Rule 3: Player, substitutes and equipment Flashcards
A.R. 47:
Teams A and B each have co-captains. At the pregame conference, one of the co-captains requests permission from the referee to allow both co-captains to confer with officials on interpretations.
RULING: Co-captains may participate in the pregame conference, but only one co-captain of each team may confer with the officials during the game. During the pregame conference, the referee shall be informed which co-captain of each team shall be the speaking co-captain during the game.
(Rule 3-1-1 and 3-2-1)
A.R. 48:
Nine minutes before the scheduled starting time for the game, Team A presents its squad roster and its starting lineup to the official scorer and then, at six minutes before the game’s starting time, Team A presents four additional names to the official scorer for the squad list.
RULING: Team A shall be assessed two administrative technical fouls. One administrative technical foul is for failing to supply the scorers with the names, numbers and designated starters BEFORE the 10-minute mark is reached on the game clock that is counting down the time before the start of the game. The second administrative technical foul is for changes made to the scorebook AFTER the 10-minute mark is reached on the game clock before the start of the game. Four free throws shall be awarded to Team B, and the game shall start with a jump ball. These administrative technical fouls do not count toward the team foul count.
(Rule 3-3-1, 3-3-2, and 10-2-2 Penalty)
A.R. 49:
Team A properly submits its squad list and designates its five starters in compliance with the rule before the 10-minute mark is reached on the game clock that is counting down the time before the start of the game. However, the uniform number for each squad member is erroneously indicated. The mistake is not detected until approximately 1½ minutes have been played.
RULING: An administrative technical foul shall be charged to Team A. A player shall wear the uniform number indicated in the scorebook or the scorebook number shall be changed to that which he or she is wearing. When the squad member, before participating, changes the uniform number he or she wears to that indicated in the scorebook, there shall be no penalty. When the number in the scorebook for a player(s) must be changed for reasons other than those permitted by rule, one administrative technical foul shall be assessed regardless of how many changes are made. These administrative technical fouls do not count toward the team foul count.
(Rule 3-3-2, and 10-2-2.b Penalty)
A.R. 50:
A1, who is designated as a starter 10 minutes before the scheduled starting time of the game, becomes ill one minute before the game is to start.
RULING: A1 may be replaced without an administrative technical foul being assessed. Illness or injury is considered to be an extenuating and unavoidable circumstance that permits a substitution without penalty. A1 shall be permitted to enter the game later if able.
(Rule 3-3-2)
A.R. 51:
A6 and A7 have reported to the scorers and are waiting to enter the game. Team A commits a violation, and during the dead-ball period, Team B calls a timeout. The coach from Team A changes his/her mind and wants A8 and A9 to report and enter the game rather than A6 and A7.
RULING: A8’s and A9’s substitutions are legal when they have reported to the official scorer before the warning signal.
(Rule 3-4-1.g)
A.R. 52:
After the second signal sounds indicating the expiration of a timeout, A1 goes to the free-throw line to attempt two free throws. Before the first free throw, A6 reports to the official scorer and tries to enter the game as a substitute.
RULING: A6 cannot enter the game because he/she did not report before the warning signal and there has been no live ball.
(Rule 3-4-1.g and 3-4-2.b)
A.R. 53:
After the second signal sounds indicating the expiration of a timeout, A1 goes to the free-throw line to attempt two free throws. After the first free throw is successful and before the ball is at the disposal of A1 for the second free throw, A6 reports to the official scorer to become a substitute and then tries to enter the game as a substitute.
RULING: A6 shall be allowed to enter before the last attempt of the multiple personal foul free throw.
(Rule 3-4-2.b)
A.R. 54:
In a game involving the electronic-media timeout format, A1 is fouled in the act of shooting, creating the first dead ball after the eight-minute mark. A1’s try for goal is unsuccessful. B1 reported to the scorer before the foul and was waiting to enter the game. When is B1 permitted to enter the game?
RULING: B1 is permitted to enter the game after the electronic media timeout ends and before A1 attempts the first try of the multiple free-throw sequence.
(Rule 3-4-2.b.1)
A.R. 55:
After a successful free throw, A1 enters the playing court before the throw-in. A1’s illegal entry is not detected until after the ball becomes live.
