RWAI Brevity Codes Flashcards

0
Q

ANCHOR

A

Orbit about a specific point

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1
Q

ABORT

A

Cease action/attack/
event/mission
Note:Time Authenticated

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2
Q

AUTHENTICATE

A

A coded challenge or a response to a coded challenge

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3
Q

BANDIT

A

Positively identified as enemy IAW theater ID criteria. Does not imply direction or authority to engage.

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4
Q

BENT

A

System indicated is inoperative. Cancelled by SWEET.

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5
Q

BINGO

A

Fuel state needed for recovery

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6
Q

BIRD

A

Friendly surface to air missile

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7
Q

BLIND

A

No visual contact with FRIENDLY aircraft/ground position. Opposite of VISUAL.

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8
Q

BLOW THROUGH

A

Continue straight ahead at the merge and do not become ANCHORED with target

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9
Q

BOGEY

A

A radar or visual air CONTACT whose identity is unknown

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10
Q

BOGEY DOPE

A

Request for target information as requested or for closest GROUP in BRAA (with appropriate fill ins)

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11
Q

BRAA

A

Following information is in a tactical control format providing target Bearing, Range, Altitude, and Aspect, relative to the specified friendly aircraft

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12
Q

BREAK

A

Perform an immediate maximum performance turn in the indicated direction (default is a 180-degree turn)

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13
Q

BUGOUT

A

Separation from that particular engagement/attack/operation with no intent to reengage/return

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14
Q

BUGSY

A

Non-friendly unit/entity conducting terrorist or asymmetric warfare activities

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15
Q

BULLSEYE

A

An established reference point from which the position of an object can be referenced by bearing (magnetic) and range (nm) from this point.

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16
Q

CHECK

A

Turn (number) degrees left or right and new heading

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17
Q

CHICKS

A

Administrative term to denote FRIENDLY aircraft.

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18
Q

COLD

A
  1. Initiate/initiating a turn in the CAP away from anticipated threats.
  2. Defined area is not expected to receive fire (enemy or FRIENDLY).
  3. Intercept geometry will result in a pass or roll out behind target.
  4. Contact aspect stabilized 0-20 degrees from the tail or 160-180 from the nose.
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19
Q

COMMIT

A
  1. Intercept the GROUP(S) of interest. 2. Set briefed intercept geometry.
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20
Q

CONTACT

A
  1. Sensor contact at the stated position
  2. [A/S] Acknowledge sighting of a specified reference point (either visually or via sensor)
  3. [A/A] Individual radar return within a GROUP or ARM
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21
Q

CUTOFF

A

Requests for, or directive to, intercept using cutoff geometry.

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22
Q

CYCLOPS

A

Any UA

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23
Q

DIVERT

A

Proceed to alternate base.

