Reverb Flashcards
what goals do you want to accomplish with reverb in your mix?
- to create space
- to create style
echo
what is creating space with reverb?
- glues together tracks making the mix feel cohesive
- creates depth and width
- turns a 1 dimensional mix into a 3 dimensional mix
- draws attention to what you want
- creating space is more of the scientific part of mixing
what is creating style with reverb?
- makes a mix sound unique
- helps the mix sound larger than life
- creates energy and connection
- will be heard by the listener unlike creating space
- creating style is more the creative part of mixing
what is reverb?
- the sound of a room
- a tone imprinted on top of your instruments tone
- reverb is sound waves that have left a sound/instrument and are bouncing around the room thousands of time
- all these reflections are returning to your ears after a few seconds
- we hear those small delays as reverb - the sound of the room
what is reverb in a mix?
- a tool we use to recreate that process of sound waves bouncing around a room and giving it a certain tone
- types of reverb can vary from sounding massive as well as being as if you are in the room with them
what are the parameters of a reverb unit based off of?
- based off of something in acoustical physics
- in order for you to understand what you’re really doing, you have to understand what the reverb plugin is trying to emulate
what are the 3 stages of sound?
- direct sound
- early reflections
- late reflections
what is the direct sound?
- the direct sound is the sound wave that travels in a straight line to your ears
- since the direct sound doesn’t bounce of any surfaces, its “dry” - its tone hasn’t been affected by the room
- in a mix, the direct sound is the sound of your instrument before the reverb
what are the early reflections?
- the sound waves that bounced off on or two walls and went straight inti your ears
- these are the first little echoes that actually reach your ears
what are late reflections?
- the echoes that bounce of dozens of surfaces dozens of times
- thousands and thousands of tiny little echoes that might take a second or two to reach your ears
what is significant about the 3 stages of sound when used with reverb?
- our ears use each of these different stages of sound to determine different things about the sound and bout the room that its in
- the direct sound and the early reflections can be used to determine how big the room is, how far away the sound is and what direction the sound is coming from
- the late reflections are really what your reverb comes from - they are the things our ears use to determine the makeup of the room and the shape of the room and the tone of the room and all of these little individual factors that help us visualise space
- the early and late reflections are the things that the reverb plugin is trying to emulate
what is the cave analogy in relation to the 3 stages of sound?
if you’re in a cave with someone and they clap:
- the direct sound is the first sound thats going to reach you after your friend claps - this won give any information other than knowing you heard a clap
- the early reflections will be the first few sound waves that bounce off the cave walls and into your ears
- this will tell you the distance of how far away the person is who clapped, the direction of where the person is in respect to you, and generally how big the room is
- the late reflections won’t give you any information about where the sound is, they give you all of the colour of the room
- without the early reflections, you wouldn’t know what direction the clap came from or how far away it is
- without the late reflections you wouldn’t know you’re in a cave
what is the space parameters on a reverb plugin?
- room size
- distance
- pre-delay
- dealing with the early reflections
what is the room size parameter?
- the size of the room whether big or small
- the room size parameter is essentially just a fader
- its changing the length of the early reflections - changing the length of spacing between each individual echo
- the more you increase your room size, the more spaced out the echoes of the early reflections are going to be
- like wise, if you make the room size smaller, the distance decreases and they become alot more closer together
- this is why. big rooms sound so huge to our ears as each of the early reflections are much more spaced out in contrast to a smaller room
- room size and decay time are not the same thing
- decay time is how long the late reflections last where’s room see deals with the early reflections
what is the distance parameter?
- a setting that controls how far away a sound feels to the listener
- if you have a very small distance, then the sound is going to feel very up close
- if you have a large distance, the sound is going to feel far away
- small mistaken decreases the volume of the late reflections and a greater distance increases the volume
- distance is an important parameter for creating a 3 dimensional sound because you’re going to want too use different distances on different instruments
- if everything was set at the exact same distance, you’re still going to get a fairly 2 dimensional sound as everything will sound as if its in the same spot of the room
- you can create a sense of depth with distance
what is the pre-delay parameter?
- the pre-delay is a delay between the direct sound and the reverb
why do we use pre-delay?
- to make the room sound bigger
- to make an instrument sound closer
- to separate the instrument from the reverb
at are the 2 kinds of pre-delay?
- early pre-delay
- late pre-delay
what is early pre-delay?
- the delay between the direct sound and the early and late reflections
- early pre-delay is helpful for establishing distance - the longer the early pre-delay, the closer something seems
what is late pre-delay?
- a delay between the early reflections an the late reflections
- late pre-delay makes your room seem larger - also helps to create separation but more if you still want to have some feeling of depth inside your instrument
how to use pre - delay on your plugin:
- plugins only typically give you control of one pre-delay or the other
- they don’t usually give both the early and late pre-delay
- what some plugins may do is hide the other pre-delay inside one of the parameter knobs so that its apart of the back end of the plugin
- for example, the distance knob usually may contain a bit of early pre-delay as just apart of the algorithm itself
- if a plugin doesn’t give you access to an early pre-delay, you could fake it by turning the distance knob up
- when it comes to your late pre-delay, they may have place it inside your room size parameter
what is the natural setting for an early pre-delay?
