Scene Navigation Flashcards
Fly through mode
hold right click and move
perspective view
top right widget
orthogonal view
allows you to see every object to make sure they are the same size
transform component
coordinates of object showing where the position is
surface snapping
hold ctrl shift and move the cursor to any surface and the object will move to it
vertex snapping
press v to move parts via their vertex
left handed coordinate system
the coordinates are left handed, thats all i can really say about it
vertices
the angles of an object within the mesh
edges
the outlines of an object
faces
the sides of an object
primitives (3D)
the basic shapes that unity has pre-made for you
shortcut to rename gameobjects
F2
shaders
code for the texture/material, uses HLSL
materials
the settings in unity that allow you to change the look of a texture
textures
a beat up image that is put into unity
start() method
used for initialization
mono behavior class
allows you to use unity’s methods
variable
holds a value and other stuff
implicit conversion
use it to enable implicit conversions between a user-defined type and another type
explicit conversion
explicit, which require a cast to be called. All conversions must be static, and must either take the type the conversion is defined on, or return that type.
concatenate
adding variables in between string structures
class
used to contain fields, methods, properties, and indexers
member variables
A field may be a built-in numeric type or an instance of another class.
access modifier
private and public identifiers
encapsulation
Encapsulation is used to hide its members from outside class or interface
object
An object is basically a block of memory that has been allocated and configured according to the blueprint
method arguments
by default we pass the parameter by value also known as value parameter.