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24
ESTABLISHED
Call made when reaching assigned geographic location.
25
FADED
Sensor contact is lost on GROUP/CONTACT. Requires target information of last known position.
26
FALLEN ANGEL
Downed aircraft
27
FLASH
1. [A/A] Temporarily activate specified system for identification purposes. (IFF/afterburner/flare/chaff/etc). 2. Clear the net immediately, critical information to follow (e.g. "FLASH, FLASH, FLASH this is Frontier 6, immediate MEDEVAC, grid to follow"
28
FLASHLIGHT
Directive for helicopter to turn on IR floodlight (pointed at ground to aid visual acquisition by escort aircraft).
29
FLOW
Fly stated heading
30
FOX (number)
[A/A] Simulated/actual launch of A/A weapons. ONE: Semi-active radar-guided missile. TWO: IR-guided missile. THREE: Active radar-guided missile.
31
FURBALL
Non-friendly aircraft and FRIENDLY aircraft are in close proximity to each other. Can be in response to a DECLARE request.
32
GATE
Fly as quickly as possible, using after-burner/max power
33
GROUP
1. Any number of air contacts within 3nm in azimuth and range of each other. 2. Any number of surface CONTACTS within 1nm of each other.
34
GUIDE
Directive term to intercept and move TOI as directed using ICAO procedures.
35
HARD
High-G, energy sustaining turn in the indicated direction (default is a 180 degree turn)
36
HEADBUTT
Directive term to fighters/interceptors to immediately divert a TOI clear of a restricted or prohibited area.
37
HIGH
Contact is greater than 40,000 ft MSL.
38
HOSTILE
A contact identified as enemy upon which clearance to fire is authorized IAW theater ROE. WARNING: This use of HOSTILE is as a brevity term for air-to-air engagements and should not be confused with the same term in TADIL and ROE.
39
HOT
1. [A/A] Initiate/initiating a turn in the CAP toward the anticipated threats. 2. Defined area is expected to receive fire (enemy or FRIENDLY). 3. [A/S][S/A] Ordinance employment intended or completed.4. [A/A] CONTACT aspect stabilized at 160-180 degrees angle from tail or 0-20 degrees angle from nose. 5.[A/A] Intercept geometry will result in passing in front of the target.
40
ID
1. Identify the target/track 2. (ID type) Identification is accomplished, followed by type.
41
INDIA
Mode IV IFF
42
INSPECT
Establish visual contact with cockpit of TOI (implies closure inside 500'). Attempt communications and report all observations of activity (ADUSCAN)
43
JOKER
Fuel state above BINGO at which separation/bug out/event termination should begin.
44
JUDY
Aircrew has radar or visual contact on the correct target, has taken control of the intercept and only requires situation awareness information; controller will minimize radio transmissions.
45
KNOCK IT OFF
Cease all air combat maneuvers/attacks/activities/exercises (training use only)
46
LAME DUCK
An aircraft in minor state of emergency.
47
LOOKING
Aircrew does not have the ground object, reference point, or target in sight (opposite of CONTACT).
48
LOW
A CONTACT less than 5,000 ft MSL
49
MERGE(D)
1. [A/A] FRIENDLIES and targets have arrived in the visual arena. 2. Radar returns have come together.
50
MIDNIGHT
C2 radar functions are unavailable due to degradation. Advisory information is still available. Opposite of SUNRISE.
51
MOSQUITO
Slow speed and low RCS target
52
NEGATIVE CONTACT
No sensor information is available on a friendly aircraft.
53
NEW PICTURE
Used by controller or aircrew when tactical picture has changed. Supersedes all previous calls and re-establishes picture for all players.
54
NO FACTOR
Not a threat
55
NO JOY
Aircrew does not have visual contact with the target/bandit/landmark. Opposite of TALLY.
56
PADLOCKED
Aircrew cannot take eyes off an aircraft, ground target, or surface position without risk of losing TALLY/VISUAL.
57
PARROT
IFF/SIF transponder
58
PLAYMATE
Cooperating aircraft
59
PLAYTIME
Amount of time aircraft can remain on station, given in hours plus minutes (e.g.ONE PLUS THIRTY equals one hour and thirty minutes)
60
POPEYE
Flying in clouds or area of reduced visibility
61
POP-UP
1. Group that has suddenly appeared inside of MELD range. 2. Criteria used as a self-defense method, within the ROE, to protect friendly air defense elements from HOSTILE aircraft.
62
POSIT
Request for friendly position; response in terms of a geographic landmark or from a common reference point
63
PRIORITY
Interrupt on going transmissions for higher priority transmission
64
PUSH
Switch to designated frequency, no acknowledgment required
65
QUAIL
Enemy air or surface launched cruise missile
66
RENEGADE
A civil platform that is assessed as operating in such a manner as to raise suspicion that it might be used as a weapon to perpetrate a terrorist attack
67
RIDER
A BOGEY that is complying with ACO/safe passage procedures.
68
ROLEX (+-time)
Timeline adjustment in minutes always referenced from original preplanned mission execution time. "Plus" means later; "minus" means earlier.
69
SAUNTER
Fly at best endurance
70
SCRAM
1. Friendly asset is in immediate danger. Withdraw clear in the direction indicated for survival. No further mission support from the friendly asset is expected. 2. Cease the intercept and take immediate evasive action. Implies the target aircraft is being engaged by SAMS or other air defense fighters. 3. Directive term to instruct ATC to clear all civilian/non engagement aircraft outside a specified area. TERMINATE SCRAM will resume normal operations.
71
SCRUB
MTI return that signifies a low slow airborne target
72
SCUBA
Informative call that fighters/RWAI will be below radio coverage for indicated/estimated number of minutes and will re-establish radio/link communication to report (ADUSCAN)
73
SHADOW
Follow indicated target
74
SKIP IT
Veto of fighter COMMIT, usually followed with further directions
75
SLOW
Target with ground speed of 100-250 knots
76
SNAP
1. Fighter request for immediate BRAA call (with appropriate fill-ins) to the GROUP described. Indicates fighter intent to intercept/join. 2. Urgent directive call to turn to a heading
77
SOUR
Opposite so SWEET. 1. Invalid/no response to an administrative IFF/SIF check 2. (Link name) ( e.g. TIMBER SOUR) Potential problems with net entry; initiates permission link troubleshooting.
78
STRANGER
Unidentified traffic that is not a participant with the action in progress
79
STRANGLE
Turn off equipment indicated
80
SUNRISE
C2 sensors are available. Opposite of MIDNIGHT.
81
SWEET
Opposite of SOUR; cancels SICK, BENT. 1. Valid response to an administrative IFF/SIF check request 2. (Link name) (e.g. TIMBER SWEET) Confirms receipt of data link information. 3. Equipment indicated is operating efficiently.
82
TALLY
Sighting of a target, non-friendly aircraft, landmark, or enemy position. Opposite of NO JOY
83
TERMINATE
1.[A/S] Stop laser illumination of a target. 2. [A/A] In training, cease local engagement without affecting the overall exercise.
84
TIGER
Enough fuel or ordinance to accept a commitment.
85
TIMBER
Link 16 network
86
TIMECHECK
Check/change IFF code.
87
TOI
(Track of Interest) displayed data representing an airborne object that threatens or has the potential to threaten North America or National Security (ADUSCAN)
88
TRACK
1. GROUP/CONTACT/s direction of flight/movement 2. Directive call assigning responsibility to maintain sensor/visual on a defined object or area to an asset. 3. Rotary wing directive call to establish race track.
89
TUMBLEWEED
I have limited situational awareness ( i.e. NO JOY, BLIND) and request information.
90
VERY SLOW
Target speed less than 100 knots
91
VISUAL
Sighting of a friendly aircraft or ground position. Opposite of BLIND.
92
WAGON (LEFT/RIGHT)
Directive call to orbit around the target.
93
WHAT LUCK
Request for results of missions or tasks
94
WORDS
Directive or interrogative call regarding further information or directives pertinent to the mission
95
HIGH
Contact is greater than 40,000 ft MSL.
96
BEAVER
Direct the flight to transition back to conventional radar setup (opposite of BIRDDOG)