RO38 TA2: design requirements Flashcards

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1
Q

quantitative

A

data based on numerical facts

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2
Q

qualitative criteria

A

data based on descriptions observations or opinions

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3
Q

one-off production

A

manufacturing products one at a time

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4
Q

batch production

A

manufacturing of products in specific amounts (a batch)

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5
Q

mass production

A

rapid production of standardised products and components, often on a production line

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6
Q

stock forms

A

the profiles a material is commonly available in

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7
Q

metals

A

metals are processed into ingots then melted down into stock shapes a process requiring very high temperatures, metals are usually denser and more malleable than others

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8
Q

metals- alloy

A

a mixture of two metals

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9
Q

ferrous metals and non-ferrous

A

ferrous-metals or alloys that contain iron
non-ferrous- metals or alloys that do not contain iron

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10
Q

plastics-polymers

A

available in a range of stock forms depending on whether it is a thermoplastic polymer (formed by heat and can be reformed or reused) or a thermosetting polymer (formed by permanent chemical reactions and cannot be reused)

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11
Q

wood

A

wood is available in natural or man-made forms. natural wood is seasoned (carefully dried) and then shaped by wasting. width of sheets are often limited by the tree. man-made boards are produced by gluing either particles of wood or sheets of wood together.

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12
Q

wasting

A

a process that removes material

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13
Q

shaping

A

a process that involves a change in state of the material

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14
Q

forming

A

a process that changes the shape of the material without the change of state

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15
Q

joining

A

a process that is used to attach separate pieces of material together

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16
Q

finishing

A

a process that changes the surface of a material in a useful way, either protective or decorative

17
Q

assembly

A

a process of fitting components together to make a whole product

18
Q

labour costs

A

costs of paying people to make the product

19
Q

capital costs

A

starting costs of setting up a facility to manufacture a product

20
Q

overheads

A

general costs of running a business, not directly attributed to a particular product or service

21
Q

market pull

A

when a need for a product arises from consumer demand which ‘pulls’ the development of a new product

22
Q

technology push

A

when new technology is created it can lead to the development of a new product that are ‘pushed’ onto the market

23
Q

British and international standards

A

standard conventions- agreed rules that set the standards used for engineering
British standards- standards that products must conform to, produced by the BSI (British standard institution)

24
Q

standard symbols

A

CE marking is used for products throughout Europe; it means the product meets EU safety, health and environmental protection requirements
UKCA designed to replace the CE in the uk, it is not recognised in the uk market
iso develop standards to make sure products are good quality, safe and efficient
lion mark symbol is for European toy safety standards
0-3 mark means the product has safety concerns for young children

25
Q

planned obsolescence

A

a policy of producing consumer goods that rapidly become obsolete, due to changes in design or stopping supply of spare parts

26
Q

contrived durability

A

this is where a product is designed to be unreliable and stop working after a period of time

27
Q

prevention of repair

A

companies may choose to market products that are intentionally difficult to take apart and repair

28
Q

software compatibility

A

due to improvements with technology programs may not be compatible therefore any product will eventually become out of date

29
Q

perceived obsolescence

A

companies highlight the advantages of new products to try to convince their customers their old products are no longer suitable

30
Q

sustainable design

A

the development of a product that uses environmentally friendly methods to not harm people or the planet

31
Q

circular economy

A

a system that reduces the impact of materials on the environment by reducing waste and pollution and maximising the reuse of materials

32
Q

6R’s

A

rethink, reuse, recycle, repair, reduce, refuse