Pseudocode and Flowcharts Flashcards

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1
Q

Pseudocode

A

A list of instruction that show how the program will work. It is set out with the same structure as a programming language.

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2
Q

Syntax

A

The rules of a language.

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3
Q

Comments

A

In pseudocode, comments are written to state what a particular line or section of code is for.

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4
Q

Variables

A

Named locations in memory that hold a data value.

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5
Q

Array

A

A data structure that holds a collection of values of the same data type.

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6
Q

Count

A

A method used to keep a record of how many times something has happened.

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7
Q

Totalling

A

The process of keeping a running total of certain values in a program.

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8
Q

Condition

A

A state in a program that will be met or not met.

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9
Q

Selection

A

A statement that represents choice in an algorithm.

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10
Q

IF Statements

A

IF statements allow a programmer to define several paths through a program.

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11
Q

CASE Statements

A

Another selection method that can be used is the CASE method. CASE is used when specific discrete data values are used, not for those that might be in range.

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12
Q

Iteration

A

Where a section of code is run repeatedly.

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13
Q

Count-controlled loop

A

Iteration that is performed a stated number of times.

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14
Q

Condition-controlled loop

A

Iteration that continues until, or while, a condition is met.

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15
Q

Flowcharts

A

a graphical representation of a computer program in relation to its sequence of functions (as distinct from the data it processes).

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