Prototyping Flashcards
What is a storyboard? What is a prototype? Explain the differences between a storyboard and a prototype.
A storyboard is sequence of diagrams or drawings to convey task flow or use case of how a product can be used.
Prototype is rapid approximation of a design idea and a limited representation of product design.
A prototype is mainly to encourage interactive exploration of the designed product, inspire innovation and test feasibility/compatibility, illustrate the actual design idea, look & feel whereas the storyboard is mainly to allow stakeholders to get a clear view of the goal, gather early feedback and understand the flow and how or why the product should be used (such as the scenarios).
Explain the differences between a low-fidelity and hi-fidelity prototype. Why is the appropriate choice of fidelity important?
A low-fidelity prototype is mainly used to get a grasp of the conceptual design (e.g; how things should flow etc..) whereas a high fidelity one would be used to get a grasp of the physical design (how it feels in the hands and any feasibility issues).
It is important as lo-fi is meant to be cheap and iterative, whereas hi-fi may use similar materials as actual product, making it more expensive and also to avoid wasting time and allow rapid prototyping.
Why should prototypes be tested on users? At which stage of the UCD process should each fidelity of prototype be used? Why?
Prototypes is used on users to gather early feedback which can be then used to further refine the prototype with rapid iteration.
Lo-fi (e.g. Paper): Design Stage
This is mostly used to gather heuristic feedback.
Hi-fi (e.g. Figma): Develop Stage
This is mostly used to get pre-product release heuristic feedback.
What is a horizontal prototype? How is it different from a vertical prototype?
A horizontal prototype is one that has many features but not much details involved in each of those features. It is different from a vertical design in the sense that a vertical design would have more details but lesser features.
What are the benefits and disadvantages of a video prototype?
Benefits:
1. Ties interface design to task
2. Cheap and fast
Disadvantages:
1. Limited flexibility
2. Lack of interactivity
What are the pros and cons of using a Wizard of Oz prototype?
A Wizard of Oz prototype simulates machine behaviour with human operators. The user thinks they are interacting with a computer, but a human is responding to the input. Usually consists of front end only. It is done early in the design to understand user requirements.
Pros:
1. More “realistic” than paper prototype
2. Place user in the centre of development
3. Faster, cheaper, more iterative prototypes
Cons:
1. May misrepresent otherwise imperfect technology
2. Need effort in training wizard