Review 2nd Quiz Flashcards

1
Q

Dopler effect

A

Pitch of something changes as it nears you or gets farther away

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2
Q

What is frequency response?

A

Range of frequencies audio equipment can produce

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3
Q

What is headroom?

A

Cushion in volume before distortion

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4
Q

What’s a transient?

A

Sudden change in sound, especially loud volume

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5
Q

What’s dynamic range?

A

Range of soft vs loud volume

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6
Q

What’s a transducer?

A

Converts energy to a different form, electrical voltage

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7
Q

What’s the 60-60 rule?

A

Limit listening through headphones to no more than one hour per day at levels below 60 percent of maximum volume

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8
Q

Distortion

A

Appearance of a signal in the reproduced sound that was not the original sound

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9
Q

Intermodulation distortion

A

When two or more frequencies occur at the same time and interact to create combination tones and dissonances unrelated to the original sounds

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10
Q

Harmonic distortion

A

Occurs when the audio system introduces harmonics into a recording that were not present originally (usually happens when input and output of a sound system are nonlinear)

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11
Q

Transient distortion

A

Inability of audio component to respond quickly to a rapidly changing signal (sometimes produces ringing sound)

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12
Q

Loudness distortion

A

When a signal is recorded or played back at a loudness greater than the sound system can handle

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13
Q

Anechoic chamber

A

Room with no reflections of any kind

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14
Q

Linearity

A

Frequencies fed to a loudspeaker at a particular loudness are reproduced at the same loudness

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15
Q

Sensitivity

A

The on-axis sound-pressure level a loudspeaker produces at a given distance when driven at a certain power

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16
Q

Polar response

A

Indicates how a loudspeaker focuses sound at the monitoring position

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17
Q

Coverage angle

A

Off-axis angle or point at which loudspeaker level is down 6 dB compared with the on-axis output level

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18
Q

Polarity

A

Arrival time and volume elements of sound having to do with phasing

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19
Q

Where to place speakers for the best sound?

A

Elevated, at an angle facing towards you, center speakers behind the screen, etc.

20
Q

Woofers

A

Play lows

21
Q

Tweeters

A

Play highs

22
Q

Crossover network

A

Divides the frequency spectrum between the low and high frequencies

23
Q

What does the dividing up for mids?

A

Three way and four way system loudspeakers

24
Q

What is phasing?

A

Differences in the arrival time of sound

25
Q

Far-field monitoring

A

Large loudspeaker systems that can deliver very wide frequency response at moderate to quite loud levels with relative accuracy

26
Q

Near-field monitoring

A

Reduces the audibility of control room acoustics by placing loudspeakers close to the listening position

27
Q

Circumaural headphones

A

Detects ambient noise enforce it reaches the ears and nullifies it by synthesizing the sound waves

28
Q

IEM

A

In ear monitor, used by musicians in live concerts to hear the live music and provide a high level of noise reduction for ear protection

29
Q

Nonlinear editing

A

(Digital) allows assembly of digitally sampled material in or out of sequence, taken from any part of a recording, and placed in any other part of the recording almost instantly

30
Q

Non-destructive editing

A

Changes only the pointers, not the audio data. Not having to take a blade to the tape, etc. (ex. Undo command, digital editing)

31
Q

Waveform

A

Displays the profile of a sound’s amplitude over time

32
Q

Scrubbing

A

Let’s you move the cursor using a mouse through the defined region at any speed and listen to the section being scrubbed

33
Q

Jogging

A

Facilitates an editor’s ability to navigate or skip through a clip, region, or entire project quickly and with greater ease

34
Q

Destructive editing

A

Changes the data by overwriting it

35
Q

Segue

A

The playing of two or more recordings with no live announcing in between or live announcing over the segue (analogous to the word cut in film)

36
Q

Crossfade

A

Accomplishes the same thing as the fade-out fade-in but more fluid and graceful (think radio)

37
Q

soft cut

A

When a change is brief but not quite as abrupt as a cut nor as deliberate as a dissolve (a somewhat gentler way to move from one audio cue to another)

38
Q

Zero-crossing

A

Point where the waveform crosses the centerline (zero amplitude and divides the positive and negative parts of the waveform). By using this, you avoid/minimize popping or clicking sound at the transition between two regions

39
Q

EDL

A

(Edit decision list) list generated during editing that includes all edit points of an audio segment, the nature of the transitions, duration of the edit, and cross references to other source media

40
Q

Ambience

A

Background sound, room tone, presence

41
Q

Looping

A

Section of audio that is repeated, with its start and end having no perceptible edit point

42
Q

Comping

A

Taking the best parts of each recorded track and combining them into a composite final version

43
Q

Listening fatigue

A

Reduced ability to receive or remember the nuances of sound (after editing for long periods of time)

44
Q

D.A.W.

A

Digital Audio Workstation (most dominant right now is protools)

45
Q

Foley

A

Going back (post-audio)