SAFMEDS- 611 Flashcards

Celeration

1
Q

Abative Effect

A

refers to a decrease in the current frequency of a behavior due to the immediate effect of a motivating operation (MO)

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2
Q

Abolishing Operation (AO)

A

decreases the value of a reinforcer related to satiation

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3
Q

Antecedent Intervention

A

strategies used to modify the environment or context to prevent the occurence of undesireable behaviors and promote desirable ones

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4
Q

Backward Chaining

A

teaches the final step in a behavior chain, followed by the previous step, and so on

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5
Q

Backward Chaining with leap aheads

A

a teaching method used in where the last step of a task is taught first, but not every step in the task analysis is trained

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6
Q

Behavior-Altering effect

A

refers to the influence of a motivating operation (MO) on the frequency of a behavior. Can be either an evocative or abative

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7
Q

Behavior Chain

A

a linked sequency of responses leading to a terminal outcome where reach response produces a stimulus change that functions as conditioned reinforcement for that response as a discriminative stimulus for the next response in the chain

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8
Q

Behavior Chain Interruption Strategy

A

a type of behavior chain where the chain is interrupted at a predetermined link so that another behavoior can be emmitted

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9
Q

Behavior Chain Limited Hold

A

a behavior chain must be completed within a predeetermined amount of time to access reinforcement

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10
Q

Behavioral Momentum

A

describes resistance to change following an alteration to reinforcement conditions, often with high-p sequences

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11
Q

Behavior Trap

A

a method to program for generalization and maintenance during instruction that involves bringing a target behavior under the control of natural reinforcers by exposing the behavior to those reinforcers

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12
Q

Chaining

A

a procedure which links discrete responses together to develop a terminal (target) behavior

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13
Q

Contingency Contract

A

a written agreemtn between two people that specifies a behavior that one person agrees to engage in and a reward that another person agrees to give as a result

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14
Q

Contingency Reversal

A

inolveves changing the contingencies or relationships between behavior and its consequences. it is used to determine if behvaior changes in the expected manner when the contingencies are altered, providing insight into the function of the behavior

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15
Q

Contingency Space Analysis

A

a graphic display of the probabilty of one event (e.g., a particular consequences) given the occurence (or not) of another event (e.g., the prescence of abscence of a particular behavior)

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16
Q

Contrived Contingency

A

refers to an intentionally structured situation or environment where specific behaviors are elicited or targeted for intervention purposes

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17
Q

Contrived Mediating Stimulus

A

any stimulus made functional for the target behavior in the instructional setting that later prompts or aids the learner in performing the target behavior in a generalization setting

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18
Q

Enriched Environment

A

an intervention that provides noncontingent access to preferred sources of reinforcement (e.g., toys, games, social and recreation activities) This noncontingent access to preferred reinfocers arranges a competition between the enriched environment and the stimulation provided by the problem behavior

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19
Q

Escape Extinction

A

behaviors maintained with negative reinforcement are placed on escape extinction when those behaviors are not followed by termination of the aversive stimulus; emitting the target behavior does not enable the person to escape the aversive situation

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20
Q

Evocative Effect

A

an increase in the current frequency of behavoir that has been reinforced by some stiumuls, object, or event whose reinforcing effectiveness depends on the same motivating operation

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21
Q

Extinction Burst

A

may occur when there is a suffen increase in rate, frequency, duration, and/or amplitude of the behavior(s) or possibly novel behaviors following extinction in an attempt to access the reinforcer

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22
Q

Extinction-Induced Variability

A

a phenomenom in which diverse and novel forms of behavior are sometimes observed during the extinction process

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23
Q

Fixed-Time Schedule

A

a schedule of reinforcement where reinforcement is delivered after a set amount of time, regardless if a behavior occurs or not

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24
Q

Function-Altering Effect

A

a change in an organism’s repertoire of MO, stimulus, and response relations, caused by reinforcement, punishment, an extinction procedure, or a recovery from punishment procedure

