QTR 2 Chap Test 1 Flashcards

1
Q

alternative learning space created by educators and students using digital tools and virtual class sessions due to the shelter-in-place, quarantines, and stay-at-home orders.

A

online environment

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2
Q

The use of a computer-based internet learning environment in which a class between teacher and students is taking place.

A

Online environment

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3
Q

it is an online system that ALLOWS EDUCATION MATERIALS TO BE TRANSMITTED through the internet to transfer knowledge from an organization to employee, or teacher to student.

A

Virtual learning environment

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4
Q

Examples of uses of virtual learning environment (DPCIVWH)

A

Distance learning degree programs
professional certification courses
instructional videos
video and audio lectures
webinars/seminars
high school/ university classes

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5
Q

Advantages of Online environment (6)

A

1.Easy tracking and Assessment
2. Seamless Delivery
3. Time Savings
4. Financial Savings
5. Communication and Connection
6. Flexibility

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6
Q

Disadvantages of online environment (DGDL)

A

1.Dwindling Attention Spans
2. Getting Lost in the Material
3. Discomfort with Technology
4. Limitations

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7
Q

Refers to a person’s emotions and attitudes about using a particular product, system or service.

A

User experience

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8
Q

It includes practical , experiential , affective, meaningful and valuable aspects of human -computer interaction and product ownership.

A

user experience

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9
Q

Five elements of user experience in the online environment (UAUIV)

A

Usefulness of the Website
Adherence to Functionality
Usability
Influence
Visual Design

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10
Q

Mainstreamers

A

Seek security

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11
Q

Aspirers

A

Seek status

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12
Q

Succeeders

A

Seek control

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13
Q

Resigned

A

Seek survival

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14
Q

Explorers

A

Seek discovery

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15
Q

Strugglers

A

Seek escape

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16
Q

Reformers

A

Seek enlightenment

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17
Q

Tend to me DOMESTIC,
conformist,
CONVENTIONAL,
sentimental. FAVOR
VALUE FOR MONEY
FAMILY BRANDS. Nearly
always.

A

Mainstreamers

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18
Q

❑MATERIALISTIC, acquisitive
, oriented to image and
appearance, persona
and fashion. ATTRACTIVE
PACKAGING more
important than
contents. Typically,
YOUNGER PEOPLE, clerical
and sales jobs.

A

Aspirers

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19
Q

Strong goals, confidence,
work ethic and
organization. SUPPORT
STABILITY .Brand choice
based on self- reward and
quality. Typically, HIGHER
MANAGEMENT AND
PROFESSIONALS.

A

Succeeders

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20
Q

Right and authoritarian
values. INTERESTED IN THE PAST
AND TRADITION .Brand choice
stresses safety, familiarity
and economy. Typically,
OLDER PEOPLE.

A

Resigned

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21
Q

Energy, individualism and
experience. Values difference and
adventure. Brand choice highlights
satisfaction and instant effect.THE
FIRST TO TRY NEW
BRANDS.Younger-demographic
students

A

Explorers

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22
Q

Alienated and organized. Few
resources beyond physical skills.
Brand choice involves impact and
sensation. Buys alcohol, junk food,
lottery tickets. D and E
demographics

A

Strugglers

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23
Q

Freedom of restrictions and
personal growth. Social awareness
and independent judgement.
Anti-materialistic but aware of good
taste . Has attended higher
education and selects products for
quality.

A

Reformers

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24
Q

Steps to follow in creating target
audience profile (CRIRP)

A

STEP 1: Collect data about your target audience
STEP 2: Research your target audience’s
demographics
STEP 3: Identify needs and pain points of your
target audience
STEP 4: Round out likes and dislikes
STEP 5: Put it all together and create a bond
description of your ideal audience.

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25
Q

FORMAT IN CREATING AN IDEAL
AUDIENCE PROFILE - key demographics (AGC)

A

(age range, gender and common job titles)

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26
Q

FORMAT IN CREATING AN IDEAL
AUDIENCE PROFILE - key psychographics (LDSV)

A

Likes, dislikes, strives for, values

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27
Q

Demographics letter code A

A

Higher management, bankers, lawyers, doctors

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28
Q

Demographics letter code B

A

Middle management, teachers, creative and media people, graphic designers

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29
Q

[DEMOGRAPHIC LETTER CODE] Office supervisors, junior managers, nurses, special clerical staff, white collar jobs

A

C1

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30
Q

Skilled manual workers, plumbers, builders, blue collar jobs

A

C2

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31
Q

Demographic letter code D

A

Semi-skilled and unskilled manual workers

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32
Q

Demographic letter code E

A

Students and unemployed

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33
Q

way of describing
an audience by looking at their behavior
and personality traits.

