Quiz 1 Flashcards

1
Q

tools in mixing

A

volume (fader), panning, mute

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2
Q

goals of mixing

A

make sure all tracks are audible and everything fits

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3
Q

mix differently based on

A

genre and performance

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4
Q

what’s most important to hear?

A

vocals, snare, kick/bass

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5
Q

route to sub groups

A

through output, not send

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6
Q

why route to sub groups?

A

processes all, keeps volume relative

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7
Q

difference between processing on mix bus and master fader?

A

mix bus is pre-fader, master is post-fader

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8
Q

what does it mean that the mix bus is pre-fader?

A

mix bus volume can go up and down without processing changing

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9
Q

how is parallel processing different from sub groups?

A

sub groups are from direct outputs, parallel is send/return

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10
Q

if dithering

A

bring volume up on master fader

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11
Q

if not dithering

A

bring volume up on mix bus

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12
Q

overall goals of mixing

A

FIX problems that stick out
FIT tracks in mix
FEATURE instrument/performance based on genre

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13
Q

a mix room should be

A

accurate, honest, revealing

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14
Q

construction design and considerations

A

vibration control (AC shouldn’t shake room), noise control, symmetric, reflection control, reverb time, modal resonances, loudspeakers v headphones

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15
Q

reverb time should be no more than

A

1/3 of a sec

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16
Q

mixer setup (get the technical side out of the way)

A

presets in DAW, predefined signal flow AKA patching

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17
Q

considerations

A

subgroups, global effects (aux sends), specific effects (inserts)

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18
Q

other name for global effects

A

aux sends

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19
Q

other name for specific effects

A

inserts

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20
Q

what are the critical tracks?

A

vocal, snare, kick/bass

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21
Q

common EQ problem with snare

A

keys and guitar fight the snare in mid-range

22
Q

cymbals can

A

overheighten higher frequencies

23
Q

kick and bass

A

compete for low end (side chain compression can fix)

24
Q

kick attack

A

increase 3-5kHz

25
kick punch
increase 40-80Hz
26
kick is too muddy
reduce 200 Hz
27
snare attack
+5kHz
28
snare punch
+80-160Hz
29
snare is too muddy
reduce 600-1200Hz
30
bass compression
medium to slow attack, 4:1 ratio or less
31
complementary EQ?
if boosting 80Hz on kick, cut 80Hz on bass
32
how to fit guitar
double left and right, use a spreader like pitch 2 or chorus
33
complementary EQ on guitar
if boosting freq on left, cut it on right
34
guitar and vocals competing?
use complementary EQ!
35
lead vocal panning
center
36
lead vocal body
boost upper lows 250Hz
37
lead vocal air/breathiness/excitement
+10kHz
38
lead vocal clarity
+4k
39
lead vocal compression
makes softer words more audible, pulls back louder phrases, more level
40
lead vocal techniques
EQ, compression, delays, pitch shifting, multiple reverbs!
41
whole mix bus lows
around 80Hz
42
whole mix bus effects
global EQ and compression
43
whole mix bus polish
10kHz and over
44
whole mix bus compression
2:1, slow attack, slow release, must flow with music
45
a mix that sounds good at a quiet level
is likely to sound good at loud levels
46
how is a mix natural?
if it sounds like a realistic sound stage (not always the best case for a mix)
47
2 groups of music makers
those who mimic what is making money, those who explore and innovate
48
3 phases of an artist
acquire the tools and skills, put skills into practice, create something with change and innovation
49
compare kick and bass
right click meters and change from sample peak to RMS
50
pre-delay
how much time you have after an initial sound before reflections