Pure Core Flashcards

1
Q

Matrix transformation that takes a 3D vector and makes it 2D (discards z-value)

A

(1 0 0)
(0 1 0)

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2
Q

Matrix transformation in the line y = x

A

(0 1)
(1 0)

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3
Q

General matrix for enlargement, centre origin, scale factor k

A

(k 0)
(0 k)

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4
Q

General matrix for rotation, θ degrees about the origin (ACW)

A

(cosθ –sinθ)
( sinθ cosθ )

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5
Q

General matrix for stretch, scale factor k parallel to the x-axis

A

(k 0)
(0 1)

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6
Q

General matrix for stretch, scale factor k parallel to the y-axis

A

(1 0)
(0 k)

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7
Q

General matrix for shear with x-axis fixed

A

(1 k)
(0 1)

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8
Q

General matrix for shear with y-axis fixed

A

(1 0)
(k 1)

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9
Q

Matrix for reflection in the x-axis

A

(1 0)
(0 -1)

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10
Q

Matrix for reflection in the y-axis

A

(-1 0)
(0 1)

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11
Q

Matrix transformation in the line y = -x

A

(0 -1)
(-1 0)

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12
Q

What does it mean if a shear is fixed to an axis?

A

The points of the shape that go through that axis do not change. The shape is transformed parallel to that axis.

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13
Q

Rotation θ about x-axis (3 x 3 matrix)

A

(1 0 0 )
(0 cosθ -sinθ)
(0 sinθ cosθ)

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14
Q

Rotation θ about y-axis

A

( cosθ 0 sinθ )
( 0 1 0 )
( -sinθ 0 cosθ)

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15
Q

Rotation θ about z-axis

A

(cosθ -sinθ 0 )
(sinθ cosθ 0 )
( 0 0 1 )

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16
Q

2π radians in degrees

A

360 degrees

17
Q

3/2π radians in degrees

A

270 degrees

18
Q

π radians in degrees

A

180 degrees

19
Q

3π/4 radians in degrees

A

135 degrees

20
Q

π/2 radians in degrees

A

90 degrees

21
Q

π/4 degrees in radians

A

45 degrees

22
Q

SKIP

A

SKIP