A

Psychographics

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34
Q

Invented a successful 4Cs Marketing model

A

Young and
Rubicam

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35
Q

7 categories of psychographics (MASRESR)

A

1.Mainstreamers-Seek security
2. Aspirers- Seek status
3. Succeeders- seek control
4. Resigned- seek survival
5. Explorers-seek discovery
6. Strugglers- seek escape
7. Reformers- seek enlightment

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36
Q

common and traditional
method of audience profiling .It
is a statistic characterizing
human population which
includes your audience’s age,
location, gender, language and
country.

A

Demographics

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37
Q

term that describes the
online technologies and practices
that people use to share opinions
,insights, experiences and
perspectives

A

Social media

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38
Q

__% of
teenagers log on to their favorite
social media site more than 10
times a day

A

22

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39
Q

Social media contribution in education (CROGVI)

A

Connection
Resource
Online class
General knowledge
Video conference
Info

40
Q

Popular youtube channels for education (KTC)

A

Khan academy
TEDx Talks
Crash Course

41
Q

Social media contribution to healthcare

A

Blood donation
Health update

42
Q

Give at least 5 effects of social media (ACRCG)

A

❑Social media is addictive
❑Social media makes us compare our lives
with each other
❑Social media makes us restless
❑Social media gives rise to cyberbullying
❑Social media glamorizes drug and alcohol
use
❑Social media can make us unhappy
❑Social media can lead to fear of missing out
❑Social media often leads to multitasking
❑Social media enhances our connectivity
❑Social media can help with socialization

43
Q

is the process of profiling the characteristics of the
audience of a particular business or advertising medium.

A

Audience profiling

44
Q

Process of correcting ICT content gabest 2018 (SSHU)

A

1) Split paragraphs into
shorter and fewer
sentences.
2) Split complex
sentences into
simpler ones.
3) Highlight key words.
4) Use subheading to
identify subsections
of the application or
website

45
Q

responsible for
writing the text used to
persuade or motivate people
to take some action or
response

A

Copywriter

46
Q

defined as the process of
persuasive writing for
marketing and promotional
materials.

A

Copywriting

47
Q

refers to a
person who decides and
creates the aesthetic
portion of the website
and its usability.

A

Web designer

48
Q

3 Cs for successful collaboration

A

Communication, collaboration, concept

49
Q

process of sharing and
exchanging of thoughts and
ideas

A

Communication

50
Q

two or
more people working together to
create or achieve the same thing.

A

Collaboration

51
Q

designer and the copywriter
must get on the same page
through continuous
communication and
collaboration to create a ____

A

Concept

52
Q

person who
develops the skills and knowledge
to effectively use the internet and
digital technologies.

A

Digital citizen

53
Q

teaches students how to look out, select and
streamline information, and how to choose a real and authentic
source of information

A

Digital citizenship

54
Q

Teach and value everyone the proper awareness of digital
citizenship to avoid cyber-bullying and other circumstances

A

Digital citizenship

55
Q

9 elements of digital citizenship (AECRLLCHS)

A

Digital access

Digital etiquette

Digital commerce

Digital rights and responsibilities

Digital literacy

Digital law

Digital communication

Digital health and wellness

Digital security

56
Q

Full electronic participation in society

A

Digital access

57
Q

Set of rules to follow when using the internet

A

Digital etiquette

58
Q

Electronic responsibility for actions and deeds, allowed and not alllowed to do on the internet

A

Digital law

59
Q

Electronic exchange of info, any computer-based
technology for
communicating.

A

Digital communication

60
Q

Electronic buying or selling of goods, includes all
possible tools and methods
that help businesses establish
relationships with potential
clients before the purchase,
arrange the purchasing
process, and maintain
communication and interaction
with customers after
the purchase

A

Digital commerce

61
Q

❑teaching and learning
technology and its use
❑the
ability to navigate our
digital world using
reading, writing,
technical skills, and
critical thinking.

A

Digital literacy

62
Q

“electronic precautions to
guarantee safety”
❑collective term that
describes the resources
employed to protect your
online identity, data, and
other assets

A

Digital security

63
Q

❑ “those freedoms extended
to everyone in digital
world”.
❑ “the
privileges and freedoms
that are provided to users
of technology and the
expectations of behavior
that come with them”
(2007).

