Quiz 4 Flashcards
SFX
Specia effects
Four types of special effects (SFX)
In camera, mechanical, laboratory, CGI
In camera (SFX)
Process projection shot-video, explaining rear projection screen
Matte painting on glass-mostly done with computers now
Mechanical (SFX)
Models, make ups, robots
Laboratory/post production (SFX)
Split screen-3D quality
Superimposition-double exposure or optical printing
Computer matte-two strips of film combined
Green screen
CGI (SFX)
Computer-generated images that began in the 1970s
Jurassic park-first use
Forest gump-inserted CGI on real footage
Uncanny valley-make people in the digital world look so real that it’s disturbing (polar express)
First ever animation
Gertie the Dinosaur (1914)
First sound animation
Steamboat willie (1928)
First feature film
Snow White (1937)
3 types of animation
Hand drawn, stop motion, computer animation
Hand drawn (animation)
Animation process from Disney studios (Snow White)
Stop motion (animation)
Nightmare before Christmas
Computer animation
Shrek (academy award for best animated feature)
Animation in non animated films
Life of pi, call of the wild, Jurassic park
“For my vision of the cinema, editing is not simply one aspect it’s thee aspect”
Orson wells
Editing
The joining together of two shots or compounding individual shots into a cinematic whole
Actualities
Unedited video (workers leaving a factory, man sneezing)
Dialectical communication
When two edits are communicating (shot a, shot b, shot c)
Shot A
Thesis (meaning)
Shot B
Antithesis (editing)
Shot C
Synthesis (a+b=c) the new meaning
Early editing innovators we’re
George melies, Edwin s porter, DW Griffith, Russell sharman
Lev Kuleshov
In the early period of editing, the Russians focused on the editing as the essence of Cinema in particular lev.
Kuleshov effect
How the same clip can be someone reacting to a dead person, a child, or a dish of soup (same clip)
Montage
Collage of moving pictures
Christopher Nolan edited what movie
Dunkirk
The film editor
At the beginning of the prep production process the editor may give suggestions for shooting for later editing
-May suggest specific shots to explain transitions
-May need specific dialogue to set location or time
-organize all of the shots as they come from filming
-create editing script
-eliminates obvious unusable footage
A typical Hollywood film in the 40s had how many shots ?
1000
Today’s films are 2 to 3 hours and have how many shots ?
2000-3000
What does it mean if there’s a 20 to 1 ratio of unused to used footage?
It means they could make several versions of the movie without repeating a shot (apocalypse now had 100-1 ratio)
Editors responsibilities
Understanding place/space, understanding time, rhythm of a film
Space
Juxtaposition of shots in the scene develops the audiences understanding of the space
Time
Editing manipulates the presentation of plot time to the viewer
Flashback (time)
Traveling back in time
Flash forward (time)
Traveling forward in time
Ellipsis (time)
The removal of unnecessary shots showing an event removing (all the boring parts)
Montage (time)
The showing of an event, well compressing time, usually set to music
Rhythm
The shot duration, which editing controls the amount of time you can absorb heat shot
Typical shot duration is?
10 seconds (varies on each Director and genre)
Two approaches of editing
Continuity and discontinuity
Continuity editing
Invisible editing, efficiently tells story making logical sense to the viewer
Discontinuity editing
Transitions between shots are not smooth, continuous or coherent
-uses jump cuts and intercutting
Spatial Continuity
Screen direction=180 degrees rule/axis of action
Imaginary line
Camera always on one side
-360 degree filming feel
-camera can move anywhere but cannot cross the 180° line
Master shot
Establishes the shot orienting viewer to space
Shot/reverse shot
Good explanation of rhythm often used with the above conversation or as the eye line match shot showing us what a character sees
Match cuts
Match on action, graphic match, eye line match
Cross-cutting
Cutting between two events in different places
Intercutting
Cutting to show events happening at the same time (graduate)
Point of view editing
Editing that focuses on the view of an important character
Jump cut
Discontinuity
Fade in/fade out
Goes to black
Dissolve
When you blend one shot into another (can represent a passing of time)
Smash cut
Abrupt transition like a kick or punch
Iris
Opening and closing the iris of the camera
Wipe
literally a wipe
Whip pans
Hidding the cut on the motion of the camera movement (when someone not in the frame says something and the camera wipes to them)