Rules of Design Flashcards

1
Q

What are the 2 dimensions of design?

A

Authority and Generality

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2
Q

Is it to be followed or suggested?

A

Authority

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3
Q

Can it be applied to many situations?

A

Generalizability

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4
Q

Rules of design types

A

Principles, Standards, Guidelines

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5
Q

Based on a deeper understanding of the human element

A

Principles

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6
Q

Based on solid theory that must be followed

A

Standards

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7
Q

“Incomplete” theories

A

Guidelines

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8
Q

Principle of the ease of mastering the interaction

A

Learnability

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9
Q

Principle of multiple ways to complete a task

A

Flexibility

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10
Q

Principle of having strong support for aiding user task completion and assessment

A

Robustness

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11
Q

Learnability: “I can tell what’s next”

A

Predictability

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12
Q

Learnability: “I can tell how it got there”

A

Synthesizability

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13
Q

Learnability: “Deja vu”

A

Familiarity

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14
Q

Learnability: “Verisimilitude”

A

Consistency

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15
Q

Flexibility: “Freedom despite constraints”

A

Dialog initiative

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16
Q

Flexibility: “Taylor Hebert’s Thinker sub-power”

A

Multi-threading

17
Q

Flexibility: “Sending control back to the system”

A

Task Migratability

18
Q

Flexibility: “Inputs and outputs can have lots of formats that mean the same thing”

A

Substitutability

19
Q

Flexibility: “Personalization”

A

Customizability

20
Q

Robustness: “Phone call 15 minutes after the email”

A

Responsiveness

21
Q

Robustness: “I get what’s happening”

A

Observability

22
Q

Robustness: “What doesn’t kill ya makes ya stronger”

A

Recoverability

23
Q

Robustness: “I can help you the way you want to be helped”

A

Task Conformance

24
Q

Shneiderman’s Eight (8) Golden Rules of Interface Design

A

Shortcut: 3C feedback error - undo load

25
Q

Norman’s 7 Principles to make difficult tasks easy

A

Standard Error: visible I/O map constraint simple