PSM1 Flashcards

1
Q

What is Scrum (THREE points)?

A

A light weight framework that helps generate value through adaptive solutions for complex problems.

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2
Q

Scrum requires a Scrum Master to foster an environment where what THREE things happen?

A
  • A Product Owner orders work for a complex problem into a Product Backlog
  • The Scrum Team turns a selection of the work into an Increment of value during a sprint
  • The Scrum Team & Stakeholders inspect the results & adjust for next Sprint
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3
Q

What are THREE Scrum Master responsibilities?

A
  • Accountable for establishing Scrum as per the Scrum Guide
  • Accountable for Scrum team’s effectiveness
  • Help everyone understand Scrum theory & practice
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4
Q

What’s the role of the Product Owner?

A

To manage the backlog of work.

The Product owner is a value maximiser.

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5
Q

Who dictates the priority of backlog items and chooses a method of managing these?

A

It is the Product Owner’s discretion as to where items are prioritised within the backlog.

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6
Q

The Product Backlog must be transparent, visible and understood.

Expand these three terms.

A
  • Transparent -can be understood by anyone who can see it
  • Visible -can be seen by everyone who needs to see it
  • Understood -confirmed understanding
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7
Q

True/False -multiple Scrum Teams may have different Product Backlogs?

A

False.
Even with multiple teams, there is one product, one product goal, one product backlog and one product owner.

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8
Q

What’s the definition of a developer?

A

(Any) Member of the Scrum Team who creates any aspect of a usable Increment within a sprint.

Each sprint must create a usable increment of work

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9
Q

Scrum Teams are cross-functional. What does this mean?

A

The Scrum-Team members have all the skills necessary to create value each sprint.

A group of people with different functional expertise, working toward a common goal.

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10
Q

What THREE attributes should the developers within a Scrum Team possess?

A

Developers are
- Cross-functional
- Self-managed
- Hold each other accountable.

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11
Q

What FOUR areas are developers always accountable for?

A
  • Creating a plan for the Sprint (the Sprint Backlog)
  • Instilling quality by adhering to a Definition of Done
  • Adapting their plan each day towards the Sprint Goal
  • Holding each other accountable as professionals
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12
Q

What TWO results stem from the Definition of Done?

A
  • Setting the standards
  • Making what is expected transparent
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13
Q

True/False -Scrum Teams may be hierarchial

A

False.

There are no sub-teams or hierarchies in a Scrum. It is a cohesive unit of professionals.

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14
Q

True/False: Multiple increments may be created within a single Sprint?

A

True.

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15
Q

What is the fundamental unit of Scrum?

A

The essence of Scrum is a small team of people that is highly flexible and adaptive.

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16
Q

Which FOUR events are contained within each Sprint?

A
  • Sprint Planning
  • Daily Scrums
  • Sprint Review
  • Sprint Retrospective
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17
Q

True/False: A Sprint always starts immediately after conclusion of the previous Sprint?

A

True.

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18
Q

Sprints may be cancelled:
- for what reason?
- by whom?

A
  • Only if the Sprint Goal becomes obsolete
  • Only the Product Owner has this authority
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19
Q

What are the FIVE Scrum Values?

A
  • Commitment
  • Courage
  • Focus
  • Openness
  • Respect
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20
Q

What are the THREE pillars of Empiricism?

A
  • Transparency
  • Inspection
  • Adaption
21
Q

What are the THREE topics of Sprint Planning?

A
  1. Why is this Sprint valuable?
  2. What can be Done this Sprint?
  3. How will the chosen work get done?

NB. What did I do yesterday/today & what are the blockers are NOT part of Scrum.

22
Q

Which Sprint Event requires three questions to be considered?

A

The Sprint Planning Event.

  1. Why is this Sprint valuable?
  2. What can be Done this Sprint?
  3. How will the chosen work get done?
23
Q

What are the THREE Product Backlog attributes?

A
  • Description
  • Order
  • Size
24
Q

What are the FOUR Key Value Areas (KVAs) of Evidence-Based Management (EBM)?

A
  1. Current Value (CV)
  2. Unrealised Value (UV)
  3. Ability-to-innovate (A2I)
  4. Time-to-market (T2M)
25
Q

What are the THREE Scrum Artifacts?

