Psych/Soc Flashcards
binocular cues
Humans have two eyes which allow them to receive visual cues from their environment by ___________. These give them a sense of depth. Examples include:
- Retinal disparity
- Convergence
retinal disparity
Eyes are ~2.5 inches apart which allows humans to get slightly different views of objects of world around. Gives humans an idea on depth.
convergence
Gives humans an idea of depth based on how much eyeballs are turned:
- Things far away – muscles of eyes relaxed.
- Things close to us – muscles of eyes contracted.
monocular cues
Visual cues humans receive which they do not need two eyes for. These give humans a sense of form of an object. Examples include:
- Relative size
- Interposition (overlap)
- Relative height
- Shading and contour
- Motion paralax
- Constancy (size, shape, color)
relative size
The closer an object it is perceived as being bigger. Gives us an idea of form. Monocular cue.
interposition (overlap)
Perception that one object is in front of another. An object that is in the front is closer. Monocular cue.
relative height
Things higher are perceived to be farther away than those that are lower. Monocular cue.
shading and contour
Using light and shadows to perceive form depth/contours (e.g. crater/mountain).
motion parallax
“Relative motion.” Things farther away move slower,
closer moves faster. Monocular cue that gives a sense of motion.
constancy
Our perception of object doesn’t change even if the image cast on the retina is different. Different types of constancy include size constancy, shape constancy, color constancy.
size constancy
One that appears larger because its closer, we still think it is the same size.
shape constancy
A changing shape still maintains the same shape perception.
- Ex. A door opening means the shape is changing. But we still believe the door a rectangle
color constancy
Despite changes in lighting which change the image color falling on our retina, we understand (perceive) that the object is the same color.
sensory adaptation
Our senses are adaptable and they can change their sensitivity to stimuli (hearing, touch, smell, proprioception, sight)
hearing adaptation
Inner ear muscle: higher noise = muscle contract (this dampens vibrations in inner ear, protects ear drum.) Takes a few seconds to kick in! So does not work for immediate noises like a gun shot, but it works for being at a rock concert for an entire afternoon
touch adaptation
Temperature receptors get desensitized over time.
smell adaptation
Receptors in your nose get desensitized to molecule sensory information over time.
proprioception adaptation
The sense of the position of the body in space i.e. “sense of balance/where you are in space.”
- Experiment: goggles that make everything upside down and the perception of the world, and eventually you would accommodate over time, and flip it back over.
sight adaptation
Down regulation or up regulation to light intensity:
- Down regulation: light adaptation. When it is bright out, pupils constrict (less light enters back of eye), and the desensitization of rods and cones become desensitized to light)
- Up regulation: dark regulation. Pupils dilate-, rods and cones start synthesizing light sensitive molecules
down-regulation of sight adaptation
Light adaptation. When it is bright out, pupils constrict (less light enters back of eye), and the desensitization of rods and cones become desensitized to light)
up-regulation of sight adaptation
Dark regulation: Pupils dilate, rods and cones start synthesizing light sensitive molecules.
just noticeable difference (JND)
The threshold at which you’re able to notice a change in any sensation.
- E.g. A 2 vs. 2.05 lb weight would feel the same, but a 2 vs. 2.2 lb weight difference would be noticeable.
weber’s law
ΔI (JND)/I (initial intensity) = k (constant)
- E.g: 0.2/2 = 0.5/5 = 0.1, change must be 0.1 of initial intensity to be noticeable
If we take Weber’s Law and rearrange it, we can see that it predicts a linear relationship between incremental threshold and background intensity.
- ΔI=Ik
absolute threshold of sensation
The minimum intensity of stimulus needed to detect a particular stimulus 50% of the time.
- At low levels of stimulus, some subjects can detect and some can’t.
- Different than Just Noticeable Difference (JND) which is the smallest difference that can be detected 50% of the time
- Absolute threshold can be influenced by a # of factors (it’s not a fixed unchanging number. E.g: it is influenced by a variety of psychological states:
- Expectations – ex. Are you expecting a text.
- Experience (how familiar you are with it) – ex. Are you familiar of the phone’s text vibration sound.
- Motivation – ex. Are you interested in the response of the text
- Alertness – Are you awake our drowsy. Ex. You will notice text if you are awake
subliminal stimuli
Stimuli below the absolute threshold of sensation.
somatosensation: types
Temperature (thermoception)
Pressure (mechanoception)
Pain (nociception)
Position (proprioception)
somatosensation: intensity
How quickly neurons fire for us to notice.
- Slow = low intensity, fast = high intensity.
somatosensation: timing
Neuron encodes 3 ways for timing: non adapting, fast adapting, or slow adapting
- Non-adapting- neuron fires at a constant rate
- Slow-adapting - neuron fires in beginning of stimulus and calms down after a while
- Fast-adapting - neuron fires as soon as stimulus start…then stops firing. Starts again when stimulus stops).
non-adapting somatosensory neuron
Neuron fires at a constant rate during stimulation
slow-adapting somatosensory neuron
Neuron fires in beginning of stimulus and calms down after a while
fast-adapting somatosensory neuron
Neuron fires as soon as stimulus start … then stops firing. Starts again when stimulus stops.
somatosensation: location
Location-specific stimuli by nerves are sent to brain. Relies on dermatomes.
vestibular system
A type of sensation. Balance and spatial orientation
- Comes from both inner ear and limbs.
