Quiz 1 Flashcards
File/Prefaces
Setup personal settings for control.
Visual Style Menu
Control the rendering of the object. Wireframe, Realistic, X ray…
View Cube
Controls the 3D axis view
Limits
Model Space axis maximum space.
Units
Set the type of drawing you are doing. Engineering, Architectural, Decimel.
Status Bar
Show views, layouts, object snap settings.
Tool Sets
Customizable toolbar for most necessary rendering tools.
Command Line
Pay attention to this: This is where you type to modify tools, bring up tools, set lengths of vectors, set radius, set angle. Look here after selecting a tool to find sub-settings for the tool.
Layers
(Command 4) Differentiate parts of the whole. For example you can have all fasteners on one layer, or specific labels that can be turned on and off for clarity, or have different line weights to emphasize or show hidden elements.
Properties Inspector
(Cntrl. 1) Brings up a window allowing you to change parameters of any selected segment.
Viewport
A vantage of the design that can be inserted for layout or personal preference.
Model Space
Used to draw an object within an empty space as large or small as your limits are set.
Layout Space
Arrangement of viewports in paper space set to the parameters setup in the document setup menu.
Layout Scale
Creating reference for projection1:1 is actual size, 1”=1’-0” means one drawn inch equals one foot in reality. Scales can be set digitally to create the best view for a particular view and drawing size.
Grid
can be created for visual reference setting the spacing for your particular use.
Snap to Grid
The crosshair automatically grabs grid points when you move the cursor.
Snap
(F3) Used to set parameters for the crosshair to grab. Can be personalized: Midpoint, Nearest, Tangent, Perpendicular.
Ortho
(F8) Sets the crosshairs to navigate space parallel to the world axis
Pan Tool
(hold space bar and move mouse) Move the drawing without zooming or modifying the orthographic view.
Spline
Create a curved continuous line.
Extend Tool
Extend a line segment to a specific point.
Fillet
Creates a radius edge between two vectors.
Chamfer
Creates an edge between two vectors.
Array
Create multiple objects from a single. Great for screws, holes, any repetitive shape. Can be arranged along a path.