and Triple Letter Score (DLS,
TLS)
- if any letter touches this space, the entire
word is doubled in point value. If your word includes
both a letter bonus and a word bonus, the letter
bonus is applied first, in accordance with order of
operations.
Double Word Score and Triple Word Score (DWS,
TWS)
The premium letter squares are only applied on the first turn that they are used. On subsequent plays, the premium letter squares are nulled.
If a pre-existing word is added onto with a tile that lands on a double word tile, the original word is not doubled. A play that covers two DWS is doubled then re-doubled (i.e., the score for the word is 4 times its face value) and is sometimes referred to as a “double-double.” Similarly, a play covering two
TWS is tripled then re-tripled (“triple-triple.”).
If a player uses all seven of their tiles on one play, they receive an extra 50 points, in addition to the score for the word. Such a play is commonly referred to as a bingo or a bonus.
At the end of the game when nobody can make a move or someone goes out of tiles, each player subtracts the amount of
points that remain unused on their rack from their total score. If someone goes out of tiles, then the total of points on all other players’ racks is added to their score as well. For this reason, it is usually advantageous to be the first to dump all your tiles.
Scoring
If a player uses all seven of their tiles on one play, they receive an extra 50 points, in addition to the score for the word. Such a play is commonly referred to as ———.
a bingo or a bonus