Research Methods Flashcards

1
Q

Interview

A

Goal: Get deep insight into customer’s perspective

+ Deep insight in context / motivation
+ Suited for sensitive info
- Time consuming, less efficient than group
- Interviewer has lots of influence

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2
Q

Focus Group

A

Goal in EFFE: Deep immerson, find needs and widen empathic horizon
Goal in LFFE: Testing concepts and ideas to improve them

\+ Efficient
\+ Stimulating group dynamics
\+ Latent opinions surface
- Superficial info
- Sensitive to group processes
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3
Q

Laddering

A

Goal: New product opportunities (link between A-B), Branding / advertising strategy, Market segmentation (egdifferent values per country)

\+ Identification of important product attributes
\+ Understanding of value of attributes
- Limited sample size
- Costly, time consuming
- Requires well trained interviewers
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4
Q

Conjoint Analysis

A

Goal: Preferred attribute levels, relative attribute importance

+ Insight in relative preference of attributes

  • People don’t have to weigh attributes (relative importance unclear)
  • Designing is complex
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5
Q

Kelly Repertory Grid

A

Goal: Understand by which similarities or dissimilarities consumers structure and interpret a product category.

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6
Q

Category Appraisal

A

Goal: Understand how consumers perceive the market and what attributes they like in products of competitors.

+ Shows intensity of competition between two products
+ Shows market opportunity
+ Shows relationships between attributes and how wellthese attributes differentiate between products

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7
Q

Lead User Analysis

A

Goal: Breakthrough innovation by focusing on leading users and their innovations. Include non-target markets

+ Includes people that might not be target market (but are still LU)
+ Iterative & combinational
+ Helps break away from me-too products, real innovation
- Difficult to remain open minded
- Difficult to recruit
- Could take long time, high costs

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8
Q

Empathic Design

A

Goal: Observation of: Triggers of use, Interaction with users environment, User customization to own needs, Intangibal attributes of product, Unarticulated user needs.

+ Understanding unarticulated consumer needs -> product opportunities
+ Consumer needs + company’s capabilities > new market opportunities + challenge industry assumptions
+ See interaction / behavior in natural context
+ Low cost / low risk
+ Specific cultures our groups
- No information about reasons or motives
- Often laborious

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9
Q

Consumer Idealized Design

A

Goal: Make consumers aware of their own needs. Make them articulate and reveal those needs by having them design their own ideal products.

+ Involving consumers can put organization back in touch with them and infuse fresh ideas
- Difficult to be well executed

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10
Q

ZMET

A

Goal: New product opportunities (link between A-B), Branding / advertising strategy, Market segmentation but participant provides stimuli

+ Deep insight into context and motivation
+ Consumers find it difficult to express themselves in words
+ Images allow a broader analysis of consumer reactions than speech alone
- Time consuming

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11
Q

SOAP

A

Goal:
(Larger sample of laddering) quantifying the importance of relevant links between attributes consequences and values

+ Insight into most appealing product attributes
+ Identify which needs customers are trying to satisfy
+ Reveals causes why these are driving consumer behavior (links)
+ Can be conducted online
- Requires prephase: laddering
- Large sample sizes needed in markets with very heterogenerous customers

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12
Q

ASPAT

A

Association Pattern Technique

Goal:
(Larger sample of laddering) identification of target markets, understanding value of attributes, identification of important attributes

1. Presents two matrices: Attribute-benefit and benefit-value
\+ Survery based
\+ Not much effort required
\+/- Customers indicate links themselves
- No motivation & deeper info
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13
Q

Free Elicitation

A

Goal: understanding of important attributes and benefits that gives insight into product category perception

+ Reveals customer structure in mind

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14
Q

Crowdsourcing

A

Goal: Find ideas to feed NPD process using open idea generation

+ Many participants
+ Low costs per idea
+ Good ideas, quantity of ideas
- Less customer understanding
- Info might be accessible by competition
- Not clear whether participants are potential users
- Results don’t say anything about latent needs
- No needs assessment

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15
Q

Information Accelleration

A

Virtual buying environment which gives information about future concepts

Goal: Take measure of respondents likelihood of purchase, perceptions and preferences and to develop forecast of sales and strategy alternatives

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