RBT Flashcards
Listener Responding (LR)
Responding non-vocally to directions given by another person
Responding non-vocally to directions given by another person
Listener Responding (LR)
Tact
A verbal operant involving a response evoked by a nonverbal SD and followed by a generalized conditioned reinforcement. Labeling.
A verbal operant involving a response evoked by a nonverbal SD and followed by a generalized conditioned reinforcement. Labeling.
Tact
Echoic
A verbal operant involving a response evoked by a nonverbal SD and followed by a generalized conditioned reinforcement (Repeating what someone else says)
A verbal operant involving a response evoked by a nonverbal SD and followed by a generalized conditioned reinforcement (Repeating what someone else says)
Echoic
Motor Imitation
Copying a physical movement
Copying a physical movement
Motor Imitation
Mand
A verbal operant involving a response in any form that is evoked by an MO and followed by a specific reinforcement.
A verbal operant involving a response in any form that is evoked by an MO and followed by a specific reinforcement.
Mand
Intraverbal (IV)
A verbal operant that is evoked by a verbal SD; basis for social interactions and conversations (response is different from SD, otherwise it would be echoic)
A verbal operant that is evoked by a verbal SD; basis for social interactions and conversations (response is different from SD, otherwise it would be echoic)
Intraverbal (IV)
Spontaneous
Independent, no prompts given
Independent, no prompts given
Spontaneous
Response
A single occurrence of a specific behavior
A single occurrence of a specific behavior
Response
Stimuli
An event or anything in the environment that contacts any of the 5 senses that evokes a specific response
An event or anything in the environment that contacts any of the 5 senses that evokes a specific response
Stimuli
Reinforcer
A stimulus change that increases the future frequency of that type of behavior
A stimulus change that increases the future frequency of that type of behavior
Reinforcer
SD (Discriminative Stimulus)
An instruction/question (a stimulus in the presence of which a particular response will be reinforced)
An instruction/question (a stimulus in the presence of which a particular response will be reinforced)
SD (Discriminative Stimulus)
Response Cost
Removing reinforcement for an undesirable behavior
Removing reinforcement for an undesirable behavior
Response Cost
Maintenance
Performing a task/skill after teaching is done with a natural schedule of reinforcement, with a thinned schedule of reinforcement (ideally where the natural consequence is the reinforcer)
Performing a task/skill after teaching is done with a natural schedule of reinforcement, with a thinned schedule of reinforcement (ideally where the natural consequence is the reinforcer)
Maintenance
Generalization
When a skill is learned under one condition and can be demonstrated under different conditions. Or when multiple skills can be used in the same condition; When a skill is applicable to everyday life
When a skill is learned under one condition and can be demonstrated under different conditions. Or when multiple skills can be used in the same condition; When a skill is applicable to everyday life
Generalization
Gesture Prompt
Any type of action the learner can observe the instructor doing (ex. pointing, reaching, or nodding) to give information about the correct response without any vocalization. Helping the learner responding using an action.
Any type of action the learner can observe the instructor doing (ex. pointing, reaching, or nodding) to give information about the correct response without any vocalization. Helping the learner responding using an action.
Gesture Prompt
Textual Prompt
A written prompt that can be used as scripts or instructions; requires a response from the learner
A written prompt that can be used as scripts or instructions; requires a response from the learner
Textual Prompt
Verbal Prompt
Giving the learner verbal information that supports the instruction
Giving the learner verbal information that supports the instruction
Verbal Prompt
Physical Prompt
Physically guiding the learner’s hand to complete a task/skill thoroughly (partial physical and full physical)
Physically guiding the learner’s hand to complete a task/skill thoroughly (partial physical and full physical)
Physical Prompt
Model Prompt
Modeling/demonstrating the behavior you want the learner to do.
Modeling/demonstrating the behavior you want the learner to do.
Model Prompt
Novel
New; anything that the learner has not encountered/experienced/behaved before.
New; anything that the learner has not encountered/experienced/behaved before.
Novel
Consecutive
In a row; following continuously; unbroken
In a row; following continuously; unbroken
Consecutive
Differential Reinforcement
Reinforcing only those responses within a response class that meet a specific criterion and placing all other responses in the class on extinction
Reinforcing only those responses within a response class that meet a specific criterion and placing all other responses in the class on extinction
Differential Reinforcement
Token Economy
A behavior change system consisting of a list of target behaviors with tokens (ex. points, token money, small objects) earned for emitting the target behaviors; a menu of backup reinforcers that learners exchange earned tokens for; a visual representation for correct responding (used when you see terms like VR/FR)
A behavior change system consisting of a list of target behaviors with tokens (ex. points, token money, small objects) earned for emitting the target behaviors; a menu of backup reinforcers that learners exchange earned tokens for; a visual representation for correct responding (used when you see terms like VR/FR)
Token Economy
Extinction
The discontinuing of a reinforcement of a previously reinforced behavior; responses no longer produce reinforcement.
The discontinuing of a reinforcement of a previously reinforced behavior; responses no longer produce reinforcement.
Extinction
Shaping
Using differential reinforcement to produce a series of gradually changing response classes. Each response is a successive approximation towards a terminal behavior.
Using differential reinforcement to produce a series of gradually changing response classes. Each response is a successive approximation towards a terminal behavior.
Shaping
Pair
Associating yourself with reinforcement; building rapport with client
Associating yourself with reinforcement; building rapport with client
Pair
IOA
Interobserver Agreement. The degree to which two or more independent observers report the same observed values after measuring the same events/behaviors
Interobserver Agreement. The degree to which two or more independent observers report the same observed values after measuring the same events/behaviors
IOA
Accel
The target behavior that you want to increase; change in the rate of responding over a unit of time.
The target behavior that you want to increase; change in the rate of responding over a unit of time.
Accel
Decel
The target behavior that you want to decrease; change in the rate of responding over a unit of time.
The target behavior that you want to decrease; change in the rate of responding over a unit of time.
Decel
Phase Change Lines
Changes to a major independent variable during specific points in time.
Changes to a major independent variable during specific points in time.
Phase Change Lines