A
  • Product Backlog
  • Sprint Backlog
  • Increment
26
Q

What is the Product Backlog?

A

An emergent, ordered list of what’s needed to improve the product.

It is the single source of work undertaken by the Scrum Team.

27
Q

Describe a Scrum Goal (Definition & THREE attributes)

A
  • A vehicle to define value.
  • Has a clear boundary
  • Known stakeholders
  • Well-defined users or customers
28
Q

What is an Epic?

A

A large body of work that can be broken down into smaller tasks.

An Epic is not a Scrum term

29
Q

Define Product Backlog Refinement (TWO attributes).

A

The act of breaking down & further defining Product Backlog items.

An ongoing activity to add details (e.g. Description, Order & Size).

30
Q

What Items are deemed ready for selection at Sprint Planning?

A

Those that can be Done within one Sprint.

31
Q

Who is responsible for sizing items within a Sprint?

A

The Developers doing the work.

32
Q

How does the Product Owner influence Developers within a Sprint?

A

By helping them understand and select trade-offs.

33
Q

How do you handle Product Backlog items that require more than a day’s work by the developers?

A

Decompose them into smaller items.

How this is done is at the sole discretion of the Developers.

34
Q

True/False: The Product Backlog is closed at the end of the project?

A

False. The Product Backlog remains for the life of the product to encompass the need for maintenance/updates etc.

35
Q

What is a Story?

A

A Story (User Story) is a short requirement or request, written from the perspective of an end user.

36
Q

What is an Initiative?

A

A collection of Epics that drive towards a common goal.

37
Q

What THREE deliverables comprise the Sprint Backlog?

A
  1. Sprint Goal (Why)
  2. Product Backlog items selected for the Sprint (What)
  3. Actionable plan for deliverying the Increment (How)
38
Q

What should the Developers do if the required work in a Sprint turns out to be different to what they’d expected?

A

They collaborate with the Product Owner to negotiate the scope of the Sprint Backlog, without affecting the Sprint Goal.

39
Q

True/False: An Increment may be delivered to stakeholders prior to the end of the Sprint?

A

True

The Sprint Review should never be a gate to releasing value.

40
Q

True/False: Other stakeholders may be invited to the Sprint Planning sessions?

A

True

Anyone who might add value may be included.

41
Q

Each Scrum Artefact contains a commitment to provide information.
What are the artefacts for:
- The Product Backlog
- The Sprint Backlog
- The Increment

A
  • For the Product Backlog it is the Product Goal.
  • For the Sprint Backlog it is the Sprint Goal.
  • For the Increment it is the Definition of Done.
42
Q

What is the purpose of the Daily Scrum (TWO tasks)?

A
  • Inspect progress toward the Sprint Goal.
  • Adapt the Sprint Backlog as necessary.
43
Q

True/False: The Scrum Master & Product Owner MUST be present at Daily Scrums?

A

False.

Only the Developers are required (If the SM/PO are also developers, they need to attend).

44
Q

What are the TWO Goals of the Sprint Review?

A
  • Inspect the outcome of the Sprint
  • Determine future adaptations
45
Q

What is the goal of the Sprint Retrospective (“Sprint Retro”)?

A

To determine ways to Increase quality & effectiveness.

46
Q

In what FOUR ways does the Scrum Master serve the Product owner?

A
  • Helping find techniques for effective Product Goal definition & Product Backlog management.
  • Helping the Scrum Team understand the need for clear & concise Product Backlog items.
  • Helping establish empirical product planning for a complex environment
  • Facilitating stakeholder collaboration as requested or needed.
47
Q

In what FOUR ways does the Scrum Master serve the organisation?

A
  • Leading, training & coaching the org. in its Scrum adoption.
  • Planning & advising Scrum implementations.
  • Helping employees & stakeholders understand & enact an empirical approach for complex work.
  • Removing barriers between stakeholders & scrum teams.
48
Q

What are the max durations of:
- Sprint Planning
- Daily Scrum
- Sprint Review
- Sprint Retrospective

A
  • 8 hrs
  • 15 min
  • 4 hrs
  • 3 hrs
49
Q

What are the FOUR items of the Agile Development Manifesto?

A
  • Individuals & interactions over processes & tools
  • Working software over comprehensive documentation
  • Customer collaboration over contract negotiation
  • Responding to change, over following a plan