Q12 Flashcards

1
Q

This question is concerned with Nielsen’s HOMERUN set of heuristics for evaluating websites.
Describe the relevance of the heuristic M (minimal download time) to a site which offers video clips to download and suggest how the interaction can be designed to take this heuristic into account.

A

As well as good content the site must provide the users with the ability to download the video clips as fast as possible – especially those with slower connection speeds.

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2
Q

Describe two ways in which U (unique to the online medium from Nielsen’s HOMERUN set of heuristics ) applies to Amazon or a similar shopping website.

A

1: Amazon has a unique ‘1-Click order’ system, by just clicking the “Buy it now with 1-Click” button you can place an order and then either go back to browsing or leave the site, making the ordering process extremely fast and efficient.
2: When you select an item, Amazon will then show you a further group of similar items that ‘other’ customers have bought.

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3
Q

Describe the relevance of O (often updated from Nielsen’s HOMERUN set of heuristics ) to the site of an on-line English dictionary.

A

An online English dictionary is a good example of a site that doesn’t need to be updated very often as they are likely to remain relatively unchanged.

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4
Q

Suggest two user performance measures which could be taken during user testing.

A
  1. The time taken to complete a typical task or tasks
  2. The number of errors made while performing a task

Or - Number of navigations to online help or manuals.

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5
Q

HOMERUN is an acronym devised by Jacob Neilsen for a set of seven heuristics for evaluating websites.

Which heuristic does O stand for?

A

Often Updated

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6
Q

Give one way in which an on-line shopping site (such as amazon.com) satisfies Neilsen’s heuristic of being unique to the online medium.

A

Amazon has a unique ‘1-Click order’ system, by just clicking the “Buy it now with 1-Click” button you can place an order and then either go back to browsing or leave the site, making the ordering process extremely fast and efficient.

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7
Q

<p>
&lsquo;M&rsquo; stands for &lsquo;minimal download time&rsquo;. Give one way in which a website might not satisfy this heuristic.</p>

A

<p>
Users are not likely to wait very long for a website to load, maybe around 10 seconds at most, so if a website takes longer than that they are very likely to leave that site, especially those with slower connections.</p>

<p>
The use of too many graphics and animations for example, will have an effect on the download time. </p>

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8
Q

Briefly describe the keystroke level model for predicting user behaviour.

A

The model is an 11-step method that can be used by individuals or companies seeking ways to estimate the time it takes to complete simple data input tasks using a computer and mouse. Individuals often find more efficient or better ways to complete a task simply by analysing the steps required in the process and rearranging or eliminating unneeded steps.

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9
Q

Describe a situation in which the keystroke model might be helpful.

A

When different designs or systems need to be compared against one another very quickly.

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10
Q

Describe a situation in which the keystroke model might not be helpful.

A

Where the designs or systems are complicated with different subgroups of tasks

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11
Q

What sort of website is the set of HOMERUN heuristics intended to evaluate?

A

They are specifically aimed at commercial or corporate websites, although some of them could be appropriate for other websites.

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12
Q

What does ‘U’ stand for in HOMERUN?

A

Unique (to the online medium)

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13
Q

Briefly describe how the choice of users/participants might bias the result of a user evaluation of an interactive product.

A

If your participants don’t match your user profile, you may get unexpected and/or misleading results.

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14
Q

Briefly describe how the choice of tasks might bias the result of a user evaluation of an interactive product.

A

Tasks chosen may not be representative of the tasks which the interactive product is designed to support.

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15
Q

Briefly describe how the choice of location where the evaluation is done might bias the result of a user evaluation of an interactive product.

A

The location where evaluations are done may not match with the location where the interactive design is designed to be used.

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16
Q

Briefly describe how the choice of using the think-aloud protocols in evaluation might bias the result of a user evaluation of an interactive product.

A

Users’ may actually take some time to think about what they are going to ‘say out loud’ so as not to appear silly or foolish.

17
Q

Briefly describe how the choice of using structured interviews might bias the result of a user evaluation of an interactive product.

A

The responses given by the respondent are influenced in some way by the evaluator in some way influencing the answers.