Reflection and Mirrors Flashcards
Law of Reflection
angle of incidence = angle of reflection
Fermat’s Principle
-light travels between two points along the path that requires the least time as compared to other nearby paths
Fermat’s Principle
Reflection
-can be used to derive the law of reflection
angle of incidence = angle of reflection
Total Internal Reflection
-occurs when a wave in a medium with a high refractive index enters a medium with a lower refractive index
-incident angle for which this occurs is the critical angle θc
n1sinθ = n2sin90
Optical Fibres vs. Radio Signals
-a transmission system using light of ~1014Hz can transmit information at a much greater rate than one using radio waves which have frequency ~106Hz
Fermat’s Principle
Refraction
-can be used to derive Snell’s law of refraction
sinθ2 / sinθ1 = n1 / n2
How do we judge an object’s position?
-always have to use more than one ray
Images Formed by Plane Mirrors
- light comes form a point source P and is reflected by the mirror
- to the eye, the light now appears as if it came from an object P’ inside to the mirror
- P’ is the image of object P in the mirror, it is a virtual image
Real Images
- occur where light rays intersect
- can be displayed on a screen
Virtual Images
- occur at an apparent point of origin of light rays
- cannot be displayed on a screen
- an image in a plane mirror is virtual for a real object
Mirrors and Multiple Images
- two mirrors at an angle to each other form multiple images
- rays from an object P are reflected by a plane mirror 1, forming an image P1’
- light from P reflected from mirror 2 creates an image, P2’
- rays reflected form mirrors 1 and 2 form an image P12’’
- P12’’ is an image of P1’ in mirror 2
Spherical Mirrors - Paraxial Rays
- the paraxial rays (rays almost parallel to the principle axis) are focused by a spherical mirror
- non-paraxial rays are not focused by a spherical mirror and instead blur the image, spherical abberation
Concave Mirrors
Principle Axis and Vertex
Principle Axis - straight line through the centre of the curve of the mirror
Vertex - the middle of the mirror surface
Concave Mirrors
Centre and Radius of Curvature
Centre of Curvature - centre of the sphere that the curved surface of the mirror forms
Radius of Curvature - the radius of the sphere that the curved surface of the mirror forms
Seeing Real and Virtual Images
- if an image is real it will show up on a screen placed there because light from the object is really concentrated there
- the eye sees both real and virtual images as if they are objects