Romeo Test Flashcards

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0
Q

Simile

A

Comparison using like or as

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1
Q

Metaphor

A

Comparison without using like or as

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2
Q

Personification

A

Giving human characteristics to something nonhuman

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3
Q

Situational Irony

A

Unexpected occurs

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4
Q

Dramatic Irony

A

When the audience knows something a character does not

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5
Q

Verbal irony

A

Saying one thing but meaning another

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6
Q

Motif

A

An object or idea that repeats itself

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7
Q

Foreshadowing

A

An event that leads up to a bigger event in a story

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8
Q

Rhetorical question

A

A figure of speech in the form of a question that is asked in order to make a point rather then answer

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9
Q

Symbol

A

Significant item that stands for something

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10
Q

Tone

A

Attitude towards the audience that an author conveys

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11
Q

Mood

A

Atmosphere that evokes emotion

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12
Q

Setting

A

Time and place where a story takes place

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13
Q

Foil

A

A character who is opposite of another character in at least one way

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14
Q

Theme

A

Central topic a text creates

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15
Q

Soliloquy

A

A longer speech in which a character utters thoughts aloud

16
Q

Dialogue

A

Conversation between two or more characters

17
Q

Aside

A

A short remark spoken by one character to another ( or the audience) that other characters on stage are not supposed to hear

18
Q

Pun

A

A play on words

Include words that sound the same but that have different meanings

19
Q

Comic relief

A

Humor or humorous scene that appears immediately before or immediately after a serious scene or set of lines

20
Q

Apostrophe

A

A figure of speech in which the speaker directly addresses an absent person or a personified quality, object, or idea

21
Q

Antithesis

A

Two words placed side by side of close by each other that are opposite

22
Q

Oxymoron

A

Two placed side by side that seem to be contradictory

23
Q

Exposition

A

Start of the story introduces readers to setting and or characters

24
Q

Inciting incident

A

The point where the conflict of the story is revealed

25
Q

Rising action

A

Events leading to the climax

26
Q

Climax

A

Most exciting part in a story, point of no return

27
Q

Falling action

A

Events after climax

28
Q

Resolution

A

A solution to the problem is reached

29
Q

Denouement

A

The ending

30
Q

Static character

A

A character who undergoes little or no change

31
Q

Dynamic character

A

Character who goes through change

32
Q

Round character

A

Character we know a lot about

33
Q

Flat character

A

Character we do not know a lot about

34
Q

Allusion

A

A reference to another literary work or art

35
Q

Footnote

A

Information written at the bottom of a text meant to guide the reader