Repeated and infinite games Flashcards

1
Q

When does the strategy of choosing to co-operate in response to a grim trigger strategy become a best response?

A

When the discount rate is high enough - i.e we are sufficiently patient

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2
Q

What does subgame perfect NE require?

A

That strategies be optimal after EVERY possible history not just the ones that are reached if players adhere to their strategies

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3
Q

What is a credible threat of punishment? What has this got to do with SPNE?

A

A credible threat of punishment - implies that in a grim trigger/ limited punishment strategy (or whatever) you have to have an incentive to punish the other player. SPNE eliminates incredible threats

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4
Q

A strategy pair is a SPNE in a finite horizon game and infinite game iff…?

A

It satisfies the one-deviation property

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5
Q

State the one deviation property for the finite horizon game

A

no player can increase their payoff by changing her action at the start of any subgame in which she is the first-mover, given the other players’ strategies and the rest of her own strategy

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6
Q

State the one deviation property for the infinite game. How do we rationalise this for the infinite game?

A

no player can increase their payoff by changing their action at the beginning of a subgame in which they are the first mover, given the others’ strategies and given the rest of her own strategy
Past some arbitrarily large T, different strategies yield v similar, v small payoffs. Can still work back from T to obtain SPNE

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7
Q

In repeated games, what is the ‘form’ of the Nash equilibria?

A

a set of optimal strategies

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8
Q

How can we stop ordinal variations of a strategic game payoffs affecting preferences in the repeated game (whilst cardinality is held intact) ?

A

Monotonic transformations of the utility function to create IDENTICAL preferences in the repeated game

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9
Q

What is a history?

A

A sequence of action profiles in a game

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10
Q

What is a strategy?

A

a strategy specifies a player’s action for ALL POSSIBLE HISTORIES, even histories inconsistent with her strategy

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11
Q

Why is co-operation fundamentally not a possible SPNE in a finitely-repeated Prisoner’s Dilemma game?

A

In the last period, if you choose to defect, will not be punished. So your discounted ave. payoff will be at least as large as if you stuck to co-operating in all periods -> hence you deviate. This applies in all prior periods.

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12
Q

**Why is the ordinary grim trigger strategy pair NOT an SPNE of the infinite game for ANY value of the discount rate?

A
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13
Q

What is the Folk Theorem?:

A

In the limit as the discount rate tends to 1, a payoff vector can be obtained in an NE iff it is feasible and all players receive more than the minmax payoffs.

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14
Q

what is the set of feasible payoffs?

A

the set of all weighted averages of payoff profiles in the strategic game

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15
Q

What happens to the set of discounted average payoff profiles as the discount rate tends to 1?

A

They become approximately equal to the set of feasible payoff profiles in the component STRATEGIC game

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16
Q

True or false. Any payoff profile which fulfils the Folk Theorem can be attained in a Nash Equilibrium

A

False. The Folk Theorem only states that these payoff profiles are possible NE, not necessarily all of them will be