Quiz 1 Prep Flashcards
What the general principle from describing dimensions of things?
Everytime you add a dimension, you remove an equation:
ex. to describe something thats one dimension requires 2 equations and two dimensions requires 1 equation.
Circle Formula for R^2
(x-a)^2 + (y-b)^2 = r^2
Circle Formula for R^3
(x-a)^2 + (y-b)^2 + (x-c)^2= r^2. It’s actually a sphere in 3D. We know this b/c all the coefficents are one.
What’s a unit vector?
any vector with a length of 1. Ex <3/5, 4/5> and <-2/3, 2/3, 1/3> You can try with distance formula
Idea behind vector addition and subtraction?
when you add or subtract, each coordinate corresponds to another. a + b = <a_1+b_1, a_2 + b_2, a_3+b_3>
idea behind scalar multiplication
K∈R. ka = <ka_1, ka_2, ka_3>
when are two vectors parallel?
when they point the exact same or opposite direction and if there is a k ≠ 0 so that vector v =k(vector w)
when do 2 vectors point in the same direction?
when there is a k > 0 so that vector v =k(vector w). (When one is scaled of another)
given a vector v and a number, k > 0, what is the vector of length K in the same direction as vector v?
new vector (w) = (k/length of vector v) vector v
Formula for dot product
v = <a,b,c> w= <x,y,z>
ax + by + cz <- Don’t expect a vector, expect a number.
how do you find the angle b/w two vectors
vectors v * w = lengths of vectors v * w * cos(θ). defining characteristic of the dot product
when vectors orthogonal?
when the dot product b/w the two = 0/meet at a right angle
what is a position vector?
vector that starts at the origin (0,0,0)
standard unit vectors
i = <1, 0, 0>
j = <0, 1, 0>
k = <0, 0, 1>