Quiz1 Flashcards

1
Q

The ____ method displays output on the screen and positions the cursor on the next line.

A

Println()

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2
Q

A(n) ____ is a scheme or mechanism that provides a way to group similar classes.

A

namespace

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3
Q

Programmers use a computer program called a(n) ____ to translate their high-level language statements into machine code.

A

compiler

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4
Q

A(n) ____ defines the circumstances under which the method can be accessed.

A

access modifier

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5
Q

A class describes the attributes and methods of every object that is a(n) ____, or example, of that class.

A

instance

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6
Q

____ are nonexecuting statements that you add to document a program.

A

Program comments

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7
Q

To achieve a working program that accomplishes the tasks it is meant to accomplish, you must remove all syntax and logical errors from the program. This process is called ____ the program.

A

debugging

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8
Q

A(n) ____ describes potential objects.

A

class

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9
Q

____ provides the ability to extend a class so as to create a more specific class.

A

Inheritance

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10
Q

Programmers sometimes refer to encapsulation as using a “____.”

A

black box

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11
Q

When programmers adopt the style of capitalizing the first letter of all new words in an identifier, even the first one, they call the style ____.

A

Pascal casing

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12
Q

A ____ programming language allows you to use a vocabulary of reasonable terms such as “read,” “write,” or “add” instead of the sequence of on/off switches that perform these tasks.

A

high-level

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13
Q

For convenience, the individual operations used in a computer program often are grouped into logical units called ____.

A

methods

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14
Q

After you write and save a program you must ____ it into intermediate language.

A

compile

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15
Q

When you write a(n) ____ program, you use your knowledge of a programming language to create and name computer memory locations that can hold values, and you write a series of steps or operations to manipulate those values.

A

procedural

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16
Q

public and static are examples of C# predefined ____.

A

keywords

17
Q

In programming languages, a variable is referenced by using a one-word name (a(n) ____) with no em-bedded spaces.

A

identifier

18
Q

Internally, computers are constructed from circuitry that consists of small on/off switches; the most basic circuitry-level language that computers use to control the operation of those switches is called ____.

A

machine language

19
Q

____ represent information that a method needs to perform its task.

A

Arguments

20
Q

____ is the technique of packaging an object’s attributes and methods into a cohesive unit that can be used as an undivided entity.

A

Encapsulation

21
Q

The ____ method displays output on the screen and positions the cursor on the next line.

A

WriteLine()

22
Q

The ____ behind any program involves executing the various statements and procedures in the correct order to produce the desired results.

A

logic

23
Q
A