Sales Management Flashcards

1
Q

Top ten success factors in selling

A
  • Listening skills
  • follow-up skills-
  • ability to adapt sales style from situation to situation
  • Tenacity- sticking to the task
  • Organisational skills
  • Verbal communication skills
  • Proficiency in interacting with people at all levels within an organisation.
  • Demonstrated ability to overcome objections
  • Closing skills
  • Personal planning and time management skills
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2
Q

Characteristics of modern selling:

A
  • problem solving and system selling
  • adding value/satisfying needs
  • Customer retention and deletion
  • Database and knowledge management
  • Customer relationship management
  • Marketing the product
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3
Q

Types of selling

A

The selling function

  • Order takers
  • Order-getters - front-line salespeople, sales support salespeople
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4
Q

Sales orientation

A

Production -> sales -> customers-> Emphasis on seller’s needs

If blue ocean stratergy can do with no competition

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5
Q

Marketing Orientation

A

Customer needs-> production-> sales-> Emphasis on customers needs

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6
Q

Perception (cost vs value)- Perceived value

A

Promise (what’s in it for me?)
Differentiation (why is yours better?)
Reason – to – believe (why should I believe you?)

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7
Q

Perception (cost vs value)- Perceived cost

A

Price (what will it cost me?)
Risk (what could go wrong)
Effort (what are my hidden costs?)

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8
Q

Primary buying motives (Maslow- Basic Needs - pyramid diagram to show human needs)

A

Maslow, Basic needs

Social – identification with social groups, friendship
Esteem – desire to feel worthy in eyes of others
Self actualisation – need for mastery, self-fulfilment

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9
Q

Primary buying motives (Group influences)

A

Role – expectations associated with position
Reference groups – categories of people you see your self Social – identification with social groups, friendship
Social class – group with similar values, interests, lifestyles
Culture – influences of group with common language, environment also subcultures.

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10
Q

Emotional thoughts

A

Acts due to passion or sentiment
Emotional appeals most commonly
If two products are identical, the sales people who ‘connects’ has the advantage.

e.g. designer belt, or apple phone- could use any phone but use theirs

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11
Q

Rational Thoughts

A

Role – expectations associated with position
Acts on reason or judgement
Relatively free from emotion

e.g. food

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12
Q

Consumer buying process (customer centred)

A

Starts with the need not the awareness
Habitual buying situations
Variety-seeking buying situations
Complex buying situations

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13
Q

Consumer buyerss (B2C)

A
  • Purchased for individuals or household consumption
  • Decisions usually made by individuals
  • Purchases often made based on brand reputation or personal recommendation with little or no product expertise
  • Purchases based primarily on emotional responses to product or promotions
  • Individual purchasers may make quick decisions
  • Products: consumer goods and services for individual use
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14
Q

Organisational buyers (B2B)

A
  • Purchases made for some purpose other than personal consumption
  • Decisions frequently made by several people
  • Purchases made according to precise technical specification based on product expertise
  • Purchases based on primarily rational criteria
  • Purchasers may engage in lengthy decision process
  • Products: often complex; classified based on how organisational customers use them
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15
Q

There are three core ‘routes to market’:

A
  • OEM
  • Distributor
  • VAR
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16
Q

OEM (three core routes to market)

A

Original equipment manufacturer
Direct to market.

Highest margin to distribute

Computer do online- e.g. wholesale from china

17
Q

Distributor (three core routes to market)

A

agent who supplies goods to retailers.

Entered into an agreement to offer and sell the products of another company but isn’t entitled to use the manufacturers names as part of its business name.

18
Q

VAR (three core routes to market)

A

Where businesses take one item from a supplier and adds additional services to this product or service which adds value to the customer.

19
Q

Things to consider when managing channels (4 things)

A
  • Channel performance-Which channels generate more sales than others?
  • Channel economics-How much do channels cost? What is the ROI?
  • Customer preferences-How do customers prefer to buy from you?
  • ‘Field and forum’ approach for sales managers-How do sales teams build and share their knowledge about effective channels?
20
Q

Motor Industry Example 1

A
  • Customer journeys in the ’motor trade’ have changed dramatically in the last 4 years.
  • When customers arrive at a dealership 76% of them have decided which car they will buy based on on-line research.
  • Many car brands have re-positioned their sales teams so that they do more to ‘enable the sale’ rather than ‘force it’.
  • Many dealerships pay a basic salary and commission is based on NPS scores instead.
21
Q

Omni-channel communication

A
  • Customers contact & expect to be contacted through the most relevant channel for them.
  • Immediate response and reasonable resolution through someone empowered to help the customer achieve their objectives
  • Businesses need a Single Customer View in order to manage the multiple contacts customers could make.
22
Q

Customer relationship management (CRM)

A

is a technology for managing all your company’s relationships and interactions with customers and potential customers.

23
Q

A CRM system helps companies

A

stay connected to customers, streamline processes, and improve profitability.

24
Q

CRM goal

A

Improve business relationships. A CRM system helps companies stay connected to customers, streamline processes, and improve profitability.

25
Q

People usually refer to a CRM system, a tool

A

that helps with contact management, sales management, productivity, and more.

26
Q

Negotiation is (1)

A

a dialogue between two or more people or parties, intended to reach an understanding, resolve point of difference, or gain advantage in outcome of dialogue, to produce an agreement upon courses of action, to bargain for individual or collective advantage, to craft outcomes to satisfy various interests of two people/parties involved in negotiation process.

27
Q

Negotiation is (2)

A

a process where each party involved in negotiating tries to gain an advantage for themselves by the end of the process. Negotiation is intended to aim at compromise.

28
Q

Handling objections

A
Gratitude - Say “Thank You!”   
Empathise 
Let the discovery begin - open-ended questions.
Ask, probe and confirm 
Show them the value 
Back it up with proof and evidence
29
Q

The use of social media

A
  • One million new people joined social networks every single day in 2017
  • Nearly a quarter of a billion new users came online for the first time in 2017
  • Africa currently has the fastest growth rates
  • 28% of internet users aged 16-64, used social during their online product research.
  • Facebook Messenger, WhatsApp, Instagram, Snapchat, Bitmoji, WeChat, and QQ are social messaging platforms that will use AR to boost sales effort
  • People are sharing less personal information on major networks. Instead, they’re watching videos, killing time, and sharing things to connect with friends.
30
Q

The role of video

A
  • 56% of internet users watch videos on Facebook, Twitter, Snapchat or Instagram each month.
  • 81% of 55 to 64-year-olds are watching videos online each month.
  • One in three social video viewers watch videos made by brands every month.
  • Gen Zers watching social videos each month are 40 % above average to use online sources to research products. They also are influenced by social reviews, admitting that lots of “likes” and positive comments on social media motivates them to make a purchase.”
  • Snapchat’s Geofilters and Lens functions create location-specific videos to influence nearby customers such as event attendees or pedestrians near a store location.
31
Q

Mobile first

A
  • By 2020, social will continue to influence product research especially among mobile-first consumers and emerging markets
  • Average mobile checkout process is three pages long, giving users (especially in lower literacy markets) lots of reasons to click away in frustration.
  • Only 14 percent of consumer brands offer single-page checkouts.
32
Q

Participation leads the way

A
  • Pinterest Lens use machine learning to aid in brand and product discovery
  • Product galleries on Instagram - product launches on Facebook Live, social content is already used by younger demographics to discover and evaluate products.
  • Amazon - exploring how to use AR to help consumers to try on virtual clothes and explore products.