RULING: A1 became a legal player when the ball became live. Because discovery of the illegal substitution came after the ball became live, the infraction by A1 shall be ignored.
(Rule 3-4-1.c)
A.R. 56:
A1 is fouled and his or her try for goal is unsuccessful. During the try:
(1) B1 commits his or her fifth (disqualifying) foul against A1; or
(2) A4 is wearing illegal apparel.
RULING: (1) and (2) The required substitute shall be permitted to enter the game before the first try of the multiple free throws. In addition, all substitutes who had legally reported to the official scorer before the player who had to be replaced, may enter the game.
(Rule 3-4-3.c)
A.R. 57:
There are no substitutes at the scorer’s table when A1 receives a fifth and disqualifying foul. The official notifies the Team A coach and then A1 of the disqualification.
(1) Before the official instructs the timer to begin the 20-second time period to replace the disqualified player, two Team A players, neither of whom are substituting for the disqualified player, report to the scorer.
(2) During the 20-second time period to replace the disqualified player, two Team A substitutes report to the scorer just before A6 reports as the substitute to replace A1.
(3) As soon as the coach is notified that A1 has been disqualified and before the 20-second time period to replace the disqualified player has started, the coach substitutes A6 for A1.
RULING: When a player is disqualified for the fifth foul committed, the officials will first get a substitute for the disqualified player, and then all substitutes who had legally reported before the player who had to be replaced may enter the game when the substitute for the disqualified player is beckoned onto the court. In (1) and (2) the substitutes who legally reported to the table before A6, the substitute for the disqualified player, may enter after A6 enters the game. In (3), once A6 is beckoned onto the floor, no other substitutions are permitted until the next opportunity for substitutions.
(Rule 3-4-3.c)
A.R. 58:
A technical foul is assessed against Team A. B6 replaces B1 and makes both free throws. After the final attempt, B1 desires to re-enter.
RULING: Illegal. B1 may not re-enter before the next opportunity to substitute after the game clock has properly started after he/she was replaced.
(Rule 3-4-1.i)
A.R. 59:
B6 and B7 have legally reported to the official scorer when A1:
(1) Fouls B1 during a three-point try that was unsuccessful;
(2) Is assessed a technical foul; or
(3) Is assessed a technical foul, which is his/her fifth disqualifying foul.
When may B6 and B7 enter the game?
RULING:
(1) Since multiple free throws shall be awarded, B6 and B7 are permitted to enter the game only before the final attempt or after the final try is successful.
(Rule 3-4-2.b)
(2) B6 and B7 are permitted to enter the game after the final attempt for the technical foul and before play is resumed at the point of interruption.
(Rule 3-4-2.c)
(3) Since B6 and B7 had legally reported to the official scorer before A1 had to be replaced, they may enter the game after A1’s replacement enters the game.
(Rule 4-20-1 and 4-20-5 and 3-4-2.c and 3-4-3.c)
A.R. 60:
While A1 is dribbling, the referee notices blood on A1’s game jersey. The referee blows the whistle to stop play. A1 goes to the bench and medical personnel:
(1) Determine that the game jersey is not saturated with blood; or
(2) Determine that the game jersey is saturated with blood.
RULING: (1) A1 may remain in the game without penalty.
(2) A1 shall be given 20 seconds to resolve the situation. When A1 has not resolved the situation, A1 shall be replaced or a timeout may be called by A1’s team. At the end of the timeout, the affected player must be ready to play when the final horn sounds ending the timeout. If the player is not ready to play, the coach must immediately replace the player with a substitute. In this case, the opposing team is permitted to counter with a substitute. The affected player may not re-enter the game until the next legal opportunity to substitute after the clock has started.
(Rule 3-4-3.b, 3-4-3.a and 5-10-8)
A.R. 61:
During a dead ball, A6 replaces A5. Before the ball is put into play, a technical foul is assessed against Team B. A5 is designated by the coach to enter the game and attempt the free throw(s) resulting from Team B’s technical foul.
RULING: A5 may not re-enter to attempt the free throw(s) because the game clock has not been started since A5 left the game.
(Rule 3-4-1.i)