quiz 2 Flashcards
what are 7 things self control is affected by
- resource availability
- psychological distance
- goals
- emotions
- social context
- licensing effect
- choosing for others
what is resource availability
assumes that our self control resources can get depleted
once our muscle of self control gets tired we tend to slack off and give in
what is psychological distance
the further the distance, the more I will think of the event/task abstractly
give an example of lower level psychological distance
i wont enjoy class this morning, it is too far to walk, i dont want to get out of bed therefore i wont go
what is self control
the battle between desire and willpower
give an example of higher level psychological distance
i will commit right now to go to class next week
how do emotions impact self control?
sad = lower self control, indulge
guilt = might keep me from repeating things
we try to maintain a positive mood = mood regulation
goals definition
act of self control can be influenced by personal goals
what are ways in which social context can influence consumer behavior?
- People may worry about opinions of others
- Have image concerns
- Make inferences about what priorities others have
- Social exclusion: feel like we are being excluded from a group
what is the licensing effect?
in order to indulge in something you need to justify it by doing something virtuous
marketing implication of licensing effect
if firm is selling vices, marketers would want to employ this for people to buy more
how does choosing for others impact consumer behavior
people will become more careless when buying for other people, less self control
how do consumers force themselves to engage in self control
by controlling the consumption rate = how fast i am consuming things
what is the consumption rate equation
quantity consumed/time window of consumption
analyze the consumption rate equation
longer the time window = lower rate, more indulging items
shorter the time window = higher the rate for healthy items
9 ending prices
$4.99 cheaper than $5
which has a bigger pain of payment: cash or credit card
cash
which has greater pain of payment: credit card or mobile payment
credit card
two types of payment timing
- prepay
- post pay –> more painful after experiences/vaca
if i am currently feeling pain of payment, what types of purchases may i avoid
hedonic
as pain of payment increases, ____ increases
the need for justification
define need for justification
when consumers feel they cannot proceed with a purchase unless they can find reasons to justify it
what is a way a firm can justify a purchase?
putting it on sale
what is motivated reasoning
people are more likely to arrive at conclusions that they want to arrive at but they dont because it cant be justified
Consumers try to generate reasons that would seem rational to an observer
consequences of pain of payment relating to justification
- without justification, greater tendency to purchase utilitarian goods
- without justification, lower tendency to purchase hedonic goods
- without justification, lower variety seeking / purchase volume
two responses to financial deprivation
- compensatory consumption: consuming for the sake of restoring ones sense of well being
- indulge in scarce goods
the personal effect of financial constraints on consumer behavior
- react –> financial restraint creates a challenge
- cope –> spend resources efficiency, invest more in material goods to raise social status, establish control through consumption, scarce goods
- adapt –> spend more money on necessities rather than luxuries, become less susceptible to framing
Will financial deprivation lead to preference for all types of scarce goods?
Deprivation will lead to greater choice of the scarce good when the scarcity was framed in terms of supply side scarcity
what does it mean for time to be more malleable than money?
It is easier to justify an expenditure of time rather than money
ex: 1 hour on a weekday has high value
1 hour on a weekend has low value
TIME IS ABSTRACT
what does it mean for time to have greater slack than money
We focus more on the present than the future when it comes to time so people think they have more time in the future than they really do
money is more steady (value and receiving it)
using heuristics : money vs time
used more in decisions involving time rather than money because valuation of time is usually harder
compromise effect
consumers may choose middle option if unsure what to do
Productivity orientation
the fundamental need to always be productive with their time → these people want to spend more time on experiences
Time moving perspective
time as moving towards us (ex: Next wednesdays meeting as been moved forward 2 days = moved to monday)
Ego-moving perspective
ourselves moving forward in time (ex: Next wednesdays meeting as been moved forward 2 days = moved to Friday)
example of time as a distance? example of time as a resource?
- how long will this take
- how much time do i have
planning fallacy
thinking that a project / task will go as planned even though we know from past knowledge that this has not been the case
what does the planning fallacy stem from?
- The future will be easier than the past
- Seeing things from an inside perspective vs an outside perspective
- Failure to unpack the task into steps required to do the task
how to cure the planning fallacy
1, Adapting a more concrete mindset → shifting from why mindset to how mindset
2. Therefore shifting to a more how mindset to help create more accurate estimates of task completion times
Intertemporal choice
the choice between two objects is separated by a wait time. A customer must decide between a smaller sooner reward or a larger later reward
what is a smaller sooner reward
inferior product but dont have to wait as long
what is a larger later reward
new version of the phone 6 months later
As marketers, how can we take advantage of the malleable nature of time?
- Influence the rewards and wait time
- connect consumer to their future self = more savings and more commitment towards products that enable a better future for the customer
how can a marketer influence the reward of a product?
you could make the better later version sound MUCH better than the current version so people would want to wait
how can a marketer influence the wait time of a product?
- framing the wait time in a way that makes it seem shorter
- promote the “emotion of awe” when consumers have to wait
- preorder lists
Numerosity effect
changing the numbers to make the time feel shorter, (ex: 180 days to 6 months)
examples of time as a product attribute
Battery life / how long it will last
Trial periods
Delivery time
How quickly it will operate
Warranty periods
Two attributes when judging time to or since an event are
Characteristics of the event itself
Characteristics of the time interval between now to the event