REVIEWER Flashcards

1
Q

A cluttered UI improves user attention.

Choices:
- True
- False

A

False

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2
Q

What is operant conditioning in learning?

Choices:
- Learning through association
- Learning through reinforcement and consequences
- Learning only from books
- Learning without feedback

A

Learning through reinforcement and consequences

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3
Q

Nielsen’s Heuristics suggest that user interfaces should provide clear system feedback, prevent errors, and be aesthetically minimalistic.

Choices:
- True
- False

A

True

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4
Q

Usability refers to how easy it is for users to learn, use, and achieve their goals with a product or service.

Choices:
- True
- False

A

True

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5
Q

Cognitive overload leads to a poor user experience.

Choices:
- True
- False

A

True

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6
Q

How does visual hierarchy help users in UI design?

Choices:
- It guides users’ attention to important elements
- It hides important content
- It makes the interface more complicated
- It reduces usability

A

It guides users’ attention to important elements

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7
Q

Hick’s Law states that the more choices a user has, the longer it will take them to make a decision.

Choices:
- True
- False

A

True

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8
Q

In the early days of computing, how did users interact with computers?

Choices:
- Through voice commands
- Using graphical user interfaces (GUIs)
- Through command-line interfaces (CLIs)
- By touching the screen

A

Through command-line interfaces (CLIs)

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9
Q

How does feedback help learning in interfaces?

Choices:
- It discourages users from using the system
- It reinforces correct actions and helps users learn faster
- It prevents users from interacting with the system
- It has no impact on usability

A

It reinforces correct actions and helps users learn faster

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10
Q

Which Gestalt principle helps users understand grouping in interfaces?

Choices:
- Proximity
- Closure
- Continuity
- Simplicity

A

Proximity

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11
Q

Which memory type briefly holds sensory input before processing?

Choices:
- Sensory memory
- Short-term memory
- Working memory
- Long-term memory

A

Sensory memory

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12
Q

What is one main advantage of a GUI over a CLI?

Choices:
- It requires users to memorize commands
- It is more difficult to use
- It provides a more intuitive and visual interaction
- It is slower and less efficient

A

It provides a more intuitive and visual interaction

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13
Q

What is the difference between sensation and perception?

Choices:
- Sensation is how we interpret stimuli, while perception is receiving them
- Sensation is about receiving stimuli, while perception is about interpreting them
- Sensation happens in computers, while perception happens in humans
- Sensation requires active attention, while perception is automatic

A

Sensation is about receiving stimuli, while perception is about interpreting them

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14
Q

What is one major challenge in designing Human-Computer Interfaces?

Choices:
- Making computers slower
- Ensuring the interface is user-friendly for different types of users
- Removing all visual elements from interfaces
- Preventing users from interacting with technology

A

Ensuring the interface is user-friendly for different types of users

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15
Q

Which of the following is an example of a Graphical User Interface (GUI)?

Choices:
- MS-DOS
- Windows operating system
- Command Prompt
- Linux Terminal

A

Windows operating system

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16
Q

Why is consistency important in UI design?

Choices:
- It helps users build accurate mental models
- It confuses users
- It makes learning harder
- It reduces usability

A

It helps users build accurate mental models

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17
Q

What is a mental model?

Choices:
- A visual design of an interface
- A user’s internal understanding of how a system works
- A programming method
- A machine learning algorithm

A

A user’s internal understanding of how a system works

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18
Q

How do voice and natural language interfaces improve user experience?

Choices:
- By requiring complex programming knowledge
- By allowing users to interact with devices using spoken commands
- By making devices more difficult to use
- By replacing all other forms of interaction

A

By allowing users to interact with devices using spoken commands

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19
Q

According to Fitts’s Law, smaller buttons placed far apart are easier for users to click.

Choices:
- True
- False

A

False

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20
Q

What is the main challenge of divided attention in HCI?

Choices:
- Users can only focus on one thing at a time
- Multitasking can lead to errors and reduced efficiency
- Users cannot complete any task
- It improves memory recall

A

Multitasking can lead to errors and reduced efficiency

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21
Q

Why are mental models important in UI design?

Choices:
- They make systems harder to use
- They help designers align interfaces with users’ expectations
- They focus only on visuals, not functionality
- They are not relevant in HCI

A

They help designers align interfaces with users’ expectations

22
Q

Providing feedback enhances learning and usability.

Choices:
- True
- False

23
Q

Affordances in interface design refer to the perceived functionality of an object, such as a button that looks clickable.

