Rule 4 Time Factors and Scoring Flashcards
Duration of Play
Section 1.
The maximum regulation playing time is 50 minutes for high school or
60 minutes for adults, divided into two halves, or such time as agreed upon by the
coaches. Halftime will be 10 minutes, but may be less than 10 minutes if agreed upon
by the coaches prior to the start of the game. Players must change ends to begin the
second half. Play should be continuous, but at the discretion of the official time-out is
taken for unusual circumstances, e.g., a broken crosse, animal on the field, lost ball, a
ball that has gone too far out-of-bounds, spectator interference, delay of game. Time
out must be taken in case of illness, accident, or injury, for the issuance of a card, to
check a crosse, and anytime the draw must be retaken. EXCEPTION: When the 10
goal rule is in effect no time out should be called for a redraw.
Duration of Play Section 2.
all games, the clock is to be stopped on the official’s whistle and arm
signal after each goal during the entire game, and on every whistle (to stop play) in
the last 2 minutes of each half.
Duration of Play Section 3.
If a team is leading by 10 or more goals, the clock will continue to run after goals and within the last 2 minutes of play in each half (no stop clock). If time runs out prior to the complete administration of a free position, then it shall not be administered. If the difference becomes less than 10 goals, the stop clock is reinstated.
Team Timeouts
Section 4.
Each team shall be permitted two timeouts during regulation game time that do not carry over into overtime. Each team is permitted one timeout during the entire duration of overtime. Timeout may be requested by the head coach or any player on the field after a goal is scored or any time the requestor’s team is in clear
possession of the ball. If a possession timeout is called, players must leave their crosses in place on the field and return to that same place for the restart of play.
No substitutions will be allowed during this stoppage of play. The timeout shall be 2 minutes in duration commencing at the time the official calls the timeout. It is the responsibility of the coaches to gather their teams and to disperse them back onto the playing field. After 1 minute, 45 seconds, a warning horn/whistle will sound. At 2 minutes the horn/whistle will sound again. A minor foul will be called if a team is not ready to start after 2 minutes. Successive timeouts will not be allowed.
Suspended/Interrupted Game Section 5.
Once play begins the officials shall have the authority to interrupt or suspend the game due to dangerous weather or field conditions. The official’s decision is final. A game is considered legal and complete if 80% of playing time has elapsed. An interrupted game continued on the same day shall be restarted from its
point of interruption. If a suspended game (one in which less than 80 % of playing time has elapsed) is replayed on another day, it must be played from the point of interruption. A suspended game may be terminated and considered complete by mutual agreement of the opposing coaches. The score at the point of termination will be the official score of the game.
Forfeited Game Section 6.
If a team leaves the field and refuses to play, the score of the game shall stand if the team remaining on the field was ahead at the time. Otherwise, the score of the game will be 1-0 in favor of the team remaining on the field. If a suspended/ejected coach or non-student team personnel refuses to leave the area, the official may declare a forfeit. The score of a forfeited game will be 1-0 in favor of the non-offending team. If the suspended/ejected individual is a student that individual may remain in the team bench area.
Overtime Procedures Section 7.
When the score is tied at the end of regular playing time and overtime is to be played, both teams will have a 5-minute rest and toss a coin (visiting captain calls) for choice of ends. The alternate possession shall continue from regulation. The game will be restarted by a center draw. The winner will be decided by “sudden victory.” The team scoring the first goal wins the game. Each overtime period will be no more than six minutes in length of stop-clock time (clock stops on every whistle).
The clock will be stopped after 3 minutes of play in order for teams to change ends with no delay for coaching. No substitutions may occur at this time. The game will be
restarted by a center draw. If the teams are still tied after six minutes have elapsed, the teams will have a 3-minute rest and change ends. Substitutions may occur at this time.
Scoring Section 8.
The team scoring the greater number of goals is the winner. In the event of the scores being equal, the result is a draw/tie. A goal is scored by the whole ball passing completely over the goal line, between the posts, and under the cross-bar from in front, having been propelled by the legal crosse of an attacking player, or the crosse or person of a defending player before time expires. If violation of jewelry, eye protection, or mouth guard is discovered immediately after a goal, the goal counts and
the free position is taken at the center circle.
Scoring Section 9. A goal is not scored when:
a. the ball is put through the goal by a non-player.
b. the ball comes off the person of an attacking player.
c. the whole ball enters the goal after the whistle has blown or the horn has sounded.
d. the player shooting has stepped on or into the goal circle or any other attacking player has entered the goal circle.
e. the goalkeeper, while within the goal circle, is interfered with in any way by an attacking player.
f. the field official has ruled that the shot or follow through is dangerous.
g. the ball enters the goal while the attacking team has an illegal player on the field.