Relationships And Behavior Flashcards

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1
Q

Classical conditioning

A

A test subject develops a response to a previously neutral stimulus by associating the stimulus with another stimulus that already elicited that response. Ex: Pavlov’s dogs

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2
Q

Acquisition

A

The stage of learning over which a conditioned response to a new stimulus is established.

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3
Q

Spontaneous recovery

A

The reappearance of the conditioned response after a period of lessened response.

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4
Q

Extinction

A

Disappearance of the conditioned response.

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5
Q

Stimulus generalization

A

The tendency to respond to stimuli that are similar to the conditioned stimulus.

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6
Q

Stimulus discrimination

A

The learned lack of response to a stimulus similar to the conditioned stimulus.

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7
Q

Neutral stimulus

A

A stimulus eliciting no response.

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8
Q

Operant conditioning

A

Type of associative learning in which an individual becomes more or less likely to carry out a certain behavior based on its consequences. Ex: BF Skinner and rats; stepping on lever=food; electrifying floor.

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9
Q

Reinforcement

A

A consequence that increases the likelihood of a behavior (such as the delivery of food). Positive = introduction of a reinforcing stimulus in response to a desired behavior. Negative = removal of an unpleasant stimulus in response to a desired behavior.

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10
Q

Punishment

A

A stimulus that decreases the likelihood of a behavior (such as the delivery of a shock).

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11
Q

Primary reinforcer/punisher

A

Those that relate to a physiological need and the drive for survival.

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12
Q

Secondary reinforcers/punishers

A

Require learning and social context to affect behavioral decisions. Ex: money/fines, praise/scolding, prestige/ostracism, good/bad grades.

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13
Q

Escape conditioning

A

Learned behavior that allows the subject to escape the unpleasant stimulus.

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14
Q

Avoidance conditioning

A

Learned behavior that allows the subject to avoid the unpleasant stimulus altogether by employing a specific response.

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15
Q

Reinforcement schedule

A

Describes how often and under what conditions a behavior is reinforced.

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16
Q

Continuous reinforcement

A

Rewards provided after every desired response. Usually the most rapid way to first establish a response.

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17
Q

Partial (intermittent) reinforcement

A

Fixed-ratio: rewards provided after a specified number of responses.
Variable-ratio: rewards provided after an unpredictable number of responses.
Fixed-interval: rewards to a response are provided after a specified time interval has passed.
Variable-interval: rewards to a response are provided after an unpredictable time interval has passed.
Once learned, behaviors established with a partial reinforcement schedule are much more resistant to extinction.

18
Q

Shaping

A

Type of operant conditioning that shapes behavior toward a certain response by reinforcing successive approximations toward the desired behavior.

19
Q

Observational learning

A

Based on modeling, which consists of witnessing another person’s actions, retaining information on that person’s behavior, and later re-enacting what was learned through that observation in one’s own behavior.

20
Q

Mirror neurons

A

Specialized nerve cells that fire both when a person is completing an action and when the person observes someone else completing the same action.

21
Q

Vicarious emotions

A

Feeling the emotions of others as though they are one’s own.

22
Q

Associative learning or conditioning

A

Learning that involves associations between certain stimuli and specific responses.

23
Q

Behavior

A

the sum coordinated responses of organisms to the internal and external stimuli that they experience.
Partially influenced by the biology of the organism.

24
Q

Nonverbal communication

A

consists of all communication between people that does not involve words. It includes body language, touch, appearance, and facial expressions.

25
Q

Social behavior

A

broadly defined as all interactions taking place between members of the same species.
Attraction - factors that draw members of a species together.
Aggression - conflict and competition between individuals.
Attachment - forming relationships between individuals.
social support - finding help through social connections.

26
Q

Altruism

A

consists of behaviors that are disadvantageous to the individual acting, but confer benefits to other members of its social group.

27
Q

Inclusive fitness

A

describes overall fitness (an individual’s level of success at passing on its genes) by considering not only the individual’s own progeny, but also the offspring of its close relatives.

28
Q

Game theory

A

is the use of mathematical models to represent complex decision making in which the actions of other group members must be taken into account.

29
Q

Impression Management

A

the process of consciously making behavioral choices in order to create a specific impression in the minds of others.

30
Q

Dramaturgical approach

A

theorizes that impression management take place in all aspects of human interaction. A person’s behavior is an ongoing performance of self that changes according to the situation.

31
Q

Front stage self

A

encompasses the behavior that a player (person) performs in front of an audience (usually society, or some subset of society).

32
Q

Back stage self

A

employed when players are together, but no audience is present.

33
Q

Groupthink

A

the phenomenon where a group’s members tend to think alike and agree for the sake of group harmony.

34
Q

Group polarization

A

occurs when, through the interactions and discussions of the group, the attitude of the group as a whole toward a particular issue becomes stronger than the attitudes of its individual members.

35
Q

Peer pressure

A

the social influence exerted by one’s peers to act in a way that is acceptable or similar to their own behaviors.

36
Q

Social facilitation

A

the tendency to perform better when a person knows he is being watched.

37
Q

Diffusion of responsibility

A

where people in a large, anonymous crowd are less likely to feel accountable for the outcome of a situation or to feel responsibility to take action.

38
Q

Bystander effect

A

where onlookers in a crowd fail to offer assistance to a person who is in trouble because they assume that someone else will help.

39
Q

Social loafing

A

occurs when members of a group decrease the pace or intensity of their own work with the intention of letting other group members work harder.

40
Q

Deindividuation

A

occurs when people lose awareness of their individuality and instead immerse themselves in the mood or activities of a crowd.