Quiz 1 Human interface Flashcards

1
Q

What are the two types of knowledge needed for user interface design?

A

Knowledge about users and their tasks, and knowledge of UI design from theory and practice.

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2
Q

What are the two components of UI design knowledge?

A

Design principles (abstract, high-level) and design rules (specific, with no interpretation needed).

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3
Q

Which psychological principle supports consistent UI?

A

Principle of consistency and exploiting prior knowledge.

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4
Q

What does the “cocktail party phenomenon” illustrate in UI design?

A

Users can focus on one task but may miss other important cues unless highlighted properly.

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5
Q

Name the five Gestalt principles relevant to UI layout.

A

Proximity, Similarity, Closure, Continuity, and Symmetry.

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6
Q

Why is recognition preferred over recall in UI design?

A

It’s easier for users to recognize something than to recall it from memory.

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7
Q

What does the Principle of Visibility state?

A

It should be obvious what a control is used for.

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8
Q

Define affordance in the context of UI design.

A

What can be done with an object; the kinds of interactions it offers.

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9
Q

What’s the difference between perceived and actual affordances?

A

Perceived affordances are visual cues; actual affordances are the true functionalities.

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10
Q

What does the Principle of Feedback state?

A

It should be obvious when a control has been used.

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11
Q

Give an example of a UI design rule.

A

Change the background of a button when hovered.

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12
Q

Name two key accessibility design guidelines.

A

Provide text alternatives for non-text elements; do not rely on color alone to convey info.

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13
Q

List four methods for drawing user attention in UI.

A

Size, color, blinking, and font choice.

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