- Focus on inner ear - in particular the semicircular canals (posterior, lateral, and anterior; each orthogonal to each other)
- Canal is filled with endolymph, and when we rotate the fluid shifts in the semicircular canals – allows us to detect what direction our head is moving in, and because we can detect how quickly the endolymph is moving we can determine the strength of rotation.
- Otolithic organs (utricle and saccule) help us to detect linear acceleration and head positioning. In these are CaCO3 (Calcium carbonate) crystals attached to hair cells in viscous gel. If we go from lying down to standing up, they move, and pull on hair cells, which triggers action potential. These would not work very well w/o gravity! Buoyancy can have effects as well, particularly without visual cues on which way is up/down.
- Also contribute to dizziness and vertigo (when you or objects around you are moving when they are not)
- Endolymph doesn’t stop spinning the same time as we do, so it continues moving and indicates to brain we’re still moving even when we’ve stopped – results in feeling of dizziness.
semicircular canals
Posterior, lateral, and anterior
- Each orthogonal to each other
- Part of inner ear structure
endolymph
Fluid in the inner ear: when we rotate, this fluid shifts in the semicircular canals, allowing us to detect what direction our head is moving in, and because we can detect how quickly the fluid is moving, we can determine the strength of rotation.
otolithic organs
utricle and saccule
- Help us to detect linear acceleration and head positioning. In these are CaCO3 (Calcium carbonate) crystals attached to hair cells in viscous gel. If we go from lying down to standing up, they move, and pull on hair cells, which triggers AP. These would not work very well w/o gravity! Buoyancy can have effects as well, particularly without visual cues on which way is up/down.
signal detection theory
Theory that looks at how we make decision under conditions of uncertainty – discerning between important stimuli and unimportant “noise”
- Origins in sonar – is signal a small fish vs. large whale.
- Its role in psychology – Imagine being given a list. Then a second list. Now experimenter asks, which words on the second list were on the first. Person has to have uncertainty as they are not sure whether a certain word is exact or similar than the one in the first list. (Which words on second list were present on first list.)
- Real world example – traffic lights. It’s foggy day & you have to decide when to start driving. How strong does a signal have to be for you to drive? Signal is present or absent (red).
- Options: hit/miss/false alarm/correct rejectio
- Hit, the subject responded affirmative when a signal was present
- False Alarm, the subject perceived a signal when there was none present;
- Correct Rejection, a correct negative answer for no signal
- Miss, a negative response to a present signal
hit (signal detection theory)
The subject responded affirmative when a signal was present
false alarm (signal detection theory)
The subject perceived a signal when there was none present
correct rejection (signal detection theory)
A correct negative answer for no signal
miss (signal detection theory)
A negative response to a present signal
conservative strategy (signal detection theory)
Always say no unless 100% sure signal is present. Bad thing is might get some misses.
liberal strategy (signal detection theory)
Always say yes, even if get false alarms.
bottom up processing
Begins with stimulus. Stimulus influences what we perceive (our perception).
- No preconceived cognitive constructs of the stimulus (never seen it before)
- Data driven. And the stimulus directs cognitive awareness of what you’re looking at (object)
- Inductive Reasoning: always correct.
top-down processing
Uses background knowledge influences perception.
- Ex. Where’s Waldo
- Theory driven. Perception influenced by our expectation
- Deductive Reasoning: Ex. creating a cube when it’s not there! Not always correct.
gestalt principles
Tries to explain how we perceive things the way we do.
- Imagine watching a basketball game on TV. Why don’t we tell ourselves that we’re looking at bunch of still pictures rather influence ourselves that it’s some fluid realistic representation of basketball game?
- Similarity
- Pragnanz
- Proximity
- Continuity
- Closure
- Symmetry
- Law of Common Fate
- Law of Past Experiences
- Contextual Effects
similarity (gestalt principle)
Items similar to one another grouped together by brain.
- Ex: The brain automatically organizes these squares and circles in columns, and not in rows.
praganz (gestalt principle)
Reality reduced to simplest form possible.
- Ex. Olympic rings, where the brain automatically organizes these into 5 circles, instead of more complex shapes.
proximity (gestalt principle)
We naturally group the closer things together rather than things that are farther apart.
- Ex: We group things that are close to each another together.
continuity (gestalt principle)
Lines are seen as following the smoothest path.
- Ex: You group the line together!
closure (gestalt principle)
Objects grouped together are seen as a whole. Your mind fills in the missing information.
- Ex. You fill in the triangle even though there is none.
symmetry (gestalt principle)
The mind perceives objects as being symmetrical and forming around a center point.
law of common fate (gestalt principle)
For example, if there are an array of dots and half the dots are moving upward while the other half are moving downward, we would perceive the upward moving dots and the downward moving dots as two distinct units.
law of past experiences (gestalt principle)
Under some circumstances, visual stimuli are categorized according to past experiences. If two objects tend to be observed within close proximity, or small temporal intervals, the objects are more likely to be perceived together. For example, the English language contains 26 letters that are grouped to form words using a set of rules. If an individual reads an English word they have never seen, they use the law of past experience to interpret the letters “L” and “I” as two letters beside each other, rather than using the law of closure to combine the letters and interpret the object as an uppercase U