QB Flashcards

1
Q

Junctions

A

Put the player in the shoes of the villain for decisions that change your experience in both the game and show

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2
Q

Epic Stutters in Time

A

Deliver gameplay on grand scale and world-changing stakes as a consequence of failure

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3
Q

Time Amplified Combat

A

Makes the player feel like a super hero

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4
Q

Social Timeline

A

Enables players to discover the results of their actions in comparison with their friends

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5
Q

Top 5 Features

A

1) Game and Show
2) Junctions
3) Epic Stutters In Time
4) Time Amplified Combat
5) Social Timeline

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6
Q

QB OLC

A

“Blur the line between game and show in a time-amplified action blockbuster”

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7
Q

Game Perspective

A

Hero

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8
Q

Show Perspective

A

Monarch

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9
Q

Production Flow

A

1) Whitebox
2) Prototype
3) 1st Playable
4) RMD Alpha = 1st Playable + Audio
5) Beta

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10
Q

Franchise EP

A

Robert Jerauld

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11
Q

Onsite EP

A

Jeff Gamon

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12
Q

Development Director (EMEA)

A

Neil Pettitt

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13
Q

Senior Producer

A

Sean O’Connor

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14
Q

Technical Director

A

Joel Pritchett

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15
Q

Design Director

A

Jeff Brown

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16
Q

Narrative Director

A

Joseph Staten

17
Q

Sr. Audio Director

A

Kristofor Mellroth

18
Q

Art Director

A

Patrick Shettlesworth

19
Q

Animation Director

A

Jason Stansell

20
Q

Development Director (Redmond)

A

Jon Lawrance

21
Q

Creative Director

A

Chris Novak

22
Q

Marketing Director

A

John Dongelmans

23
Q

Sr. Product Manager

A

Lisa Humphries

24
Q

Business Manager

A

Michael Bougis

25
Q

Audio Director

A

Boyd Post

26
Q

CEO

Remedy

A

Matias Myllyrinne

27
Q

Creative Director

Remedy

A

Sam Lake

28
Q

Game Director

Remedy

A

Miksu

29
Q

Senior Producer

Remedy

A

Miloš Jerábek

30
Q

Technical Director

Remedy

A

Muumi

31
Q

Game and Show

A

Interweave a deep narrative that blurs the line between good and evil