quiz 1 Flashcards
Leisure
Time not spent at work or with an obligation to “perform”
free time
time left over after hours needed for subsistence
labor-supply curve
backward bending
as tech grew
leisure grew
perception of activity
affects whether someone does it or not i.e. perception affects leisure
developed vs emerging markets
developed markets have diff types of leisure than emerging so perception of leisure within the two types will be diff
trends
cyclical; repeated
first class vs economy
depends on how much $ one has to spend on leisure
events
diff events have diff relationships with leisure; going to events vs. watching on TV
price discrimination
i.e. floor seats vs nosebleeds
FOMO
you want to go if your friends are going
economic shocks
COVID; live streamed vs. in person
Fads
shorter lived
monopoly
owns complete share of market
oligopoly
big conglomeration of companies over a general company head i.e. theme parks, video games
monopolistic competition
make similar things consumer chooses what to consume i.e. marvel vs DC
cash flows
value of money over time and risk associate with it
EBITA
earnings before interest taxes and amortization
top line revenue
total amount of money you make before spent on anything else
bottom line revenue
amount after all expenses have been deducted
ROI
(net inc/expenses) * 100
net income
gross inc or net revenue - expenses
consumes based on
competence, autonomy, relatedness, tension/suspense, passage of time (losing yourself in it), holds your attention
extension
extends or amplifies user; makes what you feel or do bigger
closure
when one area is intensified another is diminished; give opportunity to move past feeling into the next
reversal
something pushed to limits, characteristics reversed “going to the movies” vs. movies coming to you
retrieval
content retrieved from older median; remakes
entropy
every successful form eventually fades
herding
FOMO, need to follow what other people do; other people influence actions of others
exponentiality
80/20 rule; spend 80% of time to make 20% of money, but if smart in investing money you can switch percentage
spreading
max distribution max content; more media more success
legal aspect
always evolving; Defining set of rights given to use of access entertainment
gov regulation
gov steps in on almost every form of entertainment so people can get paid and stay safe; unions
4 Be’s of networking
humble, on time, kind, engaging
independents
org that are smaller in financial space and number of people that work for them
seasonality
concentration of film releases; releasing film at right time to get the eye of the judges of the film festivals or award shows
1948 antitrust act
exhibitor (regal/AMC) chains arise
economies of scale
bigger you are, the more you got, the easier it is
how long to arrange financing and everything else needing
12-18 mo+
of the $40B worldwide profits in 2018
US made $7B
collections and contract
past funding makes future planning hard
primary movie market
releases in theater
secondary movie market
tv, home rentals, home sales
tie-in market
merch i.e. toys, clothing, books, posters
cross marketing
soundtrack
power of agents
can help or speed up a process
option agreements
timed rights and future options
contracting on %
pay % on tickets
Four-wall rental
every time film is shown in theaters you get money
Fighting the “real” money makers
tickets vs. snacks; exhibitors make more money on snacks than tickets
three key factors for american scene
-stable geopolitical environment
-cost efficient national advertising media
-expanding young adult population
key factors for global scene
same but culture and strength
one of the first areas to benefit from global scene
music
global following accounts for
2/3 of total artists
music money
fewer people, smaller capital; copyright; diff. revenue streams