Quiz 1 Flashcards

1
Q

tools in mixing

A

volume (fader), panning, mute

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2
Q

goals of mixing

A

make sure all tracks are audible and everything fits

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3
Q

mix differently based on

A

genre and performance

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4
Q

what’s most important to hear?

A

vocals, snare, kick/bass

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5
Q

route to sub groups

A

through output, not send

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6
Q

why route to sub groups?

A

processes all, keeps volume relative

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7
Q

difference between processing on mix bus and master fader?

A

mix bus is pre-fader, master is post-fader

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8
Q

what does it mean that the mix bus is pre-fader?

A

mix bus volume can go up and down without processing changing

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9
Q

how is parallel processing different from sub groups?

A

sub groups are from direct outputs, parallel is send/return

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10
Q

if dithering

A

bring volume up on master fader

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11
Q

if not dithering

A

bring volume up on mix bus

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12
Q

overall goals of mixing

A

FIX problems that stick out
FIT tracks in mix
FEATURE instrument/performance based on genre

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13
Q

a mix room should be

A

accurate, honest, revealing

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14
Q

construction design and considerations

A

vibration control (AC shouldn’t shake room), noise control, symmetric, reflection control, reverb time, modal resonances, loudspeakers v headphones

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15
Q

reverb time should be no more than

A

1/3 of a sec

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16
Q

mixer setup (get the technical side out of the way)

A

presets in DAW, predefined signal flow AKA patching

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17
Q

considerations

A

subgroups, global effects (aux sends), specific effects (inserts)

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18
Q

other name for global effects

A

aux sends

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19
Q

other name for specific effects

A

inserts

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20
Q

what are the critical tracks?

A

vocal, snare, kick/bass

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21
Q

common EQ problem with snare

A

keys and guitar fight the snare in mid-range

22
Q

cymbals can

A

overheighten higher frequencies

23
Q

kick and bass

A

compete for low end (side chain compression can fix)

24
Q

kick attack

A

increase 3-5kHz

25
Q

kick punch

A

increase 40-80Hz

26
Q

kick is too muddy

A

reduce 200 Hz

27
Q

snare attack

A

+5kHz

28
Q

snare punch

A

+80-160Hz

29
Q

snare is too muddy

A

reduce 600-1200Hz

30
Q

bass compression

A

medium to slow attack, 4:1 ratio or less

31
Q

complementary EQ?

A

if boosting 80Hz on kick, cut 80Hz on bass

32
Q

how to fit guitar

A

double left and right, use a spreader like pitch 2 or chorus

33
Q

complementary EQ on guitar

A

if boosting freq on left, cut it on right

34
Q

guitar and vocals competing?

A

use complementary EQ!

35
Q

lead vocal panning

A

center

36
Q

lead vocal body

A

boost upper lows 250Hz

37
Q

lead vocal air/breathiness/excitement

A

+10kHz

38
Q

lead vocal clarity

A

+4k

39
Q

lead vocal compression

A

makes softer words more audible, pulls back louder phrases, more level

40
Q

lead vocal techniques

A

EQ, compression, delays, pitch shifting, multiple reverbs!

41
Q

whole mix bus lows

A

around 80Hz

42
Q

whole mix bus effects

A

global EQ and compression

43
Q

whole mix bus polish

A

10kHz and over

44
Q

whole mix bus compression

A

2:1, slow attack, slow release, must flow with music

45
Q

a mix that sounds good at a quiet level

A

is likely to sound good at loud levels

46
Q

how is a mix natural?

A

if it sounds like a realistic sound stage (not always the best case for a mix)

47
Q

2 groups of music makers

A

those who mimic what is making money, those who explore and innovate

48
Q

3 phases of an artist

A

acquire the tools and skills, put skills into practice, create something with change and innovation

49
Q

compare kick and bass

A

right click meters and change from sample peak to RMS

50
Q

pre-delay

A

how much time you have after an initial sound before reflections