25
Dependent (group contingency)
performance criteria is met by one member of the group (hero)
26
Differential Reinforcement
a procedure in which one response class is reinforced while reinforcement for other response classes is withheld, minimized, or placed on an alternative schedule
27
Differential Reinforcement of Alternative Behavior (DRA)
reinforcement is provided for functionally equivalent responses to problem behavior
28
Differential Reinforcement of High Rates of Behavior (DRH)
reinforcment is accessed if a response which is already in an individual's repertoire occurs at or above an established rate
29
Differential Reinforcement of Incompatible Bhevaior (DRI)
reinforcement is delivered for a response that is topographically incompatible with the target behavior
30
Differential Reinforcement of Low Rates (DRL)
reinforcement is obtained if a behavior meets a minmum interresponse time or a maximum number of occurences
31
Differential Reinforcement of Other Behavior (DRO)
reinforcement is contingent upon the abscence of behavior
32
Discrete Trial Training (DTT)
any operant whose response rate is controlled by a given opportunity to emit the response
33
Establishing operation
a motivating operation in which an individual is deprived of a reinforcer; this increases the effectiveness of the stimulus, object or event as a reinforcer
34
Extinction
the withdrawl of termination of reinforcement following a response (e.g., when a vending machine fails to deliver a soda after an individual makes a selection)
35
Foward Chaining
teaches the first step in a behavior chain, followed by the next step, and so on
36
Generalization Strategies
includes: sequential modification, introduction to naturally maintaining contingencies, training sufficient exemplars, training loosely, indiscriminable contingencies, program common stimuli, mediate generalize and train "to generalize"
37
High-Probability (high-p)
an antecedent intervention in which two or five easy tasks with a known history of learner compliance are presented in quick succession immediately before requesting the target task
38
Imitation Training
a modeling procedure used to develop an individual's ability to learn from the environment. It involves the presentation of a model along with an instruction to imitate. When the learner engages in a matching response, reinforcement is delivered
39
Incidental Teaching
a naturalistic teaching method that focuses on embedding learning opportunities within the natural environment and the individual served guiding the learning session
40
Independent (group contingency)
each group member must individually meet performance criteria in effect for all members
41
Indiscriminable Contingency
provide consequences on an intermittent schedule
42
Interdependent (group contingency)
all members must meet performance criteria for the group to contact reinforcement
43
Level Systems
a component of some token economy systems in which participants advance up (or down) through a succession of levels of contingent on their behavior at the same level
44
Multiple-Exemplar Training
instruction that provides the learner with practice with a variety of stimulus conditions, response variations, and response topographies to ensure the acquisition of desired stimulus control response forms; used to promote both setting/situation generalization and response generalization
45
Shaping
a procedure which uses differential renforcement of successive approximations ot a terminal behavior. A behavior must exist at some level, as approximations develop to more closley resemebe the desired behavior through reinforcement, earlier forms of the behavior are placed on extinction. It can occur for all dimensions of behavoir; across and within topographies
46
Modeling
trainer demonstration of skill that may occur live, via role play, or through video
47
Teach Loosely
a method to program for generalization during instruction that involves broadening the variety of the non-critical aspects of the SD, like the enviornmental variables (people, locations) that have nothing to do with what is being trained, so that the irrelevant environmental variables dont' acquire control over the correct response
48
Total-Task Chaining
occurs when the entire skill is taught, and the learner is given support for only challenging steps
49
Spontaneous Recovery
a previously extinguished conditioned response occurs without a recent history of being correlated with an unconditioned stimulus
50
Successive Approximations
the process of reinforcing steps od desireable behaviors which are getting closer to the target behavior
51
Token Economy
systems which require the delivery of a conditioned generalized reinforcer for a specific behavior which is later exchanged for a backup reinforcer
52
Delayed Discounting
a phenomenon in which delayed rewards, regardless of their significance and magnitude (e.g., enough money for a secure retirement), extert decreasing influence over choice-making behavior as a function of their temporal distance from present circumstances
53
Response Cost
the loss of tokens for specific behaviors
54
Back-Up Reinforcers
preferred items, activities, or privileges that participants obtain by exchanging earned tokens in a token economy
55
Motivating Operations (MO)
the functional aspect of an antecedent phonomena that demonstrates a change in the effectoveness of stimuli as reinforcers and/or alters the current frequency of a behavior
56
Self-Management
a strategy to increase independence and teach new skills and behaviors through monitoring, recording, and rewarding one's own behavior
57
Surrogate Conditioned Motivating Operation (CMO-S)
a surrogate CMO (CMO-S) is a previously neutral stimulus that, following temporal association with a UMO or other CMO, independently alters the effectiveness of other stimuli as reinforcers or punishers and alters the probability of associated behaviors
58
Reflexive Conditioned Motivating Operation (CMO-R)
when a stimuus gains the properties of a MO because it signals a situation is getting better or worse
59
Transitive Conditioned Motivating Operation (CMO-T)
when a stimulus establishes or abolishes the need for another stimulus