A

Digital Rights and Responsibilities

64
Q

“physical and
psychological well-being in
digital world”.
❑ability to
use technology like
computers and phones
and not use it too much
to the point of hurting
your mind or your body

A

Digital health and wellness

65
Q

Advantages of digital citizenship (HMBS)

A

✔Helps us youths to gain more information in
a specific lessons.
✔Make new friends /communicate or connect
with old friends/family.
✔Blog about your opinions to express yourself
in a non-violent way.
✔Social networking sites bring people with
common interests together.

66
Q

DISADVANTAGES OF DIGITAL
CITIZENSHIP

A

✔Posting inappropriate statuses/
pictures
✔Making people feel bad about
themselves
✔Cyberbullying
✔Hacking into profiles and posting as
them
✔Gossip/spread rumors

67
Q

the way in
which human interactions, relationships,
behavior patterns, and cultural norms
change over time.

A

Social change

68
Q

this phase involves
conceptualizing the
project, determining
the goals, and analyzing
the information
available.

A

Planning phase

69
Q

This phase
focuses on analyzing
the function, project
requirements, target
users, and impact of
proposed project.

A

Analysis and
Requirement Definition
Phase

70
Q

describes
the architectural phase of
an ICT project. The desired
features and operation in
detail, process diagrams,
and documentation are
contained within this stage.

A

Design phase

71
Q

encompasses the
actual roll out and release of
the project to be used by the
users.

A

Release and promotion phase

72
Q

This phase comprises the
correction, modification,
and updating for
improvement of the
project. Responding to
user feedback

A

Maintenance phase

73
Q

longer-form video or television
advertisement that acts as a stand-alone
program to pitch a good or service with a
call to action.

A

Infomercial

74
Q

Document used to convince a panel of potential funders to help a product or campaign

A

Concept paper

75
Q

5 elements of concept paper (IPDSC)

A

Introduction
Purpose
Description
Support
Contact information

76
Q

Element of concept paper that includes mission and vision of campaign

A

Introduction

77
Q

Element of concept paper that includes the reason why the project/campaign is worth your sponsor’s money

A

Purpose

78
Q

Element of concept paper that includes all the NECESSARY INFORMATION about the project. Includes the WEBSITES/PAGES involved and how to use each

A

Description

79
Q

Element of concept paper that includes budget for the project

A

Support

80
Q

Element of concept paper that includes information on how the group can be contacted

A

Contact information

81
Q

What does SMART stand for?

A

Specific, Measurable, Attainable, Realistic, Time-bounded

82
Q

the HEART OF EVERY PRESENTATION, website, and online interface in the context of the 21st century. It triggers the different senses to function well and catches the attention of the user to aims to satisfy the audience through the use of different multimedia context like texts, music, photos or images, interactive contents, animations and videos.

A

Multimedia

83
Q

it does not feature any sort of navigational abilities and it progresses in CHRONOLOGICAL ORDER. It is USEFUL TO TRANSMIT A FIXED MESSAGE.

A

Linear multimedia

84
Q

It allows free movement around all aspects of the multimedia in any order

A

Non-linear multimedia

85
Q

[type of multimedia] digital visual moving image

A

Videos

86
Q

Enumerate types of multimedia (VSOOCPV)

A

Videos
Sound, music audio
Online games
Online tests
Courseware
Podcasts
Vodcasts

87
Q

These are the online survey forms that automatically tabulate and calculate the results when it’s done.

A

Online tests

88
Q

alternative tool to educate learners through online coaching.

A

Courseware

89
Q

series of a digital audio files that is available on the internet for downloading to desktops or mobile devices.

A

Podcasts

90
Q

Uses of multimedia content (EEBMG)

A

Education
Entertainment
Business
Medicine
Government

91
Q

[Use of media content] improves the learning process and motivate the students to interact well in the class.

A

Education

92
Q

[Use of media content] specific effects and animations that are being applied in all modern movies are the products of multimedia content

A

Entertainment

93
Q

Advantages of multimedia

A

Enhances effect of text
Improves quality of presentation

94
Q

has been transformed from being a medium in which information is transmitted and consumed , to platform where content is created , shared, altered and reproduced.

A

Web

95
Q

describes the current state of the internet

A

Web 2.0

96
Q

does not refer to any specific technical upgrades to the internet; it refers to a shift in how the Internet is used.

A

Web 2.0

97
Q

Web 3.0 is defined by ___

A

Intelligence