R093 The media industry Flashcards
Camera Operator
Responsibilities
Responsibilities: Assembling and setting up camera equipment; planning and preparing scenes;
creatively framing and capturing action for film and TV; liaising with lighting and sound staff.
Reporting to: Director
Games Developer
Responsibilities:
Create initial storylines and character biographies; translate ideas into code;
construct game base engine; combine 2D and 3D assets with audio; animate characters and
environment; liaise with scriptwriters.
Sound Editor
Responsibilities
Plan, create, mix and enhance music, sound effects, and dialogue; combine music,
sound effects and dialogue with motion pictures, into a complete and integrated soundtrack.
Reporting to: Director
Audio Technician
Responsibilities
Assist with recordings and sound production; set up sound and recording equipment;
test equipment; must be confident in making adjustments to equipment to generate the best sound.
Accountable to: Director
Video Editor
Responsibilities
Manage material such as camera footage, dialogue, sound effects, graphics, and
special effects to produce the final motion picture.
Accountable to: Director
Web Developers, Front-End Developer Responsibilities, Back-End Developer Responsibilities
1 x Front-End Developer Responsibilities: Create and maintain websites; liaise with graphic designers
and photographers.
1 x Back-End Developer Responsibilities: Program a website and ensure the website can process card
payments.
NAME Traditional Media x4
Film
Television
Radio
Print Publishing
New Media x4
Computer games
Interactive media
Websites
Digital Publishing
Purposes of Media Products
Media can be used to advertise and promote a
product or service – this could be by billboard,
TV or radio advert.
extra info:Media can also be used to inform people by
giving them facts or information e.g. on a
poster about traveling abroad during COVID,
or educate viewers so that they learn
something from the product e.g. revision poster.
Most often, though, media is used to entertain
us with movies, TV series, and games.
Media products often try to influence the
viewers’ beliefs, attitudes and behaviours
what is VISUAL EFFECTS (VFX)
Effects that are created
after filming, using
computers e.g. using Green
screens and CGI
ANIMATION
Series of still images
combined together to
create the illusion of
movement. Includes
stop-motion.
EBOOKS
Electronic books that
can be read on a digital
device or e-reader such
as Kindle.
(new media)
AUGMENTED REALITY
Where images, videos,
text are superimposed
onto a live view from
a smartphone camera
VIRTUAL REALITY
Users wear a headset to
view and interact with a
360 degree image, video,
game or environment.
Pre-production
Planning the media product to ensure the end-product
is effective. Pre-production documents include
mindmaps, storyboards, work plans and scripts.