Choices:
- True
- False

24
Q

What is an affordance in HCI?

Choices:
- A property of an object that suggests how it can be used
- A decorative UI element
- A programming technique
- A psychological theory

A

A property of an object that suggests how it can be used

25
Which Gestalt principle explains why we group similar objects together? Choices: - Proximity - Closure - Similarity - Continuity
Similarity
26
Why is understanding cognition important in interface design? Choices: - It makes software more complex - It helps in designing interfaces that match how people think - It allows users to code better - It increases programming efficiency
It helps in designing interfaces that match how people think
27
Which theory suggests learning is improved through social interaction? Choices: - Piaget’s Theory - Vygotsky’s Theory - Classical Conditioning - Behaviorism
Vygotsky’s Theory
28
The Gestalt principle of proximity suggests that elements placed closer together are perceived as related. Choices: - True - False
True
29
Which of the following is an example of perception in HCI? Choices: - Clicking a button and receiving feedback - Writing a program in Python - Storing data in a database - Changing the color of a monitor
Clicking a button and receiving feedback
30
Which type of attention allows users to focus on a task for a long time? Choices: - Selective attention - Sustained attention - Divided attention - Reflexive attention
Sustained attention
31
Which of the following is NOT a type of memory? Choices: - Sensory memory - Short-term memory - Logical memory - Long-term memory
Logical memory
32
Why do users forget information in interfaces? Choices: - Too much cognitive load - Perfect memory recall - Slow computer processing - Lack of internet access
Too much cognitive load
33
What is the role of perception in user interface design? Choices: - To make interfaces harder to use - To design interfaces that users can easily understand and interact with - To increase the number of buttons and menus - To remove visual cues from interfaces
To design interfaces that users can easily understand and interact with
34
Information Architecture (IA) is concerned only with the visual appearance of a website, not how information is organized. Choices: - True - False
False
35
A well-designed navigation system improves usability by helping users find information easily. Choices: - True - False
True
36
Mental models help users predict system behavior. Choices: - True - False
True
37
What is chunking in interface design? Choices: - Breaking down information into smaller, manageable groups - Removing information from a design - Increasing the number of choices for users - Using multiple screens to display data
Breaking down information into smaller, manageable groups
38
What is encoding in memory? Choices: - Storing information permanently - Converting sensory input into a form the brain can store - Retrieving past experiences - Deleting unnecessary memories
Converting sensory input into a form the brain can store
39
User Experience (UX) focuses only on the visual design of a product and does not consider user emotions or brand perception. Choices: - True - False
False
40
Which technique helps reduce cognitive load in UI design? Choices: - Showing all information at once - Using progressive disclosure to reveal information gradually - Removing all instructions from the interface - Making the interface visually complex
Using progressive disclosure to reveal information gradually
41
Which of the following is NOT a key benefit of HCI? Choices: - Increased productivity - Reduced user frustration - Decreased accessibility - Improved user satisfaction
Decreased accessibility
42
What is human cognition? Choices: - The study of how people interact with technology - The way our minds take in, process, and use information - The process of designing user interfaces - The programming of artificial intelligence
The way our minds take in, process, and use information
43
What is the main limitation of short-term memory? Choices: - It stores information permanently - It can only hold a small amount of information for a short time - It processes large amounts of data quickly - It has unlimited capacity
It can only hold a small amount of information for a short time
44
User expectations should be ignored in UI design. Choices: - True - False
False
45
User control and freedom in interaction design means that users should not be allowed to undo actions or exit unwanted states. Choices: - True - False
False
46
What is the primary goal of Human-Computer Interaction (HCI)? Choices: - To make computers more expensive - To improve the interaction between humans and computers - To eliminate the need for user interfaces - To create complex programming languages
To improve the interaction between humans and computers
47
Which of the following devices uses a touch-based interface? Choices: - Typewriter - Desktop PC with a mouse - Tablet - Landline telephone
Tablet
48
Which of the following is an emerging interface technology in HCI? Choices: - Command-line interfaces - Punch cards - Augmented and Virtual Reality - Morse code input
Augmented and Virtual Reality
49
Affordances help users understand interface elements. Choices: - True - False
True
50
What major development in the 1980s revolutionized Human-Computer Interaction? Choices: - The invention of touchscreens - The introduction of GUIs (Graphical User Interfaces) - The development of artificial intelligence - The widespread use of the internet
The introduction of GUIs (Graphical User Interfaces)