- 1-50ms
- anything outside of this bracket, our ears will hear a literal delay in the sound
how to find out what type of pre-delay is on your plugin:
- grab a short percussive sound like a snare
- place a reverb plugin directly onto it
- make sure your dry and wet sound are 100%
- turn your pre-delay as high as it will go
- hit play and listen out for what is delayed
- if the snare sound is different then you have a late pre-delay because the early reflections have been baked into the sound
- if the snare sound is exactly the same then you have an early pre-delay because that pre-delay is pushing both the early and late reflections back
what reverb parameters change the tone of the reverb?
- decay
- damping
- density
- these settings change up parts of the late reflections
what are alternate names for late reflections?
- reverberation
- decay time
- reverb time
- reverb tail
- reverb length
- RT60
what options do sound waves have when bouncing off surfaces?
- reflection
- absorption
- diffusion
- the sound of our room is heavily influenced off of these three things that are happening
- decay, damping and density help to emulate those three properties
What is reflection with sound waves?
- emulated by decay time
- decay time is a measurement of how many reflective surfaces there are in a room
- the more a sound wave reflects, the more the decay time is going to last
what is the decay rule of thumb?
- dense mix with lots of instrumentation = shorter decay times
- space mix with less instrumentation = longer decay times
that is absorption with sound waves?
- top end gets absorbed much faster than your low end
- damping emulates absorption
- more people in a room creates more absorption which people try to emulate for arena rock
- less people in a room creates less absorption which people may emulate to create an intimate feel
- always consider where you want your instrument to be playing to figure to how much damping you want
what is diffusion with sound waves?
- when a sound wave hits a surface that is really sharp or random, instead of bouncing off a the same angle, its going to bounce off completely randomly and sometimes even split into multiple different sound waves
- this means sound waves are now bouncing in random directions all throughout the room and youre getting a more even sound, whereas if you had very low diffusion, you’d be getting much more obvious delays in the sound of your reverb
- diffusion is essentially spreading the energy evenly around the room
- diffusion is emulated by density
- density basically controls how focussed the late reflections sound, how even they sound
- a higher density creates a much more even wash of reverb
- a lower density is going to have alot more of the original sound thats delaying and decaying throughout the reverb time
- yet again, picture the room you want to be in
- the denser the sound, the less dense the reverb should be
what are the 5 tool settings for mixing with reverb?
- EQ
- wet/dry mix
- early reflections / late reflections mix
- stereo spread
- modulation
How can you utilise EQ?
- in terms of reverb, it allows you to shape the sound in such a way that it fits inside the mix
- if your reverb doesn’t have an eq within it, you can add a separate plugin which you put before the reverb on the plugin chain
- the reason why you put it before, you’re going to have less accuracy in your cuts, but you’re going to get much more smoothness out of it
what is the abbey road trick?
- turning on high pass / low pass filters to focus the sound and reverb
what is the wet/dry mix tool?
- dry = sound of the instrument
- wet = sound of the reverb
what is the early / late reflection mix tool?
having a fader that controls which reflections you hear more of
what is the stereo spread mix tool?
- how wide the reverb sounds in contrast to a mono sound
- can be seen with a ‘width’ parameter
what is the modulation mix tool?
- adding slight timing delays to the direct signal so that the early and late reflections have a bit of variation to them
- parameters on the reverb plugin include mod.speed and mod.depth
- mod.speed isn how fast the delay happens
- mod.depth is how aggressive the change itself is
what is room reverb?
- a reverb modelled after a standard room
- not usually big or long
- an average / standard reverb
- has shorter early reflections and shorter late reflections
what is hall reverb?
- modelled after concert halls
- very large rooms
- has long early reflections and long late reflections
what is chamber reverb?
- modelled after the old reverb chambers
- huge rooms filled with reflective surfaces that they would put a speaker into and then put a microphone at the other end of the room and just pump sound into it
- that sound is then recorded onto tape
- has medium early reflections and medium late reflections
- half way between a live and a smooth sound
what is ambience?
- really just a focus on the early reflections
what are all of the 3D reverbs?
- room
- hall
- chamber
- ambience
what is plate reverb?
- huge metal plate in a studio with a pickup on it
- engineers would send audio into this big metal plate which would vibrate the plate and would get picked up by those electromagnetic pickups and would come back sounding like a reverb
- plate reverb has no early reflections or natural pre-delay, its all late reflections
- really helpful for getting a good tone without pushing anything back into the mix
- plates will typically either sound really smooth or really jangly depending on which you are using
what is spring reverb?
- similar to plates but instead of a large metal plate, they use a large metal spring including pickups again
- the most least subtle reverb to of them all
- has no early reflections or natural pre-delay
- more metallic than the plate
what is algorithmic reverb?
- reverb that is simulated via a computers algorithm
- a whole hunch of compels I’s and O’s that are creating this sound
- probably 80% of reverb plugins are algorithmic reverb
what are the different reverb plugins?
- algorithmic reverb
- convolution reverb
what is a non-linear reverb?
- a huge group of reverbs
- most common being gated verb as heard on 80’s drums
- a reverb that doesn’t act naturally to nature and reach one sounds different depending on the designer