Reinforcement Flashcards

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1
Q

What did Thorndike do

A

Law of effect: when behaviour produces desirable effect its more likely to happen again

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2
Q

What is reinforcement

A

When an occurrence of particular behaviour is followed by consequence that results in strengthening behavior

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3
Q

Operant behaviour

A

Behaviour that can be strengthened w reinforcement

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4
Q

Functional definition

A

Reinforcement always defined by effect it has on behaviour

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5
Q

Chip example

A
  • Ask friend for chips and they get it for you= more likely to ask again= social positive reinforcement
  • get chips for yourself and you actually find chips in pantry = more likely to got chips from pantry = auto positive reinforcement
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6
Q

Tv volume example

A
  • Ask friend to turn down volume and they do= more likely to ask again =social negative reinforcement
  • turn down volume for yourself= volume goes down = more liberty to use remote = auto negative reinforcement
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7
Q

Premack principle

A

-high probability behaviour to increase low probability behaviour

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8
Q

Generalized conditioned reinforcer

A

Conditioned reinforcer paired w/ variety of other reinforcers

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9
Q

What affects reinforcer effectiveness

A

Immediacy, contingency and motivating operations, magnitude

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10
Q

What is immediacy

A

How much reinforcer affects behaviour depending on latency of receiving reinforcer
-the longer latency the less effective reinforcer is

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11
Q

Rule governed behaviour

A

Humans only: sometimes delayed consequence can increase behaviour -ex: cooking food will be delayed but since you get food from it you’ll still cook in the future

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12
Q

Contingency

A
  • Consequence doesn’t happen until response happens first
    Ex: car won’t turn on until you put in key
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13
Q

Motivating operations

A

Alters value of reinforcer

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14
Q

Establishing operation

A

Makes reinforcer more potent
Ex deprivation: starving = food as reinforces increases

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15
Q

Abolishing operation

A

Decreases reinforcer potency
Ex: satiation: just ate a whole meal = decreased food eff

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16
Q

Penny example

A

Pennies not worth anything but then copper shortage so people start getting pennies = establishing operation

17
Q

Magnitude

A

Increased stimulus magnitude = increased eff of stimulus as reinforcer
Ex: positive reinforcement= person would work for more money
Negative: person work harder to get vid of big pain than small pain

18
Q

Continuous reinforcement

A
  • Each response is reinforced
  • used for learning
19
Q

Intermittent reinforcement

A

Not every occurrence is reinforced
- used for maintaining behaviour

20
Q

Mary example

A
  • Learning how to screw on doorknob
  • first few mins: every time she got it right she was given praise=continuous
  • later: would only get praise once in a while =intermittent
21
Q

Fixed ratio

A
  • Specific or fixed # of responses must occur before reinforcer is delivered
  • ex: every 5 pecks = food (FR5)
  • had increased response rates then brief pause after delivery
22
Q

Variable ratio

A

-# of responses needed is set for an average
- ex: reinforcer delivered after average of 10 ( vr 10)
-had steady response rates

23
Q

Fixed interval

A
  • Interval of time for response stays the same
    -ex: Pablo (fi30)= supervisor arrives every 30 o min to give him token
  • increased response rates near end of internal
  • Pablo would only do work near the end of interval
24
Q

Variable interval

A
  • Each interval a diff length.
  • ex: vi 20: 20 sec average
  • steady response rates
  • Pablo would always do work bc we didn’t know when supervisor arrives
25
Q

Concurrent operants

A
  • Different behaviours someone does for I reinforcement.
    Ex. Raising hand or grunting = teacher’s attention
26
Q

Matching law

A

Response that gives more reinforcement will occur more often

27
Q

Chih examples

A

-doing yard work for $ 20/hr or hardwares store 15/hr=chooses yard work bc bigger money
- doing either for same pay but I job is easier= choose easier job
-doing job or go on trip with girlfriend= go w girlfriend

28
Q

Multiple schedules of reinforcement

A
  • Combining 2 schedules
    Ex: green light - reinforcement after hitting spacebar (fi l)
  • red light: reinforcement after hitting spacebor